TrinityCore
VMAP::GModelRayCallback Struct Reference

Public Member Functions

 GModelRayCallback (std::vector< MeshTriangle > const &tris, const std::vector< Vector3 > &vert)
 
bool operator() (G3D::Ray const &ray, uint32 entry, float &distance, bool)
 

Public Attributes

std::vector< Vector3 >::const_iterator vertices
 
std::vector< MeshTriangle >::const_iterator triangles
 
bool hit
 

Detailed Description

Definition at line 395 of file WorldModel.cpp.

Constructor & Destructor Documentation

◆ GModelRayCallback()

VMAP::GModelRayCallback::GModelRayCallback ( std::vector< MeshTriangle > const &  tris,
const std::vector< Vector3 > &  vert 
)
inline

Definition at line 397 of file WorldModel.cpp.

Member Function Documentation

◆ operator()()

bool VMAP::GModelRayCallback::operator() ( G3D::Ray const &  ray,
uint32  entry,
float &  distance,
bool   
)
inline

Definition at line 399 of file WorldModel.cpp.

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Member Data Documentation

◆ hit

bool VMAP::GModelRayCallback::hit

Definition at line 406 of file WorldModel.cpp.

◆ triangles

std::vector<MeshTriangle>::const_iterator VMAP::GModelRayCallback::triangles

Definition at line 405 of file WorldModel.cpp.

◆ vertices

std::vector<Vector3>::const_iterator VMAP::GModelRayCallback::vertices

Definition at line 404 of file WorldModel.cpp.


The documentation for this struct was generated from the following file: