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npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI Struct Reference

Public Member Functions

 npc_prince_taldaram_flame_sphereAI (Creature *creature)
void Reset () override
void SetGUID (ObjectGuid guid, int32) override
void EnterCombat (Unit *) override
void MoveInLineOfSight (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
virtual ~ScriptedAI ()
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void OnPossess (bool)
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoResetThreat ()
float DoGetThreat (Unit *unit)
void DoModifyThreatPercent (Unit *unit, int32 pct)
void DoTeleportTo (float x, float y, float z, uint32 time=0)
void DoTeleportTo (float const pos[4])
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
virtual ~CreatureAI ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted () const
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
virtual bool CheckInRoom ()
CreatureBoundary constGetBoundary () const
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void InitializeAI ()
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
virtual void SpellInterrupted (uint32, uint32)
void AttackStartCaster (Unit *victim, float dist)
void DoCast (uint32 spellId)
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
void DoCastVictim (uint32 spellId, bool triggered=false)
void DoCastAOE (uint32 spellId, bool triggered=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spellId)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
virtual void sOnGameEvent (bool, uint16)

Private Attributes

EventMap _events
ObjectGuid _flameSphereTargetGUID

Additional Inherited Members

- Public Types inherited from CreatureAI
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
bool CheckBoundary (Position const *who=nullptr) const
void SetBoundary (CreatureBoundary const *boundary)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
CreatureBoundary const_boundary
- Protected Attributes inherited from UnitAI
Unit *const me

Constructor & Destructor Documentation

npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::npc_prince_taldaram_flame_sphereAI ( Creature creature)
288  : ScriptedAI(creature)
289  {
290  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100

Member Function Documentation

void npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::EnterCombat ( Unit )

Reimplemented from ScriptedAI.

308 { }
void npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::MoveInLineOfSight ( Unit )

Reimplemented from CreatureAI.

309 { }
void npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::Reset ( )

Reimplemented from ScriptedAI.

293  {
298  _events.Reset();
301  }
void Reset()
Definition: EventMap.cpp:20
Definition: boss_prince_taldaram.cpp:31
ObjectGuid _flameSphereTargetGUID
Definition: boss_prince_taldaram.cpp:365
EventMap _events
Definition: boss_prince_taldaram.cpp:364
Definition: boss_prince_taldaram.cpp:77
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
void Clear()
Definition: ObjectGuid.h:215
Definition: Common.h:103
Definition: boss_prince_taldaram.cpp:32
Definition: boss_prince_taldaram.cpp:78

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void npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::SetGUID ( ObjectGuid  guid,

Reimplemented from UnitAI.

304  {
305  _flameSphereTargetGUID = guid;
306  }
ObjectGuid _flameSphereTargetGUID
Definition: boss_prince_taldaram.cpp:365
void npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::UpdateAI ( uint32  diff)
: find correct values
: correct speed

Reimplemented from ScriptedAI.

312  {
313  _events.Update(diff);
315  while (uint32 eventId = _events.ExecuteEvent())
316  {
317  switch (eventId)
318  {
320  {
324  float angleOffset = 0.0f;
325  float distOffset = DATA_SPHERE_DISTANCE;
327  switch (me->GetEntry())
328  {
329  case NPC_FLAME_SPHERE_1:
330  break;
331  case NPC_FLAME_SPHERE_2:
332  angleOffset = DATA_SPHERE_ANGLE_OFFSET;
333  break;
334  case NPC_FLAME_SPHERE_3:
335  angleOffset = -DATA_SPHERE_ANGLE_OFFSET;
336  break;
337  default:
338  return;
339  }
342  if (!sphereTarget)
343  return;
345  float angle = me->GetAngle(sphereTarget) + angleOffset;
346  float x = me->GetPositionX() + distOffset * std::cos(angle);
347  float y = me->GetPositionY() + distOffset * std::sin(angle);
350  me->GetMotionMaster()->MovePoint(0, x, y, me->GetPositionZ());
351  break;
352  }
353  case EVENT_DESPAWN:
355  me->DespawnOrUnsummon(1000);
356  break;
357  default:
358  break;
359  }
360  }
361  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_prince_taldaram.cpp:52
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ObjectGuid _flameSphereTargetGUID
Definition: boss_prince_taldaram.cpp:365
Definition: boss_prince_taldaram.cpp:34
Definition: boss_prince_taldaram.cpp:53
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_prince_taldaram.cpp:40
Definition: boss_prince_taldaram.cpp:33
EventMap _events
Definition: boss_prince_taldaram.cpp:364
Definition: boss_prince_taldaram.cpp:77
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float GetPositionY() const
Definition: Position.h:105
float GetPositionZ() const
Definition: Position.h:106
float GetAngle(Position const *pos) const
Definition: Position.cpp:63
uint32_t uint32
Definition: Define.h:150
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_prince_taldaram.cpp:38
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: boss_prince_taldaram.cpp:39
uint32 GetEntry() const
Definition: Object.h:107
G3D::int16 x
Definition: Vector2int16.h:37
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
Definition: boss_prince_taldaram.cpp:78

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Member Data Documentation

EventMap npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::_events
ObjectGuid npc_prince_taldaram_flame_sphere::npc_prince_taldaram_flame_sphereAI::_flameSphereTargetGUID

The documentation for this struct was generated from the following file: