TrinityCore

Naxxramas → game Relation

File in server/scripts/Northrend/NaxxramasIncludes file in server/game
boss_anubrekhan.cppInstances / InstanceScript.h
boss_anubrekhan.cppGlobals / ObjectAccessor.h
boss_anubrekhan.cppEntities / Player / Player.h
boss_anubrekhan.cppAI / ScriptedAI / ScriptedCreature.h
boss_anubrekhan.cppScripting / ScriptMgr.h
boss_faerlina.cppInstances / InstanceScript.h
boss_faerlina.cppGlobals / ObjectAccessor.h
boss_faerlina.cppEntities / Player / Player.h
boss_faerlina.cppAI / ScriptedAI / ScriptedCreature.h
boss_faerlina.cppScripting / ScriptMgr.h
boss_faerlina.cppSpells / Auras / SpellAuras.h
boss_four_horsemen.cppTime / GameTime.h
boss_four_horsemen.cppInstances / InstanceScript.h
boss_four_horsemen.cppMaps / Map.h
boss_four_horsemen.cppMovement / MotionMaster.h
boss_four_horsemen.cppGlobals / ObjectAccessor.h
boss_four_horsemen.cppEntities / Player / Player.h
boss_four_horsemen.cppAI / ScriptedAI / ScriptedCreature.h
boss_four_horsemen.cppScripting / ScriptMgr.h
boss_four_horsemen.cppSpells / SpellInfo.h
boss_four_horsemen.cppSpells / SpellScript.h
boss_gluth.cppInstances / InstanceScript.h
boss_gluth.cppMovement / MotionMaster.h
boss_gluth.cppGlobals / ObjectAccessor.h
boss_gluth.cppAI / ScriptedAI / ScriptedCreature.h
boss_gluth.cppScripting / ScriptMgr.h
boss_gluth.cppSpells / SpellScript.h
boss_gothik.cppMaps / AreaBoundary.h
boss_gothik.cppAI / CoreAI / CombatAI.h
boss_gothik.cppGrids / Notifiers / GridNotifiers.h
boss_gothik.cppInstances / InstanceScript.h
boss_gothik.cppMaps / Map.h
boss_gothik.cppGlobals / ObjectAccessor.h
boss_gothik.cppAI / ScriptedAI / ScriptedCreature.h
boss_gothik.cppScripting / ScriptMgr.h
boss_gothik.cppSpells / SpellInfo.h
boss_gothik.cppSpells / SpellScript.h
boss_grobbulus.cppMaps / Map.h
boss_grobbulus.cppGlobals / ObjectAccessor.h
boss_grobbulus.cppAI / CoreAI / PassiveAI.h
boss_grobbulus.cppAI / ScriptedAI / ScriptedCreature.h
boss_grobbulus.cppScripting / ScriptMgr.h
boss_grobbulus.cppSpells / Auras / SpellAuraEffects.h
boss_grobbulus.cppSpells / Auras / SpellAuras.h
boss_grobbulus.cppSpells / SpellInfo.h
boss_grobbulus.cppSpells / SpellScript.h
boss_heigan.cppEntities / GameObject / GameObject.h
boss_heigan.cppInstances / InstanceScript.h
boss_heigan.cppMaps / Map.h
boss_heigan.cppGlobals / ObjectAccessor.h
boss_heigan.cppAI / ScriptedAI / ScriptedCreature.h
boss_heigan.cppScripting / ScriptMgr.h
boss_heigan.cppSpells / SpellScript.h
boss_kelthuzad.cppEntities / GameObject / GameObject.h
boss_kelthuzad.cppInstances / InstanceScript.h
boss_kelthuzad.cppMovement / MotionMaster.h
boss_kelthuzad.cppGlobals / ObjectAccessor.h
boss_kelthuzad.cppEntities / Player / Player.h
boss_kelthuzad.cppAI / PlayerAI / PlayerAI.h
boss_kelthuzad.cppAI / ScriptedAI / ScriptedCreature.h
boss_kelthuzad.cppScripting / ScriptMgr.h
boss_kelthuzad.cppSpells / Auras / SpellAuraEffects.h
boss_kelthuzad.cppSpells / SpellScript.h
boss_kelthuzad.cppEntities / Creature / TemporarySummon.h
boss_loatheb.cppInstances / InstanceScript.h
boss_loatheb.cppAI / ScriptedAI / ScriptedCreature.h
boss_loatheb.cppScripting / ScriptMgr.h
boss_loatheb.cppSpells / Auras / SpellAuras.h
boss_loatheb.cppSpells / SpellScript.h
boss_maexxna.cppInstances / InstanceScript.h
boss_maexxna.cppMovement / MotionMaster.h
boss_maexxna.cppGlobals / ObjectAccessor.h
boss_maexxna.cppAI / CoreAI / PassiveAI.h
boss_maexxna.cppAI / ScriptedAI / ScriptedCreature.h
boss_maexxna.cppScripting / ScriptMgr.h
boss_noth.cppMovement / MotionMaster.h
boss_noth.cppAI / ScriptedAI / ScriptedCreature.h
boss_noth.cppScripting / ScriptMgr.h
boss_patchwerk.cppInstances / InstanceScript.h
boss_patchwerk.cppAI / ScriptedAI / ScriptedCreature.h
boss_patchwerk.cppScripting / ScriptMgr.h
boss_razuvious.cppInstances / InstanceScript.h
boss_razuvious.cppMovement / MotionMaster.h
boss_razuvious.cppGlobals / ObjectAccessor.h
boss_razuvious.cppAI / ScriptedAI / ScriptedCreature.h
boss_razuvious.cppScripting / ScriptMgr.h
boss_razuvious.cppSpells / SpellInfo.h
boss_sapphiron.cppEntities / GameObject / GameObject.h
boss_sapphiron.cppAI / CoreAI / GameObjectAI.h
boss_sapphiron.cppInstances / InstanceScript.h
boss_sapphiron.cppMovement / MotionMaster.h
boss_sapphiron.cppGlobals / ObjectAccessor.h
boss_sapphiron.cppEntities / Player / Player.h
boss_sapphiron.cppAI / ScriptedAI / ScriptedCreature.h
boss_sapphiron.cppScripting / ScriptMgr.h
boss_sapphiron.cppSpells / SpellInfo.h
boss_sapphiron.cppSpells / SpellScript.h
boss_sapphiron.cppEntities / Creature / TemporarySummon.h
boss_thaddius.cppEntities / GameObject / GameObject.h
boss_thaddius.cppInstances / InstanceScript.h
boss_thaddius.cppMaps / Map.h
boss_thaddius.cppGlobals / ObjectAccessor.h
boss_thaddius.cppEntities / Player / Player.h
boss_thaddius.cppAI / ScriptedAI / ScriptedCreature.h
boss_thaddius.cppScripting / ScriptMgr.h
boss_thaddius.cppSpells / SpellInfo.h
boss_thaddius.cppSpells / SpellScript.h
instance_naxxramas.cppMaps / AreaBoundary.h
instance_naxxramas.cppAI / CreatureAI.h
instance_naxxramas.cppEntities / GameObject / GameObject.h
instance_naxxramas.cppInstances / InstanceScript.h
instance_naxxramas.cppMaps / Map.h
instance_naxxramas.cppScripting / ScriptMgr.h
instance_naxxramas.cppEntities / Creature / TemporarySummon.h
naxxramas.cppMovement / MotionMaster.h
naxxramas.cppMovement / Spline / MoveSpline.h
naxxramas.cppMovement / Spline / MoveSplineInit.h
naxxramas.cppAI / CoreAI / PassiveAI.h
naxxramas.cppAI / ScriptedAI / ScriptedCreature.h
naxxramas.cppScripting / ScriptMgr.h
naxxramas.cppEntities / Creature / TemporarySummon.h
naxxramas.hAI / CreatureAIImpl.h