TrinityCore
SceneScript Class Reference

#include <ScriptMgr.h>

+ Inheritance diagram for SceneScript:

Public Member Functions

 ~SceneScript ()
 
virtual void OnSceneStart (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)
 
virtual void OnSceneTriggerEvent (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate, std::string const &triggerName)
 
virtual void OnSceneCancel (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)
 
virtual void OnSceneComplete (Player *player, uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Protected Member Functions

 SceneScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 937 of file ScriptMgr.h.

Constructor & Destructor Documentation

◆ SceneScript()

SceneScript::SceneScript ( char const *  name)
explicitprotected

Definition at line 3169 of file ScriptMgr.cpp.

+ Here is the call graph for this function:

◆ ~SceneScript()

SceneScript::~SceneScript ( )
default

Member Function Documentation

◆ OnSceneCancel()

void SceneScript::OnSceneCancel ( Player player,
uint32  sceneInstanceID,
SceneTemplate const *  sceneTemplate 
)
virtual

◆ OnSceneComplete()

◆ OnSceneStart()

void SceneScript::OnSceneStart ( Player player,
uint32  sceneInstanceID,
SceneTemplate const *  sceneTemplate 
)
virtual

◆ OnSceneTriggerEvent()


The documentation for this class was generated from the following files: