TrinityCore
game → shared Relation
File in server/game
Includes file in server/shared
Accounts
/
AccountMgr.cpp
Realm
/
Realm.h
BattlePets
/
BattlePetMgr.cpp
Realm
/
Realm.h
BlackMarket
/
BlackMarketMgr.cpp
Realm
/
Realm.h
Chat
/
Channels
/
ChannelMgr.cpp
Realm
/
Realm.h
Chat
/
Chat.cpp
Realm
/
Realm.h
Conditions
/
ConditionMgr.cpp
Realm
/
Realm.h
AI
/
CreatureAIFactory.h
Dynamic
/
ObjectRegistry.h
Achievements
/
CriteriaHandler.cpp
Realm
/
RealmList.h
DataStores
/
DB2HotfixGenerator.h
DataStores
/
DB2Store.h
DataStores
/
DB2LoadInfo.h
DataStores
/
DB2DatabaseLoader.h
DataStores
/
DB2Stores.h
DataStores
/
DB2Store.h
AI
/
SelectableAI.h
Dynamic
/
FactoryHolder.h
Grids
/
Dynamic
/
TypeContainer.h
Dynamic
/
TypeList.h
Grids
/
Dynamic
/
TypeContainerFunctions.h
Dynamic
/
TypeList.h
Globals
/
ObjectMgr.cpp
Realm
/
Realm.h
Grids
/
GridReference.h
Dynamic
/
LinkedReference
/
Reference.h
Grids
/
GridRefManager.h
Dynamic
/
LinkedReference
/
RefManager.h
Groups
/
GroupInstanceReference.h
Dynamic
/
LinkedReference
/
Reference.h
Groups
/
GroupInstanceRefManager.h
Dynamic
/
LinkedReference
/
RefManager.h
Groups
/
GroupReference.h
Dynamic
/
LinkedReference
/
Reference.h
Groups
/
GroupRefManager.h
Dynamic
/
LinkedReference
/
RefManager.h
Handlers
/
AuthHandler.cpp
Realm
/
Realm.h
Handlers
/
CharacterHandler.cpp
Realm
/
Realm.h
Handlers
/
HotfixHandler.cpp
Realm
/
Realm.h
Handlers
/
QueryHandler.cpp
Realm
/
RealmList.h
Handlers
/
SocialHandler.cpp
Realm
/
Realm.h
Maps
/
MapReference.h
Dynamic
/
LinkedReference
/
Reference.h
Maps
/
MapRefManager.h
Dynamic
/
LinkedReference
/
RefManager.h
Movement
/
MovementGenerator.h
Dynamic
/
FactoryHolder.h
Movement
/
MovementGenerator.h
Dynamic
/
ObjectRegistry.h
Entities
/
Object
/
ObjectGuid.cpp
Packets
/
ByteBuffer.h
Entities
/
Object
/
ObjectGuid.cpp
Realm
/
Realm.h
Entities
/
Object
/
Position.cpp
Packets
/
ByteBuffer.h
Server
/
Packets
/
AddonPackets.cpp
Packets
/
ByteBuffer.h
Server
/
Packets
/
PacketUtilities.h
Packets
/
ByteBuffer.h
Server
/
Packets
/
PartyPackets.cpp
Realm
/
Realm.h
Entities
/
Player
/
Player.cpp
Realm
/
RealmList.h
Server
/
Protocol
/
PacketLog.cpp
Realm
/
Realm.h
Server
/
WorldPacket.h
Packets
/
ByteBuffer.h
Server
/
WorldSession.cpp
Realm
/
Realm.h
Server
/
WorldSocket.cpp
Realm
/
RealmList.h
Server
/
WorldSocket.h
Networking
/
Socket.h
Server
/
WorldSocketMgr.cpp
Networking
/
NetworkThread.h
Server
/
WorldSocketMgr.h
Networking
/
SocketMgr.h
Services
/
ClubUtils.cpp
Realm
/
Realm.h
Services
/
WorldserverGameUtilitiesService.cpp
JSON
/
ProtobufJSON.h
Services
/
WorldserverGameUtilitiesService.cpp
Realm
/
Realm.h
Services
/
WorldserverGameUtilitiesService.cpp
Realm
/
RealmList.h
Time
/
WowTime.cpp
Packets
/
ByteBuffer.h
Entities
/
Object
/
Updates
/
UpdateData.h
Packets
/
ByteBuffer.h
Entities
/
Object
/
Updates
/
UpdateField.cpp
Packets
/
ByteBuffer.h
Entities
/
Object
/
Updates
/
UpdateFields.cpp
Packets
/
ByteBuffer.h
Warden
/
Warden.cpp
Packets
/
ByteBuffer.h
Warden
/
WardenMac.cpp
Packets
/
ByteBuffer.h
Warden
/
WardenWin.cpp
Packets
/
ByteBuffer.h
World
/
World.cpp
DetourMemoryFunctions.h
World
/
World.cpp
Realm
/
Realm.h
server
game
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