#include "Spline.h"
#include <sstream>
#include <G3D/Matrix4.h>
Go to the source code of this file.
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static const Matrix4 | Movement::s_catmullRomCoeffs (-0.5f, 1.5f, -1.5f, 0.5f, 1.f, -2.5f, 2.f, -0.5f, -0.5f, 0.f, 0.5f, 0.f, 0.f, 1.f, 0.f, 0.f) |
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static const Matrix4 | Movement::s_Bezier3Coeffs (-1.f, 3.f, -3.f, 1.f, 3.f, -6.f, 3.f, 0.f, -3.f, 3.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f) |
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void | Movement::C_Evaluate (Vector3 const *vertice, float t, Matrix4 const &matr, Vector3 &result) |
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void | Movement::C_Evaluate_Derivative (Vector3 const *vertice, float t, Matrix4 const &matr, Vector3 &result) |
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