TrinityCore
Outland → game Relation
File in server/scripts/Outland
Includes file in server/game
TempestKeep
/
arcatraz
/
arcatraz.cpp
Instances
/
InstanceScript.h
TempestKeep
/
arcatraz
/
arcatraz.cpp
Movement
/
MotionMaster.h
TempestKeep
/
arcatraz
/
arcatraz.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
arcatraz
/
arcatraz.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
arcatraz
/
arcatraz.h
AI
/
CreatureAIImpl.h
Auchindoun
/
AuchenaiCrypts
/
auchenai_crypts.h
AI
/
CreatureAIImpl.h
BlackTemple
/
black_temple.cpp
Globals
/
ObjectAccessor.h
BlackTemple
/
black_temple.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
black_temple.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
black_temple.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
black_temple.cpp
Spells
/
SpellScript.h
BlackTemple
/
black_temple.h
AI
/
CreatureAIImpl.h
HellfireCitadel
/
BloodFurnace
/
blood_furnace.h
AI
/
CreatureAIImpl.h
TempestKeep
/
Eye
/
boss_alar.cpp
Instances
/
InstanceScript.h
TempestKeep
/
Eye
/
boss_alar.cpp
Movement
/
MotionMaster.h
TempestKeep
/
Eye
/
boss_alar.cpp
Globals
/
ObjectAccessor.h
TempestKeep
/
Eye
/
boss_alar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Eye
/
boss_alar.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Eye
/
boss_alar.cpp
Spells
/
SpellInfo.h
TempestKeep
/
Eye
/
boss_alar.cpp
Spells
/
SpellScript.h
TempestKeep
/
Eye
/
boss_alar.cpp
Entities
/
Creature
/
TemporarySummon.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Instances
/
InstanceScript.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Movement
/
MotionMaster.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Globals
/
ObjectAccessor.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Spells
/
Auras
/
SpellAuras.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Spells
/
SpellScript.h
TempestKeep
/
Eye
/
boss_astromancer.cpp
Entities
/
Creature
/
TemporarySummon.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
Entities
/
GameObject
/
GameObject.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
AI
/
CoreAI
/
GameObjectAI.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
Spells
/
Auras
/
SpellAuraEffects.h
HellfireCitadel
/
BloodFurnace
/
boss_broggok.cpp
Spells
/
SpellScript.h
TempestKeep
/
botanica
/
boss_commander_sarannis.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
botanica
/
boss_commander_sarannis.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
botanica
/
boss_commander_sarannis.cpp
Spells
/
SpellInfo.h
TempestKeep
/
botanica
/
boss_commander_sarannis.cpp
Spells
/
SpellScript.h
TempestKeep
/
arcatraz
/
boss_dalliah_the_doomsayer.cpp
Instances
/
InstanceScript.h
TempestKeep
/
arcatraz
/
boss_dalliah_the_doomsayer.cpp
Globals
/
ObjectAccessor.h
TempestKeep
/
arcatraz
/
boss_dalliah_the_doomsayer.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
arcatraz
/
boss_dalliah_the_doomsayer.cpp
Scripting
/
ScriptMgr.h
boss_doomlord_kazzak.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_doomlord_kazzak.cpp
Scripting
/
ScriptMgr.h
boss_doomlord_kazzak.cpp
Spells
/
SpellScript.h
boss_doomwalker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
boss_doomwalker.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
AuchenaiCrypts
/
boss_exarch_maladaar.cpp
Globals
/
ObjectAccessor.h
Auchindoun
/
AuchenaiCrypts
/
boss_exarch_maladaar.cpp
Entities
/
Player
/
Player.h
Auchindoun
/
AuchenaiCrypts
/
boss_exarch_maladaar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
AuchenaiCrypts
/
boss_exarch_maladaar.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
AuchenaiCrypts
/
boss_exarch_maladaar.cpp
Spells
/
SpellInfo.h
Auchindoun
/
AuchenaiCrypts
/
boss_exarch_maladaar.cpp
Spells
/
SpellScript.h
TempestKeep
/
Mechanar
/
boss_gatewatcher_gyrokill.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Mechanar
/
boss_gatewatcher_gyrokill.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Mechanar
/
boss_gatewatcher_ironhand.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Mechanar
/
boss_gatewatcher_ironhand.cpp
Scripting
/
ScriptMgr.h
GruulsLair
/
boss_gruul.cpp
Movement
/
MotionMaster.h
GruulsLair
/
boss_gruul.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
GruulsLair
/
boss_gruul.cpp
Scripting
/
ScriptMgr.h
GruulsLair
/
boss_gruul.cpp
Spells
/
SpellInfo.h
GruulsLair
/
boss_gruul.cpp
Spells
/
SpellScript.h
BlackTemple
/
boss_gurtogg_bloodboil.cpp
Grids
/
Notifiers
/
GridNotifiers.h
BlackTemple
/
boss_gurtogg_bloodboil.cpp
Globals
/
ObjectAccessor.h
BlackTemple
/
boss_gurtogg_bloodboil.cpp
AI
/
CoreAI
/
PassiveAI.h
BlackTemple
/
boss_gurtogg_bloodboil.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_gurtogg_bloodboil.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_gurtogg_bloodboil.cpp
Spells
/
SpellScript.h
TempestKeep
/
arcatraz
/
boss_harbinger_skyriss.cpp
Instances
/
InstanceScript.h
TempestKeep
/
arcatraz
/
boss_harbinger_skyriss.cpp
Globals
/
ObjectAccessor.h
TempestKeep
/
arcatraz
/
boss_harbinger_skyriss.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
arcatraz
/
boss_harbinger_skyriss.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
botanica
/
boss_high_botanist_freywinn.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
botanica
/
boss_high_botanist_freywinn.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
botanica
/
boss_high_botanist_freywinn.cpp
Spells
/
SpellInfo.h
GruulsLair
/
boss_high_king_maulgar.cpp
Instances
/
InstanceScript.h
GruulsLair
/
boss_high_king_maulgar.cpp
Movement
/
MotionMaster.h
GruulsLair
/
boss_high_king_maulgar.cpp
Globals
/
ObjectAccessor.h
GruulsLair
/
boss_high_king_maulgar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
GruulsLair
/
boss_high_king_maulgar.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_illidan.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
BlackTemple
/
boss_illidan.cpp
Instances
/
InstanceScript.h
BlackTemple
/
boss_illidan.cpp
Maps
/
Map.h
BlackTemple
/
boss_illidan.cpp
Movement
/
MotionMaster.h
BlackTemple
/
boss_illidan.cpp
Globals
/
ObjectAccessor.h
BlackTemple
/
boss_illidan.cpp
AI
/
CoreAI
/
PassiveAI.h
BlackTemple
/
boss_illidan.cpp
Entities
/
Player
/
Player.h
BlackTemple
/
boss_illidan.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_illidan.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
BlackTemple
/
boss_illidan.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_illidan.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
boss_illidan.cpp
Spells
/
SpellInfo.h
BlackTemple
/
boss_illidan.cpp
Spells
/
SpellScript.h
BlackTemple
/
boss_illidan.cpp
Entities
/
Creature
/
TemporarySummon.h
BlackTemple
/
boss_illidari_council.cpp
Grids
/
Cells
/
CellImpl.h
BlackTemple
/
boss_illidari_council.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
BlackTemple
/
boss_illidari_council.cpp
Instances
/
InstanceScript.h
BlackTemple
/
boss_illidari_council.cpp
AI
/
CoreAI
/
PassiveAI.h
BlackTemple
/
boss_illidari_council.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_illidari_council.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_illidari_council.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
boss_illidari_council.cpp
Spells
/
SpellScript.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Entities
/
GameObject
/
GameObject.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Instances
/
InstanceScript.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Movement
/
MotionMaster.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Globals
/
ObjectAccessor.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Entities
/
Player
/
Player.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Spells
/
SpellInfo.h
TempestKeep
/
Eye
/
boss_kaelthas.cpp
Spells
/
SpellScript.h
HellfireCitadel
/
BloodFurnace
/
boss_kelidan_the_breaker.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
BloodFurnace
/
boss_kelidan_the_breaker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
BloodFurnace
/
boss_kelidan_the_breaker.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
BloodFurnace
/
boss_kelidan_the_breaker.cpp
Entities
/
Creature
/
TemporarySummon.h
TempestKeep
/
botanica
/
boss_laj.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
botanica
/
boss_laj.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Entities
/
GameObject
/
GameObject.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
AI
/
CoreAI
/
GameObjectAI.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
AI
/
CoreAI
/
PassiveAI.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Entities
/
Player
/
Player.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Spells
/
SpellInfo.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Spells
/
SpellScript.h
HellfireCitadel
/
MagtheridonsLair
/
boss_magtheridon.cpp
Entities
/
Creature
/
TemporarySummon.h
TempestKeep
/
Mechanar
/
boss_mechano_lord_capacitus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Mechanar
/
boss_mechano_lord_capacitus.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Mechanar
/
boss_mechano_lord_capacitus.cpp
Spells
/
SpellInfo.h
TempestKeep
/
Mechanar
/
boss_mechano_lord_capacitus.cpp
Spells
/
SpellScript.h
BlackTemple
/
boss_mother_shahraz.cpp
Grids
/
Notifiers
/
GridNotifiers.h
BlackTemple
/
boss_mother_shahraz.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_mother_shahraz.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_mother_shahraz.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
boss_mother_shahraz.cpp
Spells
/
SpellScript.h
TempestKeep
/
Mechanar
/
boss_nethermancer_sepethrea.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Mechanar
/
boss_nethermancer_sepethrea.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Mechanar
/
boss_nethermancer_sepethrea.cpp
Spells
/
Auras
/
SpellAuraEffects.h
TempestKeep
/
Mechanar
/
boss_nethermancer_sepethrea.cpp
Spells
/
SpellScript.h
TempestKeep
/
Mechanar
/
boss_nethermancer_sepethrea.cpp
Entities
/
Creature
/
TemporarySummon.h
Auchindoun
/
ManaTombs
/
boss_nexusprince_shaffar.cpp
Movement
/
MotionMaster.h
Auchindoun
/
ManaTombs
/
boss_nexusprince_shaffar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
ManaTombs
/
boss_nexusprince_shaffar.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
HellfireRamparts
/
boss_omor_the_unscarred.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
HellfireRamparts
/
boss_omor_the_unscarred.cpp
Entities
/
Player
/
Player.h
HellfireCitadel
/
HellfireRamparts
/
boss_omor_the_unscarred.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
HellfireRamparts
/
boss_omor_the_unscarred.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ManaTombs
/
boss_pandemonius.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
ManaTombs
/
boss_pandemonius.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Mechanar
/
boss_pathaleon_the_calculator.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Mechanar
/
boss_pathaleon_the_calculator.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Mechanar
/
boss_pathaleon_the_calculator.cpp
Entities
/
Creature
/
TemporarySummon.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Instances
/
InstanceScript.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Movement
/
MotionMaster.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Entities
/
Player
/
Player.h
BlackTemple
/
boss_reliquary_of_souls.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Spells
/
SpellScript.h
BlackTemple
/
boss_reliquary_of_souls.cpp
Entities
/
Creature
/
TemporarySummon.h
BlackTemple
/
boss_shade_of_akama.cpp
Instances
/
InstanceScript.h
BlackTemple
/
boss_shade_of_akama.cpp
Maps
/
Map.h
BlackTemple
/
boss_shade_of_akama.cpp
Movement
/
MotionMaster.h
BlackTemple
/
boss_shade_of_akama.cpp
Globals
/
ObjectAccessor.h
BlackTemple
/
boss_shade_of_akama.cpp
AI
/
CoreAI
/
PassiveAI.h
BlackTemple
/
boss_shade_of_akama.cpp
Entities
/
Player
/
Player.h
BlackTemple
/
boss_shade_of_akama.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_shade_of_akama.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
BlackTemple
/
boss_shade_of_akama.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_shade_of_akama.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
boss_shade_of_akama.cpp
Spells
/
SpellScript.h
BlackTemple
/
boss_shade_of_akama.cpp
Entities
/
Creature
/
TemporarySummon.h
Auchindoun
/
AuchenaiCrypts
/
boss_shirrak_the_dead_watcher.cpp
Instances
/
InstanceScript.h
Auchindoun
/
AuchenaiCrypts
/
boss_shirrak_the_dead_watcher.cpp
Maps
/
Map.h
Auchindoun
/
AuchenaiCrypts
/
boss_shirrak_the_dead_watcher.cpp
Globals
/
ObjectAccessor.h
Auchindoun
/
AuchenaiCrypts
/
boss_shirrak_the_dead_watcher.cpp
Entities
/
Player
/
Player.h
Auchindoun
/
AuchenaiCrypts
/
boss_shirrak_the_dead_watcher.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
AuchenaiCrypts
/
boss_shirrak_the_dead_watcher.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_supremus.cpp
Movement
/
MotionMaster.h
BlackTemple
/
boss_supremus.cpp
AI
/
CoreAI
/
PassiveAI.h
BlackTemple
/
boss_supremus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_supremus.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_teron_gorefiend.cpp
Instances
/
InstanceScript.h
BlackTemple
/
boss_teron_gorefiend.cpp
Movement
/
MotionMaster.h
BlackTemple
/
boss_teron_gorefiend.cpp
Globals
/
ObjectAccessor.h
BlackTemple
/
boss_teron_gorefiend.cpp
AI
/
CoreAI
/
PassiveAI.h
BlackTemple
/
boss_teron_gorefiend.cpp
Entities
/
Player
/
Player.h
BlackTemple
/
boss_teron_gorefiend.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_teron_gorefiend.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_teron_gorefiend.cpp
Spells
/
Auras
/
SpellAuraEffects.h
BlackTemple
/
boss_teron_gorefiend.cpp
Spells
/
SpellScript.h
BlackTemple
/
boss_teron_gorefiend.cpp
Entities
/
Creature
/
TemporarySummon.h
HellfireCitadel
/
BloodFurnace
/
boss_the_maker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
BloodFurnace
/
boss_the_maker.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
botanica
/
boss_thorngrin_the_tender.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
botanica
/
boss_thorngrin_the_tender.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
Movement
/
MotionMaster.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
Entities
/
Player
/
Player.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
Spells
/
SpellInfo.h
HellfireCitadel
/
HellfireRamparts
/
boss_vazruden_the_herald.cpp
Entities
/
Creature
/
TemporarySummon.h
TempestKeep
/
Eye
/
boss_void_reaver.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
Eye
/
boss_void_reaver.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_warlord_najentus.cpp
Entities
/
GameObject
/
GameObject.h
BlackTemple
/
boss_warlord_najentus.cpp
AI
/
CoreAI
/
GameObjectAI.h
BlackTemple
/
boss_warlord_najentus.cpp
Grids
/
Notifiers
/
GridNotifiers.h
BlackTemple
/
boss_warlord_najentus.cpp
Instances
/
InstanceScript.h
BlackTemple
/
boss_warlord_najentus.cpp
Globals
/
ObjectAccessor.h
BlackTemple
/
boss_warlord_najentus.cpp
Entities
/
Player
/
Player.h
BlackTemple
/
boss_warlord_najentus.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
BlackTemple
/
boss_warlord_najentus.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
boss_warlord_najentus.cpp
Spells
/
SpellInfo.h
BlackTemple
/
boss_warlord_najentus.cpp
Spells
/
SpellScript.h
TempestKeep
/
botanica
/
boss_warp_splinter.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
botanica
/
boss_warp_splinter.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
botanica
/
boss_warp_splinter.cpp
Spells
/
SpellInfo.h
HellfireCitadel
/
HellfireRamparts
/
boss_watchkeeper_gargolmar.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
HellfireRamparts
/
boss_watchkeeper_gargolmar.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
arcatraz
/
boss_wrath_scryer_soccothrates.cpp
Instances
/
InstanceScript.h
TempestKeep
/
arcatraz
/
boss_wrath_scryer_soccothrates.cpp
Movement
/
MotionMaster.h
TempestKeep
/
arcatraz
/
boss_wrath_scryer_soccothrates.cpp
Globals
/
ObjectAccessor.h
TempestKeep
/
arcatraz
/
boss_wrath_scryer_soccothrates.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
arcatraz
/
boss_wrath_scryer_soccothrates.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
arcatraz
/
boss_zereketh_the_unbound.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
TempestKeep
/
arcatraz
/
boss_zereketh_the_unbound.cpp
Scripting
/
ScriptMgr.h
GruulsLair
/
gruuls_lair.h
AI
/
CreatureAIImpl.h
HellfireCitadel
/
HellfireRamparts
/
hellfire_ramparts.h
AI
/
CreatureAIImpl.h
TempestKeep
/
arcatraz
/
instance_arcatraz.cpp
Entities
/
Creature
/
Creature.h
TempestKeep
/
arcatraz
/
instance_arcatraz.cpp
Entities
/
GameObject
/
GameObject.h
TempestKeep
/
arcatraz
/
instance_arcatraz.cpp
Instances
/
InstanceScript.h
TempestKeep
/
arcatraz
/
instance_arcatraz.cpp
Maps
/
Map.h
TempestKeep
/
arcatraz
/
instance_arcatraz.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
AuchenaiCrypts
/
instance_auchenai_crypts.cpp
Instances
/
InstanceScript.h
Auchindoun
/
AuchenaiCrypts
/
instance_auchenai_crypts.cpp
Scripting
/
ScriptMgr.h
BlackTemple
/
instance_black_temple.cpp
Maps
/
AreaBoundary.h
BlackTemple
/
instance_black_temple.cpp
Entities
/
Creature
/
Creature.h
BlackTemple
/
instance_black_temple.cpp
AI
/
CreatureAI.h
BlackTemple
/
instance_black_temple.cpp
Entities
/
GameObject
/
GameObject.h
BlackTemple
/
instance_black_temple.cpp
Instances
/
InstanceScript.h
BlackTemple
/
instance_black_temple.cpp
Maps
/
Map.h
BlackTemple
/
instance_black_temple.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
BloodFurnace
/
instance_blood_furnace.cpp
Entities
/
GameObject
/
GameObject.h
HellfireCitadel
/
BloodFurnace
/
instance_blood_furnace.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
BloodFurnace
/
instance_blood_furnace.cpp
Maps
/
Map.h
HellfireCitadel
/
BloodFurnace
/
instance_blood_furnace.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
BloodFurnace
/
instance_blood_furnace.cpp
Scripting
/
ScriptMgr.h
GruulsLair
/
instance_gruuls_lair.cpp
Entities
/
Creature
/
Creature.h
GruulsLair
/
instance_gruuls_lair.cpp
Instances
/
InstanceScript.h
GruulsLair
/
instance_gruuls_lair.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
HellfireRamparts
/
instance_hellfire_ramparts.cpp
Entities
/
GameObject
/
GameObject.h
HellfireCitadel
/
HellfireRamparts
/
instance_hellfire_ramparts.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
HellfireRamparts
/
instance_hellfire_ramparts.cpp
Maps
/
Map.h
HellfireCitadel
/
HellfireRamparts
/
instance_hellfire_ramparts.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
MagtheridonsLair
/
instance_magtheridons_lair.cpp
Maps
/
AreaBoundary.h
HellfireCitadel
/
MagtheridonsLair
/
instance_magtheridons_lair.cpp
Entities
/
GameObject
/
GameObject.h
HellfireCitadel
/
MagtheridonsLair
/
instance_magtheridons_lair.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
MagtheridonsLair
/
instance_magtheridons_lair.cpp
Maps
/
Map.h
HellfireCitadel
/
MagtheridonsLair
/
instance_magtheridons_lair.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
MagtheridonsLair
/
instance_magtheridons_lair.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ManaTombs
/
instance_mana_tombs.cpp
Instances
/
InstanceScript.h
Auchindoun
/
ManaTombs
/
instance_mana_tombs.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ManaTombs
/
instance_mana_tombs.cpp
Entities
/
Unit
/
Unit.h
TempestKeep
/
Mechanar
/
instance_mechanar.cpp
Instances
/
InstanceScript.h
TempestKeep
/
Mechanar
/
instance_mechanar.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
botanica
/
instance_the_botanica.cpp
Entities
/
Creature
/
Creature.h
TempestKeep
/
botanica
/
instance_the_botanica.cpp
Instances
/
InstanceScript.h
TempestKeep
/
botanica
/
instance_the_botanica.cpp
Scripting
/
ScriptMgr.h
TempestKeep
/
Eye
/
instance_the_eye.cpp
Entities
/
Creature
/
Creature.h
TempestKeep
/
Eye
/
instance_the_eye.cpp
Instances
/
InstanceScript.h
TempestKeep
/
Eye
/
instance_the_eye.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
MagtheridonsLair
/
magtheridons_lair.h
AI
/
CreatureAIImpl.h
Auchindoun
/
ManaTombs
/
mana_tombs.h
AI
/
CreatureAIImpl.h
TempestKeep
/
Mechanar
/
mechanar.h
AI
/
CreatureAIImpl.h
TempestKeep
/
botanica
/
the_botanica.h
AI
/
CreatureAIImpl.h
TempestKeep
/
Eye
/
the_eye.h
AI
/
CreatureAIImpl.h
zone_blades_edge_mountains.cpp
Grids
/
Cells
/
CellImpl.h
zone_blades_edge_mountains.cpp
AI
/
CreatureAIImpl.h
zone_blades_edge_mountains.cpp
AI
/
CoreAI
/
GameObjectAI.h
zone_blades_edge_mountains.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
zone_blades_edge_mountains.cpp
Movement
/
MotionMaster.h
zone_blades_edge_mountains.cpp
Globals
/
ObjectAccessor.h
zone_blades_edge_mountains.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
zone_blades_edge_mountains.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
zone_blades_edge_mountains.cpp
Scripting
/
ScriptMgr.h
zone_blades_edge_mountains.cpp
Spells
/
SpellInfo.h
zone_blades_edge_mountains.cpp
Spells
/
SpellScript.h
zone_blades_edge_mountains.cpp
Entities
/
Creature
/
TemporarySummon.h
zone_hellfire_peninsula.cpp
Grids
/
Cells
/
CellImpl.h
zone_hellfire_peninsula.cpp
Grids
/
Notifiers
/
GridNotifiersImpl.h
zone_hellfire_peninsula.cpp
Movement
/
MotionMaster.h
zone_hellfire_peninsula.cpp
Globals
/
ObjectAccessor.h
zone_hellfire_peninsula.cpp
Entities
/
Player
/
Player.h
zone_hellfire_peninsula.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
zone_hellfire_peninsula.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
zone_hellfire_peninsula.cpp
Scripting
/
ScriptMgr.h
zone_hellfire_peninsula.cpp
Spells
/
SpellScript.h
zone_hellfire_peninsula.cpp
Entities
/
Creature
/
TemporarySummon.h
zone_nagrand.cpp
Conditions
/
ConditionMgr.h
zone_nagrand.cpp
AI
/
CoreAI
/
GameObjectAI.h
zone_nagrand.cpp
Movement
/
MotionMaster.h
zone_nagrand.cpp
Entities
/
Player
/
Player.h
zone_nagrand.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
zone_nagrand.cpp
Scripting
/
ScriptMgr.h
zone_nagrand.cpp
Spells
/
SpellInfo.h
zone_nagrand.cpp
Spells
/
SpellScript.h
zone_nagrand.cpp
Entities
/
Creature
/
TemporarySummon.h
zone_netherstorm.cpp
Globals
/
ObjectAccessor.h
zone_netherstorm.cpp
Entities
/
Player
/
Player.h
zone_netherstorm.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
zone_netherstorm.cpp
Scripting
/
ScriptMgr.h
zone_netherstorm.cpp
Spells
/
SpellScript.h
zone_shadowmoon_valley.cpp
Entities
/
GameObject
/
GameObject.h
zone_shadowmoon_valley.cpp
AI
/
CoreAI
/
GameObjectAI.h
zone_shadowmoon_valley.cpp
Groups
/
Group.h
zone_shadowmoon_valley.cpp
Movement
/
MotionMaster.h
zone_shadowmoon_valley.cpp
Globals
/
ObjectAccessor.h
zone_shadowmoon_valley.cpp
Entities
/
Player
/
Player.h
zone_shadowmoon_valley.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
zone_shadowmoon_valley.cpp
Scripting
/
ScriptMgr.h
zone_shadowmoon_valley.cpp
Spells
/
SpellInfo.h
zone_shadowmoon_valley.cpp
Spells
/
SpellScript.h
zone_shadowmoon_valley.cpp
Entities
/
Creature
/
TemporarySummon.h
zone_terokkar_forest.cpp
Groups
/
Group.h
zone_terokkar_forest.cpp
Maps
/
Map.h
zone_terokkar_forest.cpp
Entities
/
Player
/
Player.h
zone_terokkar_forest.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
zone_terokkar_forest.cpp
Scripting
/
ScriptMgr.h
zone_terokkar_forest.cpp
Spells
/
SpellScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
Movement
/
MotionMaster.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
Globals
/
ObjectAccessor.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
Spells
/
SpellScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_fathomlord_karathress.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
boss_hydross_the_unstable.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
boss_hydross_the_unstable.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_hydross_the_unstable.cpp
Globals
/
ObjectAccessor.h
CoilfangReservoir
/
SerpentShrine
/
boss_hydross_the_unstable.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SerpentShrine
/
boss_hydross_the_unstable.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Entities
/
GameObject
/
GameObject.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Maps
/
Map.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Movement
/
MotionMaster.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Globals
/
ObjectAccessor.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Entities
/
Player
/
Player.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SerpentShrine
/
boss_lady_vashj.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Maps
/
Map.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Movement
/
MotionMaster.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Globals
/
ObjectAccessor.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Entities
/
Player
/
Player.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SerpentShrine
/
boss_leotheras_the_blind.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Entities
/
GameObject
/
GameObject.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
AI
/
CoreAI
/
GameObjectAI.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Maps
/
Map.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Movement
/
MotionMaster.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Entities
/
Player
/
Player.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SerpentShrine
/
boss_lurker_below.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Maps
/
Map.h
CoilfangReservoir
/
SerpentShrine
/
boss_morogrim_tidewalker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SerpentShrine
/
boss_morogrim_tidewalker.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
Entities
/
GameObject
/
GameObject.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
AI
/
CoreAI
/
GameObjectAI.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
Maps
/
Map.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
Entities
/
Player
/
Player.h
CoilfangReservoir
/
SerpentShrine
/
instance_serpent_shrine.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
SerpentShrine
/
serpent_shrine.h
AI
/
CreatureAIImpl.h
Auchindoun
/
SethekkHalls
/
boss_anzu.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
SethekkHalls
/
boss_anzu.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
SethekkHalls
/
boss_darkweaver_syth.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
SethekkHalls
/
boss_darkweaver_syth.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
SethekkHalls
/
boss_talon_king_ikiss.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
SethekkHalls
/
boss_talon_king_ikiss.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
SethekkHalls
/
boss_talon_king_ikiss.cpp
Spells
/
SpellScript.h
Auchindoun
/
SethekkHalls
/
instance_sethekk_halls.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
SethekkHalls
/
instance_sethekk_halls.cpp
Entities
/
Creature
/
Creature.h
Auchindoun
/
SethekkHalls
/
instance_sethekk_halls.cpp
Entities
/
GameObject
/
GameObject.h
Auchindoun
/
SethekkHalls
/
instance_sethekk_halls.cpp
Instances
/
InstanceScript.h
Auchindoun
/
SethekkHalls
/
sethekk_halls.h
AI
/
CreatureAIImpl.h
Auchindoun
/
ShadowLabyrinth
/
boss_ambassador_hellmaw.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ShadowLabyrinth
/
boss_ambassador_hellmaw.cpp
Instances
/
InstanceScript.h
Auchindoun
/
ShadowLabyrinth
/
boss_ambassador_hellmaw.cpp
AI
/
ScriptedAI
/
ScriptedEscortAI.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
Instances
/
InstanceScript.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
Maps
/
Map.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
Globals
/
ObjectAccessor.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
AI
/
CoreAI
/
PassiveAI.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
Entities
/
Player
/
Player.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
AI
/
PlayerAI
/
PlayerAI.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
ShadowLabyrinth
/
boss_blackheart_the_inciter.cpp
Spells
/
SpellScript.h
Auchindoun
/
ShadowLabyrinth
/
boss_grandmaster_vorpil.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ShadowLabyrinth
/
boss_grandmaster_vorpil.cpp
Instances
/
InstanceScript.h
Auchindoun
/
ShadowLabyrinth
/
boss_grandmaster_vorpil.cpp
Movement
/
MotionMaster.h
Auchindoun
/
ShadowLabyrinth
/
boss_grandmaster_vorpil.cpp
Globals
/
ObjectAccessor.h
Auchindoun
/
ShadowLabyrinth
/
boss_grandmaster_vorpil.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
ShadowLabyrinth
/
boss_murmur.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ShadowLabyrinth
/
boss_murmur.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
Auchindoun
/
ShadowLabyrinth
/
boss_murmur.cpp
Spells
/
Auras
/
SpellAuraEffects.h
Auchindoun
/
ShadowLabyrinth
/
boss_murmur.cpp
Spells
/
SpellScript.h
Auchindoun
/
ShadowLabyrinth
/
instance_shadow_labyrinth.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ShadowLabyrinth
/
instance_shadow_labyrinth.cpp
Entities
/
Creature
/
Creature.h
Auchindoun
/
ShadowLabyrinth
/
instance_shadow_labyrinth.cpp
AI
/
CreatureAI.h
Auchindoun
/
ShadowLabyrinth
/
instance_shadow_labyrinth.cpp
Entities
/
GameObject
/
GameObject.h
Auchindoun
/
ShadowLabyrinth
/
instance_shadow_labyrinth.cpp
Instances
/
InstanceScript.h
Auchindoun
/
ShadowLabyrinth
/
instance_shadow_labyrinth.cpp
Maps
/
Map.h
Auchindoun
/
ShadowLabyrinth
/
shadow_labyrinth.cpp
Scripting
/
ScriptMgr.h
Auchindoun
/
ShadowLabyrinth
/
shadow_labyrinth.cpp
Spells
/
SpellScript.h
Auchindoun
/
ShadowLabyrinth
/
shadow_labyrinth.cpp
Entities
/
Unit
/
Unit.h
Auchindoun
/
ShadowLabyrinth
/
shadow_labyrinth.h
AI
/
CreatureAIImpl.h
Auchindoun
/
ShadowLabyrinth
/
shadow_labyrinth.h
Entities
/
Object
/
ObjectGuid.h
HellfireCitadel
/
ShatteredHalls
/
boss_nethekurse.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
ShatteredHalls
/
boss_nethekurse.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
ShatteredHalls
/
boss_nethekurse.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
ShatteredHalls
/
boss_nethekurse.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
ShatteredHalls
/
boss_warbringer_omrogg.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
ShatteredHalls
/
boss_warbringer_omrogg.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
ShatteredHalls
/
boss_warbringer_omrogg.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
ShatteredHalls
/
boss_warbringer_omrogg.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
ShatteredHalls
/
boss_warchief_kargath_bladefist.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
ShatteredHalls
/
boss_warchief_kargath_bladefist.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
ShatteredHalls
/
boss_warchief_kargath_bladefist.cpp
Movement
/
MotionMaster.h
HellfireCitadel
/
ShatteredHalls
/
boss_warchief_kargath_bladefist.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
ShatteredHalls
/
boss_warchief_kargath_bladefist.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
Maps
/
Map.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
Entities
/
Player
/
Player.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
Spells
/
Auras
/
SpellAuras.h
HellfireCitadel
/
ShatteredHalls
/
instance_shattered_halls.cpp
Entities
/
Creature
/
TemporarySummon.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Scripting
/
ScriptMgr.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Instances
/
InstanceScript.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Maps
/
Map.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Globals
/
ObjectAccessor.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Entities
/
Player
/
Player.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Spells
/
SpellScript.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.cpp
Entities
/
Creature
/
TemporarySummon.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.h
AI
/
CreatureAIImpl.h
HellfireCitadel
/
ShatteredHalls
/
shattered_halls.h
Entities
/
Object
/
Position.h
CoilfangReservoir
/
SteamVault
/
boss_hydromancer_thespia.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SteamVault
/
boss_hydromancer_thespia.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SteamVault
/
boss_mekgineer_steamrigger.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SteamVault
/
boss_mekgineer_steamrigger.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SteamVault
/
boss_mekgineer_steamrigger.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SteamVault
/
boss_warlord_kalithresh.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SteamVault
/
boss_warlord_kalithresh.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SteamVault
/
boss_warlord_kalithresh.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
SteamVault
/
boss_warlord_kalithresh.cpp
Spells
/
SpellInfo.h
CoilfangReservoir
/
SteamVault
/
instance_steam_vault.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
SteamVault
/
instance_steam_vault.cpp
Entities
/
Creature
/
Creature.h
CoilfangReservoir
/
SteamVault
/
instance_steam_vault.cpp
AI
/
CreatureAI.h
CoilfangReservoir
/
SteamVault
/
instance_steam_vault.cpp
Entities
/
GameObject
/
GameObject.h
CoilfangReservoir
/
SteamVault
/
instance_steam_vault.cpp
AI
/
CoreAI
/
GameObjectAI.h
CoilfangReservoir
/
SteamVault
/
instance_steam_vault.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
SteamVault
/
steam_vault.h
AI
/
CreatureAIImpl.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Texts
/
CreatureTextMgr.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Entities
/
GameObject
/
GameObject.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
AI
/
CoreAI
/
GameObjectAI.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Groups
/
Group.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
DungeonFinding
/
LFGMgr.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Maps
/
Map.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Movement
/
MotionMaster.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Globals
/
ObjectAccessor.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Entities
/
Player
/
Player.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
AI
/
ScriptedAI
/
ScriptedGossip.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Spells
/
Auras
/
SpellAuraEffects.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Spells
/
SpellInfo.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Spells
/
SpellScript.h
CoilfangReservoir
/
TheSlavePens
/
boss_ahune.cpp
Entities
/
Creature
/
TemporarySummon.h
CoilfangReservoir
/
TheSlavePens
/
boss_mennu_the_betrayer.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheSlavePens
/
boss_mennu_the_betrayer.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
TheSlavePens
/
boss_quagmirran.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheSlavePens
/
boss_quagmirran.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
TheSlavePens
/
boss_rokmar_the_crackler.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheSlavePens
/
boss_rokmar_the_crackler.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
TheSlavePens
/
instance_the_slave_pens.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheSlavePens
/
instance_the_slave_pens.cpp
Entities
/
Creature
/
Creature.h
CoilfangReservoir
/
TheSlavePens
/
instance_the_slave_pens.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
TheSlavePens
/
the_slave_pens.h
AI
/
CreatureAIImpl.h
CoilfangReservoir
/
TheUnderbog
/
boss_hungarfen.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheUnderbog
/
boss_hungarfen.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
TheUnderbog
/
boss_hungarfen.cpp
Spells
/
Auras
/
SpellAuras.h
CoilfangReservoir
/
TheUnderbog
/
boss_the_black_stalker.cpp
AI
/
ScriptedAI
/
ScriptedCreature.h
CoilfangReservoir
/
TheUnderbog
/
boss_the_black_stalker.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheUnderbog
/
boss_the_black_stalker.cpp
Spells
/
SpellScript.h
CoilfangReservoir
/
TheUnderbog
/
instance_the_underbog.cpp
Scripting
/
ScriptMgr.h
CoilfangReservoir
/
TheUnderbog
/
instance_the_underbog.cpp
Instances
/
InstanceScript.h
CoilfangReservoir
/
TheUnderbog
/
instance_the_underbog.cpp
Entities
/
Unit
/
Unit.h
CoilfangReservoir
/
TheUnderbog
/
the_underbog.h
AI
/
CreatureAIImpl.h
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