TrinityCore
Naxxramas → game Relation
File in server/scripts/Northrend/Naxxramas
Includes file in server/game
boss_anubrekhan.cpp
Instances
/
InstanceScript.h
boss_anubrekhan.cpp
Globals
/
ObjectAccessor.h
boss_anubrekhan.cpp
Entities
/
Player
/
Player.h
boss_anubrekhan.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_anubrekhan.cpp
Scripting
/
ScriptMgr.h
boss_faerlina.cpp
Instances
/
InstanceScript.h
boss_faerlina.cpp
Globals
/
ObjectAccessor.h
boss_faerlina.cpp
Entities
/
Player
/
Player.h
boss_faerlina.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_faerlina.cpp
Scripting
/
ScriptMgr.h
boss_faerlina.cpp
Spells
/
Auras
/
SpellAuras.h
boss_four_horsemen.cpp
Time
/
GameTime.h
boss_four_horsemen.cpp
Instances
/
InstanceScript.h
boss_four_horsemen.cpp
Maps
/
Map.h
boss_four_horsemen.cpp
Movement
/
MotionMaster.h
boss_four_horsemen.cpp
Globals
/
ObjectAccessor.h
boss_four_horsemen.cpp
Entities
/
Player
/
Player.h
boss_four_horsemen.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_four_horsemen.cpp
Scripting
/
ScriptMgr.h
boss_four_horsemen.cpp
Spells
/
SpellInfo.h
boss_four_horsemen.cpp
Spells
/
SpellScript.h
boss_gluth.cpp
Instances
/
InstanceScript.h
boss_gluth.cpp
Movement
/
MotionMaster.h
boss_gluth.cpp
Globals
/
ObjectAccessor.h
boss_gluth.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_gluth.cpp
Scripting
/
ScriptMgr.h
boss_gluth.cpp
Spells
/
SpellScript.h
boss_gothik.cpp
Maps
/
AreaBoundary.h
boss_gothik.cpp
AI
/
CoreAI
/
CombatAI.h
boss_gothik.cpp
Grids
/
Notifiers
/
GridNotifiers.h
boss_gothik.cpp
Instances
/
InstanceScript.h
boss_gothik.cpp
Maps
/
Map.h
boss_gothik.cpp
Globals
/
ObjectAccessor.h
boss_gothik.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_gothik.cpp
Scripting
/
ScriptMgr.h
boss_gothik.cpp
Spells
/
SpellInfo.h
boss_gothik.cpp
Spells
/
SpellScript.h
boss_grobbulus.cpp
Maps
/
Map.h
boss_grobbulus.cpp
Globals
/
ObjectAccessor.h
boss_grobbulus.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_grobbulus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_grobbulus.cpp
Scripting
/
ScriptMgr.h
boss_grobbulus.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_grobbulus.cpp
Spells
/
Auras
/
SpellAuras.h
boss_grobbulus.cpp
Spells
/
SpellInfo.h
boss_grobbulus.cpp
Spells
/
SpellScript.h
boss_heigan.cpp
Entities
/
GameObject
/
GameObject.h
boss_heigan.cpp
Instances
/
InstanceScript.h
boss_heigan.cpp
Maps
/
Map.h
boss_heigan.cpp
Globals
/
ObjectAccessor.h
boss_heigan.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_heigan.cpp
Scripting
/
ScriptMgr.h
boss_heigan.cpp
Spells
/
SpellScript.h
boss_kelthuzad.cpp
Entities
/
GameObject
/
GameObject.h
boss_kelthuzad.cpp
Instances
/
InstanceScript.h
boss_kelthuzad.cpp
Movement
/
MotionMaster.h
boss_kelthuzad.cpp
Globals
/
ObjectAccessor.h
boss_kelthuzad.cpp
Entities
/
Player
/
Player.h
boss_kelthuzad.cpp
AI
/
PlayerAI
/
PlayerAI.h
boss_kelthuzad.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_kelthuzad.cpp
Scripting
/
ScriptMgr.h
boss_kelthuzad.cpp
Spells
/
Auras
/
SpellAuraEffects.h
boss_kelthuzad.cpp
Spells
/
SpellScript.h
boss_kelthuzad.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_loatheb.cpp
Instances
/
InstanceScript.h
boss_loatheb.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_loatheb.cpp
Scripting
/
ScriptMgr.h
boss_loatheb.cpp
Spells
/
Auras
/
SpellAuras.h
boss_loatheb.cpp
Spells
/
SpellScript.h
boss_maexxna.cpp
Instances
/
InstanceScript.h
boss_maexxna.cpp
Movement
/
MotionMaster.h
boss_maexxna.cpp
Globals
/
ObjectAccessor.h
boss_maexxna.cpp
AI
/
CoreAI
/
PassiveAI.h
boss_maexxna.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_maexxna.cpp
Scripting
/
ScriptMgr.h
boss_noth.cpp
Movement
/
MotionMaster.h
boss_noth.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_noth.cpp
Scripting
/
ScriptMgr.h
boss_patchwerk.cpp
Instances
/
InstanceScript.h
boss_patchwerk.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_patchwerk.cpp
Scripting
/
ScriptMgr.h
boss_razuvious.cpp
Instances
/
InstanceScript.h
boss_razuvious.cpp
Movement
/
MotionMaster.h
boss_razuvious.cpp
Globals
/
ObjectAccessor.h
boss_razuvious.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_razuvious.cpp
Scripting
/
ScriptMgr.h
boss_razuvious.cpp
Spells
/
SpellInfo.h
boss_sapphiron.cpp
Entities
/
GameObject
/
GameObject.h
boss_sapphiron.cpp
AI
/
CoreAI
/
GameObjectAI.h
boss_sapphiron.cpp
Instances
/
InstanceScript.h
boss_sapphiron.cpp
Movement
/
MotionMaster.h
boss_sapphiron.cpp
Globals
/
ObjectAccessor.h
boss_sapphiron.cpp
Entities
/
Player
/
Player.h
boss_sapphiron.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_sapphiron.cpp
Scripting
/
ScriptMgr.h
boss_sapphiron.cpp
Spells
/
SpellInfo.h
boss_sapphiron.cpp
Spells
/
SpellScript.h
boss_sapphiron.cpp
Entities
/
Creature
/
TemporarySummon.h
boss_thaddius.cpp
Entities
/
GameObject
/
GameObject.h
boss_thaddius.cpp
Instances
/
InstanceScript.h
boss_thaddius.cpp
Maps
/
Map.h
boss_thaddius.cpp
Globals
/
ObjectAccessor.h
boss_thaddius.cpp
Entities
/
Player
/
Player.h
boss_thaddius.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_thaddius.cpp
Scripting
/
ScriptMgr.h
boss_thaddius.cpp
Spells
/
SpellInfo.h
boss_thaddius.cpp
Spells
/
SpellScript.h
instance_naxxramas.cpp
Maps
/
AreaBoundary.h
instance_naxxramas.cpp
AI
/
CreatureAI.h
instance_naxxramas.cpp
Entities
/
GameObject
/
GameObject.h
instance_naxxramas.cpp
Instances
/
InstanceScript.h
instance_naxxramas.cpp
Maps
/
Map.h
instance_naxxramas.cpp
Scripting
/
ScriptMgr.h
instance_naxxramas.cpp
Entities
/
Creature
/
TemporarySummon.h
naxxramas.cpp
Movement
/
MotionMaster.h
naxxramas.cpp
Movement
/
Spline
/
MoveSpline.h
naxxramas.cpp
Movement
/
Spline
/
MoveSplineInit.h
naxxramas.cpp
AI
/
CoreAI
/
PassiveAI.h
naxxramas.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
naxxramas.cpp
Scripting
/
ScriptMgr.h
naxxramas.cpp
Entities
/
Creature
/
TemporarySummon.h
naxxramas.h
AI
/
CreatureAIImpl.h
server
scripts
Northrend
Naxxramas
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