TrinityCore

VioletHold → game Relation

File in server/scripts/Northrend/VioletHoldIncludes file in server/game
boss_cyanigosa.cppInstances / InstanceScript.h
boss_cyanigosa.cppAI / ScriptedAI / ScriptedCreature.h
boss_cyanigosa.cppScripting / ScriptMgr.h
boss_cyanigosa.cppSpells / SpellScript.h
boss_erekem.cppInstances / InstanceScript.h
boss_erekem.cppMovement / MotionMaster.h
boss_erekem.cppGlobals / ObjectAccessor.h
boss_erekem.cppAI / ScriptedAI / ScriptedCreature.h
boss_erekem.cppScripting / ScriptMgr.h
boss_ichoron.cppInstances / InstanceScript.h
boss_ichoron.cppMovement / MotionMaster.h
boss_ichoron.cppAI / ScriptedAI / ScriptedCreature.h
boss_ichoron.cppScripting / ScriptMgr.h
boss_ichoron.cppSpells / Auras / SpellAuras.h
boss_ichoron.cppSpells / SpellScript.h
boss_lavanthor.cppInstances / InstanceScript.h
boss_lavanthor.cppAI / ScriptedAI / ScriptedCreature.h
boss_lavanthor.cppScripting / ScriptMgr.h
boss_moragg.cppInstances / InstanceScript.h
boss_moragg.cppAI / ScriptedAI / ScriptedCreature.h
boss_moragg.cppScripting / ScriptMgr.h
boss_moragg.cppSpells / Auras / SpellAuraEffects.h
boss_moragg.cppSpells / SpellScript.h
boss_xevozz.cppInstances / InstanceScript.h
boss_xevozz.cppMovement / MotionMaster.h
boss_xevozz.cppAI / ScriptedAI / ScriptedCreature.h
boss_xevozz.cppScripting / ScriptMgr.h
boss_xevozz.cppSpells / SpellInfo.h
boss_xevozz.cppSpells / SpellScript.h
boss_zuramat.cppInstances / InstanceScript.h
boss_zuramat.cppAI / ScriptedAI / ScriptedCreature.h
boss_zuramat.cppScripting / ScriptMgr.h
instance_violet_hold.cppEntities / Creature / Creature.h
instance_violet_hold.cppAI / CreatureAI.h
instance_violet_hold.cppEntities / GameObject / GameObject.h
instance_violet_hold.cppInstances / InstanceScript.h
instance_violet_hold.cppMaps / Map.h
instance_violet_hold.cppMovement / MotionMaster.h
instance_violet_hold.cppEntities / Player / Player.h
instance_violet_hold.cppScripting / ScriptMgr.h
instance_violet_hold.cppEntities / Creature / TemporarySummon.h
violet_hold.cppEntities / GameObject / GameObject.h
violet_hold.cppAI / CoreAI / GameObjectAI.h
violet_hold.cppInstances / InstanceScript.h
violet_hold.cppMaps / Map.h
violet_hold.cppMovement / MotionMaster.h
violet_hold.cppEntities / Player / Player.h
violet_hold.cppAI / ScriptedAI / ScriptedEscortAI.h
violet_hold.cppAI / ScriptedAI / ScriptedGossip.h
violet_hold.cppScripting / ScriptMgr.h
violet_hold.cppSpells / Auras / SpellAuraEffects.h
violet_hold.cppSpells / SpellScript.h
violet_hold.cppEntities / Creature / TemporarySummon.h
violet_hold.hAI / CreatureAIImpl.h