TrinityCore
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#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "ScriptedCreature.h"
#include "temple_of_ahnqiraj.h"
#include "Player.h"
Go to the source code of this file.
Classes | |
class | boss_sartura |
struct | boss_sartura::boss_sarturaAI |
class | npc_sartura_royal_guard |
struct | npc_sartura_royal_guard::npc_sartura_royal_guardAI |
class | at_aq_battleguard_sartura |
Enumerations | |
enum | Sartura { SAY_AGGRO = 0 , SAY_SLAY = 1 , SAY_DEATH = 2 , SPELL_WHIRLWIND = 26083 , SPELL_ENRAGE = 28747 , SPELL_ENRAGEHARD = 28798 , SPELL_WHIRLWINDADD = 26038 , SPELL_KNOCKBACK = 26027 } |
Functions | |
void | AddSC_boss_sartura () |
enum Sartura |
Enumerator | |
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SAY_AGGRO | |
SAY_SLAY | |
SAY_DEATH | |
SPELL_WHIRLWIND | |
SPELL_ENRAGE | |
SPELL_ENRAGEHARD | |
SPELL_WHIRLWINDADD | |
SPELL_KNOCKBACK |
Definition at line 31 of file boss_sartura.cpp.
void AddSC_boss_sartura | ( | ) |