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TrinityCore
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This is the complete list of members for LootTemplate, including all inherited members.
| AddEntry(LootStoreItem *item) | LootTemplate | |
| CheckLootRefs(LootTemplateMap const &store, LootIdSet *ref_set) const | LootTemplate | |
| CopyConditions(LootItem *li) const | LootTemplate | |
| Entries | LootTemplate | private |
| Groups | LootTemplate | private |
| HasDropForPlayer(Player const *player, uint8 groupId=0, bool strictUsabilityCheck=false) const | LootTemplate | |
| HasQuestDrop(LootTemplateMap const &store, uint8 groupId=0) const | LootTemplate | |
| HasQuestDropForPlayer(LootTemplateMap const &store, Player const *player, uint8 groupId=0) const | LootTemplate | |
| LinkConditions(ConditionId const &id, ConditionsReference reference) | LootTemplate | |
| LootGroups typedef | LootTemplate | private |
| LootTemplate() | LootTemplate | |
| LootTemplate(LootTemplate const &)=delete | LootTemplate | |
| LootTemplate(LootTemplate &&) noexcept | LootTemplate | |
| operator=(LootTemplate const &)=delete | LootTemplate | |
| operator=(LootTemplate &&) noexcept | LootTemplate | |
| Process(Loot &loot, bool rate, uint16 lootMode, uint8 groupId, Player const *personalLooter=nullptr) const | LootTemplate | |
| ProcessPersonalLoot(std::unordered_map< Player *, std::unique_ptr< Loot > > &personalLoot, bool rate, uint16 lootMode) const | LootTemplate | |
| Verify(LootStore const &store, uint32 Id) const | LootTemplate | |
| ~LootTemplate() | LootTemplate |