TrinityCore
MovementTypedefs.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef TRINITYSERVER_TYPEDEFS_H
19#define TRINITYSERVER_TYPEDEFS_H
20
21#include "Common.h"
22
23namespace G3D
24{
25 class Vector3;
26 class Vector4;
27}
28
29namespace Movement
30{
31 using G3D::Vector3;
32 using G3D::Vector4;
33
35 {
40 };
41
42 inline uint32 SecToMS(float sec)
43 {
44 return static_cast<uint32>(sec * 1000.f);
45 }
46
47 inline float MSToSec(uint32 ms)
48 {
49 return ms / 1000.f;
50 }
51
52 float computeFallTime(float path_length, bool isSafeFall);
53 float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity = 0.0f);
54
55 template<class T, T limit>
56 class counter
57 {
58 public:
59 counter() { init(); }
60
61 void Increase()
62 {
63 if (m_counter == limit)
64 init();
65 else
66 ++m_counter;
67 }
68
69 T NewId() { Increase(); return m_counter; }
70 T getCurrent() const { return m_counter; }
71
72 private:
73 void init() { m_counter = 0; }
75 };
76
78
79 float constexpr gravity = static_cast<float>(19.29110527038574);
83}
84
85#endif // TRINITYSERVER_TYPEDEFS_H
#define TC_GAME_API
Definition: Define.h:123
uint32_t uint32
Definition: Define.h:142
uint16 flags
Definition: DisableMgr.cpp:49
float constexpr gravity
float computeFallTime(float path_length, bool isSafeFall)
uint32 SecToMS(float sec)
TC_GAME_API UInt32Counter splineIdGen
TC_GAME_API std::string MovementFlags_ToString(uint32 flags)
float computeFallElevation(float t_passed, bool isSafeFall, float start_velocity=0.0f)
TC_GAME_API std::string MovementFlagsExtra_ToString(uint32 flags)
counter< uint32, 0xFFFFFFFF > UInt32Counter
float MSToSec(uint32 ms)
@ MONSTER_MOVE_FACING_TARGET
@ MONSTER_MOVE_FACING_ANGLE
@ MONSTER_MOVE_FACING_SPOT