Definition at line 395 of file WorldModel.cpp.
◆ GModelRayCallback()
VMAP::GModelRayCallback::GModelRayCallback |
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std::vector< MeshTriangle > const & |
tris, |
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const std::vector< Vector3 > & |
vert |
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inline |
◆ operator()()
bool VMAP::GModelRayCallback::operator() |
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G3D::Ray const & |
ray, |
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uint32 |
entry, |
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float & |
distance, |
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bool |
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inline |
◆ hit
bool VMAP::GModelRayCallback::hit |
◆ triangles
std::vector<MeshTriangle>::const_iterator VMAP::GModelRayCallback::triangles |
◆ vertices
std::vector<Vector3>::const_iterator VMAP::GModelRayCallback::vertices |
The documentation for this struct was generated from the following file: