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npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI Struct Reference

Public Member Functions

 npc_enslaved_netherwing_drakeAI (Creature *creature)
 
void Reset () override
 
void SpellHit (Unit *caster, const SpellInfo *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

ObjectGuid PlayerGUID
 
uint32 FlyTimer
 
bool Tapped
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::npc_enslaved_netherwing_drakeAI ( Creature creature)
inline
366  : ScriptedAI(creature)
367  {
368  Tapped = false;
369  Reset();
370  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Reset() override
Definition: zone_shadowmoon_valley.cpp:376
bool Tapped
Definition: zone_shadowmoon_valley.cpp:374

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Member Function Documentation

void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

413  {
414  if (type != POINT_MOTION_TYPE)
415  return;
416 
417  if (id == 1)
418  {
419  if (!PlayerGUID.IsEmpty())
420  {
422  if (player)
423  DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
424 
425  PlayerGUID.Clear();
426  }
427  me->SetVisible(false);
428  me->SetDisableGravity(false);
430  me->RemoveCorpse();
431  }
432  }
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: zone_shadowmoon_valley.cpp:346
arena_t NULL
Definition: jemalloc_internal.h:624
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
void SetVisible(bool x)
Definition: Unit.cpp:10368
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Clear()
Definition: ObjectGuid.h:215
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:662
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:372
uint32 GetHealth() const
Definition: Unit.h:1426
Definition: Unit.h:1305
Definition: MotionMaster.h:46
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613
bool IsEmpty() const
Definition: ObjectGuid.h:242

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void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

377  {
378  if (!Tapped)
380 
381  FlyTimer = 10000;
382  me->SetDisableGravity(false);
383  me->SetVisible(true);
384  }
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void SetVisible(bool x)
Definition: Unit.cpp:10368
uint32 FlyTimer
Definition: zone_shadowmoon_valley.cpp:373
Definition: zone_shadowmoon_valley.cpp:341
bool Tapped
Definition: zone_shadowmoon_valley.cpp:374

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void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::SpellHit ( Unit caster,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

387  {
388  if (!caster)
389  return;
390 
391  if (caster->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_HIT_FORCE_OF_NELTHARAKU && !Tapped)
392  {
393  Tapped = true;
394  PlayerGUID = caster->GetGUID();
395 
397  DoCast(caster, SPELL_FORCE_OF_NELTHARAKU, true);
398 
400  if (Dragonmaw)
401  {
402  me->AddThreat(Dragonmaw, 100000.0f);
403  AttackStart(Dragonmaw);
404  }
405 
407  if (ref)
408  ref->removeReference();
409  }
410  }
uint32 Id
Definition: SpellInfo.h:329
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
void removeReference()
Definition: ThreatManager.cpp:234
ThreatContainer & getOnlineContainer()
Definition: ThreatManager.h:265
HostileReference * getReferenceByTarget(Unit *victim) const
Definition: ThreatManager.cpp:266
Definition: zone_shadowmoon_valley.cpp:346
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
Definition: zone_shadowmoon_valley.cpp:345
Definition: ThreatManager.h:49
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: ObjectGuid.h:33
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
ThreatManager & getThreatManager()
Definition: Unit.h:1998
Definition: zone_shadowmoon_valley.cpp:349
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:372
Definition: Unit.h:1305
bool Tapped
Definition: zone_shadowmoon_valley.cpp:374
Definition: zone_shadowmoon_valley.cpp:342

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void npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

435  {
436  if (!UpdateVictim())
437  {
438  if (Tapped)
439  {
440  if (FlyTimer <= diff)
441  {
442  Tapped = false;
443  if (!PlayerGUID.IsEmpty())
444  {
446  if (player && player->GetQuestStatus(10854) == QUEST_STATUS_INCOMPLETE)
447  {
448  DoCast(player, SPELL_FORCE_OF_NELTHARAKU, true);
449  /*
450  float x, y, z;
451  me->GetPosition(x, y, z);
452 
453  float dx, dy, dz;
454  me->GetRandomPoint(x, y, z, 20, dx, dy, dz);
455  dz += 20; // so it's in the air, not ground*/
456 
457  Position pos;
458  if (Unit* EscapeDummy = me->FindNearestCreature(NPC_ESCAPE_DUMMY, 30))
459  pos = EscapeDummy->GetPosition();
460  else
461  {
462  pos = me->GetRandomNearPosition(20);
463  pos.m_positionZ += 25;
464  }
465 
466  me->SetDisableGravity(true);
467  me->GetMotionMaster()->MovePoint(1, pos);
468  }
469  }
470  } else FlyTimer -= diff;
471  }
472  return;
473  }
474 
476  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zone_shadowmoon_valley.cpp:350
Definition: zone_shadowmoon_valley.cpp:346
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Position GetRandomNearPosition(float radius)
Definition: Object.cpp:2643
void GetPosition(float &x, float &y) const
Definition: Position.h:109
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
float m_positionZ
Definition: Position.h:54
uint32 FlyTimer
Definition: zone_shadowmoon_valley.cpp:373
Definition: QuestDef.h:113
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: Position.h:27
ObjectGuid PlayerGUID
Definition: zone_shadowmoon_valley.cpp:372
Definition: Unit.h:1305
bool IsEmpty() const
Definition: ObjectGuid.h:242
bool Tapped
Definition: zone_shadowmoon_valley.cpp:374

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Member Data Documentation

uint32 npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::FlyTimer
ObjectGuid npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::PlayerGUID
bool npc_enslaved_netherwing_drake::npc_enslaved_netherwing_drakeAI::Tapped

The documentation for this struct was generated from the following file: