TrinityCore

BlackTemple → game Relation

File in server/scripts/Outland/BlackTempleIncludes file in server/game
black_temple.cppGlobals / ObjectAccessor.h
black_temple.cppAI / ScriptedAI / ScriptedCreature.h
black_temple.cppScripting / ScriptMgr.h
black_temple.cppSpells / Auras / SpellAuraEffects.h
black_temple.cppSpells / SpellScript.h
black_temple.hAI / CreatureAIImpl.h
boss_gurtogg_bloodboil.cppGrids / Notifiers / GridNotifiers.h
boss_gurtogg_bloodboil.cppGlobals / ObjectAccessor.h
boss_gurtogg_bloodboil.cppAI / CoreAI / PassiveAI.h
boss_gurtogg_bloodboil.cppAI / ScriptedAI / ScriptedCreature.h
boss_gurtogg_bloodboil.cppScripting / ScriptMgr.h
boss_gurtogg_bloodboil.cppSpells / SpellScript.h
boss_illidan.cppGrids / Notifiers / GridNotifiersImpl.h
boss_illidan.cppInstances / InstanceScript.h
boss_illidan.cppMaps / Map.h
boss_illidan.cppMovement / MotionMaster.h
boss_illidan.cppGlobals / ObjectAccessor.h
boss_illidan.cppAI / CoreAI / PassiveAI.h
boss_illidan.cppEntities / Player / Player.h
boss_illidan.cppAI / ScriptedAI / ScriptedCreature.h
boss_illidan.cppAI / ScriptedAI / ScriptedGossip.h
boss_illidan.cppScripting / ScriptMgr.h
boss_illidan.cppSpells / Auras / SpellAuraEffects.h
boss_illidan.cppSpells / SpellInfo.h
boss_illidan.cppSpells / SpellScript.h
boss_illidan.cppEntities / Creature / TemporarySummon.h
boss_illidari_council.cppGrids / Cells / CellImpl.h
boss_illidari_council.cppGrids / Notifiers / GridNotifiersImpl.h
boss_illidari_council.cppInstances / InstanceScript.h
boss_illidari_council.cppAI / CoreAI / PassiveAI.h
boss_illidari_council.cppAI / ScriptedAI / ScriptedCreature.h
boss_illidari_council.cppScripting / ScriptMgr.h
boss_illidari_council.cppSpells / Auras / SpellAuraEffects.h
boss_illidari_council.cppSpells / SpellScript.h
boss_mother_shahraz.cppGrids / Notifiers / GridNotifiers.h
boss_mother_shahraz.cppAI / ScriptedAI / ScriptedCreature.h
boss_mother_shahraz.cppScripting / ScriptMgr.h
boss_mother_shahraz.cppSpells / Auras / SpellAuraEffects.h
boss_mother_shahraz.cppSpells / SpellScript.h
boss_reliquary_of_souls.cppInstances / InstanceScript.h
boss_reliquary_of_souls.cppMovement / MotionMaster.h
boss_reliquary_of_souls.cppEntities / Player / Player.h
boss_reliquary_of_souls.cppAI / ScriptedAI / ScriptedCreature.h
boss_reliquary_of_souls.cppScripting / ScriptMgr.h
boss_reliquary_of_souls.cppSpells / Auras / SpellAuraEffects.h
boss_reliquary_of_souls.cppSpells / SpellScript.h
boss_reliquary_of_souls.cppEntities / Creature / TemporarySummon.h
boss_shade_of_akama.cppInstances / InstanceScript.h
boss_shade_of_akama.cppMaps / Map.h
boss_shade_of_akama.cppMovement / MotionMaster.h
boss_shade_of_akama.cppGlobals / ObjectAccessor.h
boss_shade_of_akama.cppAI / CoreAI / PassiveAI.h
boss_shade_of_akama.cppEntities / Player / Player.h
boss_shade_of_akama.cppAI / ScriptedAI / ScriptedCreature.h
boss_shade_of_akama.cppAI / ScriptedAI / ScriptedGossip.h
boss_shade_of_akama.cppScripting / ScriptMgr.h
boss_shade_of_akama.cppSpells / Auras / SpellAuraEffects.h
boss_shade_of_akama.cppSpells / SpellScript.h
boss_shade_of_akama.cppEntities / Creature / TemporarySummon.h
boss_supremus.cppMovement / MotionMaster.h
boss_supremus.cppAI / CoreAI / PassiveAI.h
boss_supremus.cppAI / ScriptedAI / ScriptedCreature.h
boss_supremus.cppScripting / ScriptMgr.h
boss_teron_gorefiend.cppInstances / InstanceScript.h
boss_teron_gorefiend.cppMovement / MotionMaster.h
boss_teron_gorefiend.cppGlobals / ObjectAccessor.h
boss_teron_gorefiend.cppAI / CoreAI / PassiveAI.h
boss_teron_gorefiend.cppEntities / Player / Player.h
boss_teron_gorefiend.cppAI / ScriptedAI / ScriptedCreature.h
boss_teron_gorefiend.cppScripting / ScriptMgr.h
boss_teron_gorefiend.cppSpells / Auras / SpellAuraEffects.h
boss_teron_gorefiend.cppSpells / SpellScript.h
boss_teron_gorefiend.cppEntities / Creature / TemporarySummon.h
boss_warlord_najentus.cppEntities / GameObject / GameObject.h
boss_warlord_najentus.cppAI / CoreAI / GameObjectAI.h
boss_warlord_najentus.cppGrids / Notifiers / GridNotifiers.h
boss_warlord_najentus.cppInstances / InstanceScript.h
boss_warlord_najentus.cppGlobals / ObjectAccessor.h
boss_warlord_najentus.cppEntities / Player / Player.h
boss_warlord_najentus.cppAI / ScriptedAI / ScriptedCreature.h
boss_warlord_najentus.cppScripting / ScriptMgr.h
boss_warlord_najentus.cppSpells / SpellInfo.h
boss_warlord_najentus.cppSpells / SpellScript.h
instance_black_temple.cppMaps / AreaBoundary.h
instance_black_temple.cppEntities / Creature / Creature.h
instance_black_temple.cppAI / CreatureAI.h
instance_black_temple.cppEntities / GameObject / GameObject.h
instance_black_temple.cppInstances / InstanceScript.h
instance_black_temple.cppMaps / Map.h
instance_black_temple.cppScripting / ScriptMgr.h