23#define HRScriptName "instance_ramparts"
24#define DataHeader "HR"
51template <
class AI,
class T>
@ DATA_WATCHKEEPER_GARGOLMAR
@ DATA_OMOR_THE_UNSCARRED
uint32 const EncounterCount
@ GO_FEL_IRON_CHEST_HEROIC
@ GO_FEL_IRON_CHEST_NORMAL
AI * GetHellfireRampartsAI(T *obj)