TrinityCore
VMapDefinitions.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _VMAPDEFINITIONS_H
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#define _VMAPDEFINITIONS_H
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#include <cstdio>
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#define LIQUID_TILE_SIZE (533.333f / 128.f)
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namespace
VMAP
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{
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const
char
VMAP_MAGIC
[] =
"VMAP_4.C"
;
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const
char
RAW_VMAP_MAGIC
[] =
"VMAP04C"
;
// used in extracted vmap files with raw data
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const
char
GAMEOBJECT_MODELS
[] =
"GameObjectModels.dtree"
;
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// defined in VMapManager2.cpp currently...
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bool
readChunk
(FILE* rf,
char
*dest,
const
char
*compare,
uint32
len);
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}
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#endif
uint32
uint32_t uint32
Definition:
Define.h:142
VMAP
Definition:
DynamicTree.h:35
VMAP::readChunk
bool readChunk(FILE *rf, char *dest, const char *compare, uint32 len)
Definition:
VMapManager2.cpp:46
VMAP::RAW_VMAP_MAGIC
const char RAW_VMAP_MAGIC[]
Definition:
VMapDefinitions.h:28
VMAP::VMAP_MAGIC
const char VMAP_MAGIC[]
Definition:
VMapDefinitions.h:27
VMAP::GAMEOBJECT_MODELS
const char GAMEOBJECT_MODELS[]
Definition:
VMapDefinitions.h:29
common
Collision
VMapDefinitions.h
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