TrinityCore
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BattlefieldTB Member List

This is the complete list of members for BattlefieldTB, including all inherited members.

AddOrSetPlayerToCorrectBfGroup(Player *player)Battlefield
AskToLeaveQueue(Player *player)Battlefield
Battlefield(Map *map)BattlefieldTBexplicit
Battlefield(Battlefield const &right)=deleteBattlefieldTB
Battlefield(Battlefield &&right)=deleteBattlefieldTB
BattleInactiveGOsBattlefieldTBprotected
BattleInactiveNPCsBattlefieldTBprotected
BroadcastPacketToQueue(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToWar(WorldPacket const *data) constBattlefieldprotected
BroadcastPacketToZone(WorldPacket const *data) constBattlefieldprotected
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CanFlyIn()Battlefieldinline
ControlZoneHandlerMap typedefBattlefield
ControlZoneHandlersBattlefieldprotected
CreateCapturePoints()BattlefieldTB
DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptinlinevirtual
DoCompleteOrIncrementAchievement(uint32, Player *, uint8)Battlefieldinlinevirtual
DoPlaySoundToAll(uint32 SoundID)Battlefield
EndBattle(bool endByTimer)Battlefield
GetAttackerTeam() constBattlefieldinline
GetBattleId() constBattlefieldinline
GetClosestGraveyard(Player *player)Battlefield
GetCreature(ObjectGuid guid)Battlefield
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 dataId) const overrideBattlefieldinlinevirtual
GetData64(uint32 dataId) const overrideBattlefieldinlinevirtual
GetDefenderTeam() constBattlefieldinline
GetFreeBfRaid(TeamId TeamId)Battlefield
GetGameObject(ObjectGuid guid)Battlefield
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGraveyardById(uint32 id) constBattlefield
GetGraveyardVector() constBattlefieldinline
GetGroupPlayer(ObjectGuid guid, TeamId TeamId)Battlefield
GetGuidData(uint32) constZoneScriptinlinevirtual
GetMap() constBattlefieldinline
GetMapId() constBattlefieldinline
GetQueueId() constBattlefield
GetState() constBattlefieldinline
GetTimer() constBattlefieldinline
GetTypeId() constBattlefieldinline
GetZoneId() constBattlefieldinline
HandleKill(Player *killer, Unit *victim) overrideBattlefieldTBvirtual
HandlePlayerEnterZone(Player *player, uint32 zone)Battlefield
HandlePlayerLeaveZone(Player *player, uint32 zone)Battlefield
HasPlayer(Player *player) constBattlefieldprotected
HideNpc(Creature *creature)Battlefield
InitStalker(uint32 entry, Position const &pos)Battlefield
InvitePlayersInQueueToWar()Battlefield
InvitePlayersInZoneToQueue()Battlefield
InvitePlayersInZoneToWar()Battlefield
InvitePlayerToQueue(Player *player)Battlefield
InvitePlayerToWar(Player *player)Battlefield
IsEnabled() constBattlefieldinline
IsWarTime() constBattlefieldinline
KickAfkPlayers()Battlefieldprotected
KickPlayerFromBattlefield(ObjectGuid guid)Battlefield
KickPositionBattlefieldprotected
m_BattleIdBattlefieldprotected
m_BattleTimeBattlefieldprotected
m_BonusTimeBattlefieldTBprotected
m_Data32Battlefieldprotected
m_Data64Battlefieldprotected
m_DefenderTeamBattlefieldprotected
m_gateCursedDepthsGUIDBattlefieldTBprotected
m_gateDBlockGUIDBattlefieldTBprotected
m_gateToTheHoleGUIDBattlefieldTBprotected
m_GraveyardListBattlefieldprotected
m_GroupsBattlefieldprotected
m_iCellblockRandomBattlefieldTBprotected
m_InvitedPlayersBattlefieldprotected
m_isActiveBattlefieldprotected
m_IsEnabledBattlefieldprotected
m_MapBattlefieldprotected
m_MapIdBattlefieldprotected
m_MaxPlayerBattlefieldprotected
m_MinLevelBattlefieldprotected
m_MinPlayerBattlefieldprotected
m_NoWarBattleTimeBattlefieldprotected
m_playersBattlefieldprotected
m_PlayersInQueueBattlefieldprotected
m_PlayersInWarBattlefieldprotected
m_PlayersWillBeKickBattlefieldprotected
m_RestartAfterCrashBattlefieldprotected
m_StartGroupingBattlefieldprotected
m_StartGroupingTimerBattlefieldprotected
m_TimeForAcceptInviteBattlefieldprotected
m_TimerBattlefieldprotected
m_TypeIdBattlefieldprotected
m_uiKickAfkPlayersTimerBattlefieldprotected
m_uiKickDontAcceptTimerBattlefieldprotected
m_updateObjectsTimerBattlefieldTBprotected
m_ZoneIdBattlefieldprotected
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnBattleEnd(bool endByTimer) overrideBattlefieldTBvirtual
OnBattleStart() overrideBattlefieldTBvirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overrideBattlefieldTBvirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *go) overrideBattlefieldTBvirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnPlayerEnterZone(Player *player) overrideBattlefieldTBvirtual
OnPlayerJoinWar(Player *player) overrideBattlefieldTBvirtual
OnPlayerLeaveWar(Player *player) overrideBattlefieldTBvirtual
OnPlayerLeaveZone(Player *player) overrideBattlefieldTBvirtual
OnStartGrouping() overrideBattlefieldTBvirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
operator=(Battlefield const &right)=deleteBattlefield
operator=(Battlefield &&right)=deleteBattlefield
ZoneScript::operator=(ZoneScript const &right)ZoneScript
ZoneScript::operator=(ZoneScript &&right) noexceptZoneScript
PlayerAcceptInviteToQueue(Player *player)Battlefield
PlayerAcceptInviteToWar(Player *player)Battlefield
PlayerAskToLeave(Player *player)Battlefield
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker) overrideBattlefieldTBvirtual
PromotePlayer(Player *killer)BattlefieldTB
RegisterZone(uint32 zoneid)Battlefieldprotected
RemoveAurasFromPlayer(Player *player)BattlefieldTB
SendRemoveWorldStates(Player *)Battlefieldinlineprotectedvirtual
SendWarning(uint8 id, WorldObject const *target=nullptr)Battlefield
SetData(uint32 dataId, uint32 value) overrideBattlefieldinlinevirtual
SetData64(uint32 dataId, uint64 value) overrideBattlefieldinlinevirtual
SetDefenderTeam(TeamId team)Battlefieldinline
SetGraveyardNumber(uint32 number)Battlefield
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetTimer(uint32 timer)Battlefieldinline
SetupBattlefield() overrideBattlefieldTBvirtual
ShowNpc(Creature *creature, bool aggressive)Battlefield
SpawnCreature(uint32 entry, Position const &pos)Battlefield
SpawnGameObject(uint32 entry, Position const &pos, QuaternionData const &rot)Battlefield
StalkerGuidBattlefieldprotected
StartBattle()Battlefield
TBDoorGUIDBattlefieldTBprotected
TBGatesGUIDBattlefieldTBprotected
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)Battlefield
TeamCastSpell(TeamId team, int32 spellId)Battlefieldprotected
TemporaryGOsBattlefieldTBprotected
TemporaryNPCsBattlefieldTBprotected
ToggleBattlefield(bool enable)Battlefieldinline
TowerDamaged(TBTowerId tbTowerId)BattlefieldTB
TowerDestroyed(TBTowerId tbTowerId)BattlefieldTB
TowersBattlefieldTBprotected
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptvirtual
Update(uint32 diff) overrideBattlefieldTBvirtual
UpdateCapturedBaseCount()BattlefieldTB
UpdateData(uint32 index, int32 pad)Battlefieldinlinevirtual
updatedNPCAndObjectsBattlefieldTBprotected
UpdateNPCsAndGameObjects()BattlefieldTB
warnedFiveMinutesBattlefieldTBprotected
warnedOneMinuteBattlefieldTBprotected
warnedTwoMinutesBattlefieldTBprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~Battlefield()Battlefieldvirtual
~BattlefieldTB()BattlefieldTB
~ZoneScript()ZoneScriptvirtual