TrinityCore

Object → common Relation

File in server/game/Entities/ObjectIncludes file in common
MovementInfo.hUtilities / Optional.h
Object.cppCommon.h
Object.cppLogging / Log.h
Object.cppUtilities / StringConvert.h
Object.cppUtilities / Util.h
Object.cppCollision / Management / VMapFactory.h
Object.cppCollision / Management / VMapManager2.h
Object.hCommon.h
Object.hUtilities / Duration.h
Object.hDebugging / Errors.h
Object.hUtilities / EventProcessor.h
Object.hCollision / Maps / MapDefines.h
Object.hCollision / Models / ModelIgnoreFlags.h
Object.hUtilities / Optional.h
Object.hUtilities / UniqueTrackablePtr.h
ObjectDefines.hDefine.h
ObjectGuid.cppDebugging / Errors.h
ObjectGuid.cppUtilities / Hash.h
ObjectGuid.cppLogging / Log.h
ObjectGuid.cppUtilities / Util.h
ObjectGuid.hUtilities / advstd.h
ObjectGuid.hDefine.h
ObjectGuid.hUtilities / EnumFlag.h
ObjectPosSelector.hCommon.h
Position.hDefine.h
SmoothPhasing.cppUtilities / Containers.h
SmoothPhasing.hUtilities / Optional.h
Updates / UpdateData.cppDebugging / Errors.h
Updates / UpdateData.hDefine.h
Updates / UpdateField.hUtilities / Optional.h
Updates / UpdateFields.hUtilities / EnumFlag.h
Updates / UpdateMask.hDefine.h