TrinityCore
GameObjectData Struct Reference

#include <GameObjectData.h>

+ Inheritance diagram for GameObjectData:

Public Member Functions

 GameObjectData ()
 

Public Attributes

QuaternionData rotation
 
uint32 animprogress = 0
 
GOState goState = GO_STATE_ACTIVE
 
uint32 artKit = 0
 
- Public Attributes inherited from SpawnData
uint32 id = 0
 
Position spawnPoint
 
uint8 phaseUseFlags = 0
 
uint32 phaseId = 0
 
uint32 phaseGroup = 0
 
int32 terrainSwapMap = -1
 
uint32 poolId = 0
 
int32 spawntimesecs = 0
 
std::vector< DifficultyspawnDifficulties
 
uint32 scriptId = 0
 
std::string StringId
 

Additional Inherited Members

- Protected Member Functions inherited from SpawnData
 SpawnData (SpawnObjectType t)
 

Detailed Description

Definition at line 1375 of file GameObjectData.h.

Constructor & Destructor Documentation

◆ GameObjectData()

GameObjectData::GameObjectData ( )
inline

Definition at line 1377 of file GameObjectData.h.

Member Data Documentation

◆ animprogress

uint32 GameObjectData::animprogress = 0

Definition at line 1379 of file GameObjectData.h.

◆ artKit

uint32 GameObjectData::artKit = 0

Definition at line 1381 of file GameObjectData.h.

◆ goState

GOState GameObjectData::goState = GO_STATE_ACTIVE

Definition at line 1380 of file GameObjectData.h.

◆ rotation

QuaternionData GameObjectData::rotation

Definition at line 1378 of file GameObjectData.h.


The documentation for this struct was generated from the following file: