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TrinityCore
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This is the complete list of members for Scenario, including all inherited members.
| _criteriaProgress | CriteriaHandler | protected |
| _currentstep | Scenario | private |
| _data | Scenario | protected |
| _guid | Scenario | private |
| _map | Scenario | protected |
| _players | Scenario | protected |
| _startedCriteria | CriteriaHandler | protected |
| _stepStates | Scenario | private |
| AfterCriteriaTreeUpdate(CriteriaTree const *, Player *) override | Scenario | inlineprotectedvirtual |
| BuildScenarioStateFor(Player const *player, WorldPackets::Scenario::ScenarioState *scenarioState) const | Scenario | protected |
| CanCompleteCriteriaTree(CriteriaTree const *tree) override | Scenario | protectedvirtual |
| CanUpdateCriteria(Criteria const *criteria, CriteriaTreeList const *trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) | CriteriaHandler | protected |
| CanUpdateCriteriaTree(Criteria const *criteria, CriteriaTree const *tree, Player *referencePlayer) const override | Scenario | protectedvirtual |
| CompletedCriteriaTree(CriteriaTree const *tree, Player *referencePlayer) override | Scenario | protectedvirtual |
| CompleteScenario() | Scenario | virtual |
| CompleteStep(ScenarioStepEntry const *step) | Scenario | virtual |
| ConditionsSatisfied(Criteria const *criteria, Player *referencePlayer) const | CriteriaHandler | protected |
| CriteriaHandler() | CriteriaHandler | |
| CriteriaHandler(CriteriaHandler const &right)=delete | CriteriaHandler | |
| CriteriaHandler(CriteriaHandler &&right)=delete | CriteriaHandler | |
| DoForAllPlayers(std::function< void(Player *)> const &worker) const | Scenario | protected |
| FailCriteria(CriteriaFailEvent failEvent, uint32 asset) | CriteriaHandler | virtual |
| GetBonusObjectivesData() const | Scenario | protected |
| GetCriteriaByType(CriteriaType type, uint32 asset) const override | Scenario | protectedvirtual |
| GetCriteriaProgress(Criteria const *entry) | CriteriaHandler | protected |
| GetCriteriasProgressFor(Player const *player) const | Scenario | protected |
| GetEntry() const | Scenario | |
| GetFirstStep() const | Scenario | |
| GetLastStep() const | Scenario | |
| GetOwnerInfo() const =0 | CriteriaHandler | protectedpure virtual |
| GetStep() const | Scenario | inline |
| GetStepState(ScenarioStepEntry const *step) const | Scenario | |
| IsComplete() const | Scenario | |
| IsCompletedCriteria(Criteria const *criteria, uint64 requiredAmount) | CriteriaHandler | protected |
| IsCompletedCriteriaTree(CriteriaTree const *tree) | CriteriaHandler | protected |
| IsCompletedStep(ScenarioStepEntry const *step) | Scenario | |
| ModifierSatisfied(ModifierTreeEntry const *modifier, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
| ModifierTreeSatisfied(ModifierTreeNode const *parent, uint64 miscValue1, uint64 miscValue2, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
| OnPlayerEnter(Player *player) | Scenario | virtual |
| OnPlayerExit(Player *player) | Scenario | virtual |
| operator=(CriteriaHandler const &right)=delete | CriteriaHandler | |
| operator=(CriteriaHandler &&right)=delete | CriteriaHandler | |
| RemoveCriteriaProgress(Criteria const *criteria) | CriteriaHandler | protected |
| RequiredAchievementSatisfied(uint32) const | CriteriaHandler | inlineprotectedvirtual |
| RequirementsSatisfied(Criteria const *criteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, WorldObject const *ref, Player *referencePlayer) const | CriteriaHandler | protected |
| Reset() override | Scenario | virtual |
| Scenario(Map *map, ScenarioData const *scenarioData) | Scenario | |
| SendAllData(Player const *) const override | Scenario | inlineprotectedvirtual |
| SendBootPlayer(Player const *player) const | Scenario | |
| SendCriteriaProgressRemoved(uint32) override | Scenario | inlineprotectedvirtual |
| SendCriteriaUpdate(Criteria const *criteria, CriteriaProgress const *progress, Seconds timeElapsed, bool timedCompleted) const override | Scenario | protectedvirtual |
| SendPacket(WorldPacket const *data) const override | Scenario | protectedvirtual |
| SendScenarioState(Player const *player) const | Scenario | |
| SetCriteriaProgress(Criteria const *criteria, uint64 changeValue, Player *referencePlayer, ProgressType progressType=PROGRESS_SET) | CriteriaHandler | protected |
| SetStep(ScenarioStepEntry const *step) | Scenario | |
| SetStepState(ScenarioStepEntry const *step, ScenarioStepState state) | Scenario | inline |
| StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero()) | CriteriaHandler | |
| Update(uint32) | Scenario | inlinevirtual |
| UpdateCriteria(CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) | CriteriaHandler | |
| UpdateCriteria(Criteria const *criteria, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject const *ref=nullptr, Player *referencePlayer=nullptr) | CriteriaHandler | protected |
| UpdateTimedCriteria(Milliseconds timeDiff) | CriteriaHandler | |
| ~CriteriaHandler() | CriteriaHandler | virtual |
| ~Scenario() | Scenario |