TrinityCore
VMapDefinitions.h
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1/*
2 * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
3 *
4 * This program is free software; you can redistribute it and/or modify it
5 * under the terms of the GNU General Public License as published by the
6 * Free Software Foundation; either version 2 of the License, or (at your
7 * option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along
15 * with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef _VMAPDEFINITIONS_H
19#define _VMAPDEFINITIONS_H
20
21#include <cstdio>
22
23#define LIQUID_TILE_SIZE (533.333f / 128.f)
24
25namespace VMAP
26{
27 const char VMAP_MAGIC[] = "VMAP_4.C";
28 const char RAW_VMAP_MAGIC[] = "VMAP04C"; // used in extracted vmap files with raw data
29 const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree";
30
31 // defined in VMapManager2.cpp currently...
32 bool readChunk(FILE* rf, char *dest, const char *compare, uint32 len);
33}
34
35#endif
uint32_t uint32
Definition: Define.h:142
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
const char RAW_VMAP_MAGIC[]
const char VMAP_MAGIC[]
const char GAMEOBJECT_MODELS[]