TrinityCore

BaradinHold → game Relation

File in server/scripts/EasternKingdoms/BaradinHoldIncludes file in server/game
baradin_hold.hAI / CreatureAIImpl.h
boss_alizabal.cppInstances / InstanceScript.h
boss_alizabal.cppMovement / MotionMaster.h
boss_alizabal.cppGlobals / ObjectAccessor.h
boss_alizabal.cppEntities / Player / Player.h
boss_alizabal.cppAI / ScriptedAI / ScriptedCreature.h
boss_alizabal.cppScripting / ScriptMgr.h
boss_argaloth.cppInstances / InstanceScript.h
boss_argaloth.cppMaps / Map.h
boss_argaloth.cppAI / ScriptedAI / ScriptedCreature.h
boss_argaloth.cppScripting / ScriptMgr.h
boss_argaloth.cppSpells / Auras / SpellAuraEffects.h
boss_argaloth.cppSpells / SpellScript.h
boss_occuthar.cppInstances / InstanceScript.h
boss_occuthar.cppGlobals / ObjectAccessor.h
boss_occuthar.cppAI / ScriptedAI / ScriptedCreature.h
boss_occuthar.cppScripting / ScriptMgr.h
boss_occuthar.cppSpells / Auras / SpellAuraEffects.h
boss_occuthar.cppSpells / SpellScript.h
boss_occuthar.cppEntities / Creature / TemporarySummon.h
boss_occuthar.cppEntities / Vehicle / Vehicle.h
instance_baradin_hold.cppEntities / Creature / Creature.h
instance_baradin_hold.cppInstances / InstanceScript.h
instance_baradin_hold.cppMaps / Map.h
instance_baradin_hold.cppScripting / ScriptMgr.h