TrinityCore
instance_zulfarrak::instance_zulfarrak_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_zulfarrak::instance_zulfarrak_InstanceMapScript:

Public Member Functions

 instance_zulfarrak_InstanceMapScript (InstanceMap *map)
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void OnGameObjectCreate (GameObject *go) override
 
uint32 GetData (uint32 type) const override
 
ObjectGuid GetGuidData (uint32 data) const override
 
void SetData (uint32 type, uint32 data) override
 
virtual void Update (uint32 diff) override
 
void MoveNPCIfAlive (uint32 entry, float x, float y, float z, float o)
 
void SpawnPyramidWave (uint32 wave)
 
bool IsWaveAllDead ()
 
void SendAddsUpStairs (uint32 count)
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Public Attributes

uint32 GahzRillaEncounter
 
ObjectGuid ZumrahGUID
 
ObjectGuid BlyGUID
 
ObjectGuid WeegliGUID
 
ObjectGuid OroGUID
 
ObjectGuid RavenGUID
 
ObjectGuid MurtaGUID
 
ObjectGuid EndDoorGUID
 
uint32 PyramidPhase
 
uint32 major_wave_Timer
 
uint32 minor_wave_Timer
 
uint32 addGroupSize
 
uint32 waypoint
 
GuidList addsAtBase
 
GuidList movedadds
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 123 of file instance_zulfarrak.cpp.

Constructor & Destructor Documentation

◆ instance_zulfarrak_InstanceMapScript()

instance_zulfarrak::instance_zulfarrak_InstanceMapScript::instance_zulfarrak_InstanceMapScript ( InstanceMap map)
inline

Definition at line 125 of file instance_zulfarrak.cpp.

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Member Function Documentation

◆ GetData()

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 213 of file instance_zulfarrak.cpp.

◆ GetGuidData()

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 223 of file instance_zulfarrak.cpp.

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◆ IsWaveAllDead()

bool instance_zulfarrak::instance_zulfarrak_InstanceMapScript::IsWaveAllDead ( )
inline

Definition at line 371 of file instance_zulfarrak.cpp.

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◆ MoveNPCIfAlive()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MoveNPCIfAlive ( uint32  entry,
float  x,
float  y,
float  z,
float  o 
)
inline

Definition at line 342 of file instance_zulfarrak.cpp.

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◆ OnCreatureCreate()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 152 of file instance_zulfarrak.cpp.

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◆ OnGameObjectCreate()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 203 of file instance_zulfarrak.cpp.

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◆ OnUnitDeath()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 188 of file instance_zulfarrak.cpp.

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◆ SendAddsUpStairs()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SendAddsUpStairs ( uint32  count)
inline

Definition at line 392 of file instance_zulfarrak.cpp.

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◆ SetData()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 245 of file instance_zulfarrak.cpp.

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◆ SpawnPyramidWave()

void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::SpawnPyramidWave ( uint32  wave)
inline

Definition at line 355 of file instance_zulfarrak.cpp.

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◆ Update()

virtual void instance_zulfarrak::instance_zulfarrak_InstanceMapScript::Update ( uint32  diff)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 255 of file instance_zulfarrak.cpp.

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Member Data Documentation

◆ addGroupSize

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::addGroupSize

Definition at line 149 of file instance_zulfarrak.cpp.

◆ addsAtBase

GuidList instance_zulfarrak::instance_zulfarrak_InstanceMapScript::addsAtBase

Definition at line 340 of file instance_zulfarrak.cpp.

◆ BlyGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::BlyGUID

Definition at line 140 of file instance_zulfarrak.cpp.

◆ EndDoorGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::EndDoorGUID

Definition at line 145 of file instance_zulfarrak.cpp.

◆ GahzRillaEncounter

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::GahzRillaEncounter

Definition at line 138 of file instance_zulfarrak.cpp.

◆ major_wave_Timer

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::major_wave_Timer

Definition at line 147 of file instance_zulfarrak.cpp.

◆ minor_wave_Timer

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::minor_wave_Timer

Definition at line 148 of file instance_zulfarrak.cpp.

◆ movedadds

GuidList instance_zulfarrak::instance_zulfarrak_InstanceMapScript::movedadds

Definition at line 340 of file instance_zulfarrak.cpp.

◆ MurtaGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::MurtaGUID

Definition at line 144 of file instance_zulfarrak.cpp.

◆ OroGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::OroGUID

Definition at line 142 of file instance_zulfarrak.cpp.

◆ PyramidPhase

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::PyramidPhase

Definition at line 146 of file instance_zulfarrak.cpp.

◆ RavenGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::RavenGUID

Definition at line 143 of file instance_zulfarrak.cpp.

◆ waypoint

uint32 instance_zulfarrak::instance_zulfarrak_InstanceMapScript::waypoint

Definition at line 150 of file instance_zulfarrak.cpp.

◆ WeegliGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::WeegliGUID

Definition at line 141 of file instance_zulfarrak.cpp.

◆ ZumrahGUID

ObjectGuid instance_zulfarrak::instance_zulfarrak_InstanceMapScript::ZumrahGUID

Definition at line 139 of file instance_zulfarrak.cpp.


The documentation for this struct was generated from the following file: