TrinityCore
CoilfangReservoir → game Relation
File in server/scripts/Outland/CoilfangReservoir
Includes file in server/game
SerpentShrine
/
boss_fathomlord_karathress.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
boss_fathomlord_karathress.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
boss_fathomlord_karathress.cpp
Movement
/
MotionMaster.h
SerpentShrine
/
boss_fathomlord_karathress.cpp
Globals
/
ObjectAccessor.h
SerpentShrine
/
boss_fathomlord_karathress.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SerpentShrine
/
boss_fathomlord_karathress.cpp
Spells
/
SpellScript.h
SerpentShrine
/
boss_fathomlord_karathress.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
boss_hydross_the_unstable.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
boss_hydross_the_unstable.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
boss_hydross_the_unstable.cpp
Globals
/
ObjectAccessor.h
SerpentShrine
/
boss_hydross_the_unstable.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SerpentShrine
/
boss_hydross_the_unstable.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
boss_lady_vashj.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
boss_lady_vashj.cpp
Entities
/
GameObject
/
GameObject.h
SerpentShrine
/
boss_lady_vashj.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
boss_lady_vashj.cpp
Maps
/
Map.h
SerpentShrine
/
boss_lady_vashj.cpp
Movement
/
MotionMaster.h
SerpentShrine
/
boss_lady_vashj.cpp
Globals
/
ObjectAccessor.h
SerpentShrine
/
boss_lady_vashj.cpp
Entities
/
Player
/
Player.h
SerpentShrine
/
boss_lady_vashj.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SerpentShrine
/
boss_lady_vashj.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Maps
/
Map.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Movement
/
MotionMaster.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Globals
/
ObjectAccessor.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Entities
/
Player
/
Player.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SerpentShrine
/
boss_leotheras_the_blind.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
boss_lurker_below.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
boss_lurker_below.cpp
Entities
/
GameObject
/
GameObject.h
SerpentShrine
/
boss_lurker_below.cpp
AI
/
CoreAI
/
GameObjectAI.h
SerpentShrine
/
boss_lurker_below.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
boss_lurker_below.cpp
Maps
/
Map.h
SerpentShrine
/
boss_lurker_below.cpp
Movement
/
MotionMaster.h
SerpentShrine
/
boss_lurker_below.cpp
Entities
/
Player
/
Player.h
SerpentShrine
/
boss_lurker_below.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SerpentShrine
/
boss_lurker_below.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Maps
/
Map.h
SerpentShrine
/
boss_morogrim_tidewalker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
instance_serpent_shrine.cpp
Scripting
/
ScriptMgr.h
SerpentShrine
/
instance_serpent_shrine.cpp
Entities
/
GameObject
/
GameObject.h
SerpentShrine
/
instance_serpent_shrine.cpp
AI
/
CoreAI
/
GameObjectAI.h
SerpentShrine
/
instance_serpent_shrine.cpp
Instances
/
InstanceScript.h
SerpentShrine
/
instance_serpent_shrine.cpp
Maps
/
Map.h
SerpentShrine
/
instance_serpent_shrine.cpp
Entities
/
Player
/
Player.h
SerpentShrine
/
instance_serpent_shrine.cpp
Entities
/
Creature
/
TemporarySummon.h
SerpentShrine
/
serpent_shrine.h
AI
/
CreatureAIImpl.h
SteamVault
/
boss_hydromancer_thespia.cpp
Scripting
/
ScriptMgr.h
SteamVault
/
boss_hydromancer_thespia.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SteamVault
/
boss_mekgineer_steamrigger.cpp
Scripting
/
ScriptMgr.h
SteamVault
/
boss_mekgineer_steamrigger.cpp
Instances
/
InstanceScript.h
SteamVault
/
boss_mekgineer_steamrigger.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SteamVault
/
boss_warlord_kalithresh.cpp
Scripting
/
ScriptMgr.h
SteamVault
/
boss_warlord_kalithresh.cpp
Instances
/
InstanceScript.h
SteamVault
/
boss_warlord_kalithresh.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
SteamVault
/
boss_warlord_kalithresh.cpp
Spells
/
SpellInfo.h
SteamVault
/
instance_steam_vault.cpp
Scripting
/
ScriptMgr.h
SteamVault
/
instance_steam_vault.cpp
Entities
/
Creature
/
Creature.h
SteamVault
/
instance_steam_vault.cpp
AI
/
CreatureAI.h
SteamVault
/
instance_steam_vault.cpp
Entities
/
GameObject
/
GameObject.h
SteamVault
/
instance_steam_vault.cpp
AI
/
CoreAI
/
GameObjectAI.h
SteamVault
/
instance_steam_vault.cpp
Instances
/
InstanceScript.h
SteamVault
/
steam_vault.h
AI
/
CreatureAIImpl.h
TheSlavePens
/
boss_ahune.cpp
Scripting
/
ScriptMgr.h
TheSlavePens
/
boss_ahune.cpp
Texts
/
CreatureTextMgr.h
TheSlavePens
/
boss_ahune.cpp
Entities
/
GameObject
/
GameObject.h
TheSlavePens
/
boss_ahune.cpp
AI
/
CoreAI
/
GameObjectAI.h
TheSlavePens
/
boss_ahune.cpp
Groups
/
Group.h
TheSlavePens
/
boss_ahune.cpp
Instances
/
InstanceScript.h
TheSlavePens
/
boss_ahune.cpp
DungeonFinding
/
LFGMgr.h
TheSlavePens
/
boss_ahune.cpp
Maps
/
Map.h
TheSlavePens
/
boss_ahune.cpp
Movement
/
MotionMaster.h
TheSlavePens
/
boss_ahune.cpp
Globals
/
ObjectAccessor.h
TheSlavePens
/
boss_ahune.cpp
Entities
/
Player
/
Player.h
TheSlavePens
/
boss_ahune.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheSlavePens
/
boss_ahune.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
TheSlavePens
/
boss_ahune.cpp
Spells
/
Auras
/
SpellAuraEffects.h
TheSlavePens
/
boss_ahune.cpp
Spells
/
SpellInfo.h
TheSlavePens
/
boss_ahune.cpp
Spells
/
SpellScript.h
TheSlavePens
/
boss_ahune.cpp
Entities
/
Creature
/
TemporarySummon.h
TheSlavePens
/
boss_mennu_the_betrayer.cpp
Scripting
/
ScriptMgr.h
TheSlavePens
/
boss_mennu_the_betrayer.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheSlavePens
/
boss_quagmirran.cpp
Scripting
/
ScriptMgr.h
TheSlavePens
/
boss_quagmirran.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheSlavePens
/
boss_rokmar_the_crackler.cpp
Scripting
/
ScriptMgr.h
TheSlavePens
/
boss_rokmar_the_crackler.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheSlavePens
/
instance_the_slave_pens.cpp
Scripting
/
ScriptMgr.h
TheSlavePens
/
instance_the_slave_pens.cpp
Entities
/
Creature
/
Creature.h
TheSlavePens
/
instance_the_slave_pens.cpp
Instances
/
InstanceScript.h
TheSlavePens
/
the_slave_pens.h
AI
/
CreatureAIImpl.h
TheUnderbog
/
boss_hungarfen.cpp
Scripting
/
ScriptMgr.h
TheUnderbog
/
boss_hungarfen.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheUnderbog
/
boss_hungarfen.cpp
Spells
/
Auras
/
SpellAuras.h
TheUnderbog
/
boss_the_black_stalker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TheUnderbog
/
boss_the_black_stalker.cpp
Scripting
/
ScriptMgr.h
TheUnderbog
/
boss_the_black_stalker.cpp
Spells
/
SpellScript.h
TheUnderbog
/
instance_the_underbog.cpp
Scripting
/
ScriptMgr.h
TheUnderbog
/
instance_the_underbog.cpp
Instances
/
InstanceScript.h
TheUnderbog
/
instance_the_underbog.cpp
Entities
/
Unit
/
Unit.h
TheUnderbog
/
the_underbog.h
AI
/
CreatureAIImpl.h
server
scripts
Outland
CoilfangReservoir
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