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Vector3int32.h File Reference
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
#include "G3D/Crypto.h"
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struct  HashTrait< G3D::Vector3int32 >




typedef Vector3int32 G3D::Point3int32


bool G3D::operator> (const Vector3int32 &) const
bool G3D::operator<= (const Vector3int32 &) const
bool G3D::operator>= (const Vector3int32 &) const
 G3D::Vector3int32 ()
 G3D::Vector3int32 (int _x, int _y, int _z)
 G3D::Vector3int32 (const class Vector2int32 &v, int _z)
 G3D::Vector3int32 (const class Vector2int16 &v, int _z)
 G3D::Vector3int32 (const class Vector3int16 &v)
 G3D::Vector3int32 (const Any &any)
class Any G3D::toAny () const
 G3D::Vector3int32 (const class Vector3 &v)
 G3D::Vector3int32 (class BinaryInput &bi)
static Vector3int32 G3D::truncate (const class Vector3 &v)
bool G3D::nonZero () const
void G3D::serialize (class BinaryOutput &bo) const
void G3D::deserialize (class BinaryInput &bi)
G3D::int16G3D::operator[] (int i)
Vector3int32 G3D::operator+ (const Vector3int32 &other) const
Vector3int32 G3D::operator- (const Vector3int32 &other) const
Vector3int32 G3D::operator* (const Vector3int32 &other) const
unorm16 G3D::operator* (const int i) const
Vector3int32 G3D::operator/ (const Vector3int32 &other) const
unorm16 G3D::operator/ (const int i) const
Vector3int32 & G3D::operator+= (const Vector3int32 &other)
Vector3int32 & G3D::operator-= (const Vector3int32 &other)
Vector3int32 & G3D::operator*= (const Vector3int32 &other)
bool G3D::operator== (const Vector3int32 &rkVector) const
bool G3D::operator!= (const Vector3int32 &rkVector) const
Vector3int32 G3D::max (const Vector3int32 &v) const
Vector3int32 G3D::min (const Vector3int32 &v) const
Vector2int16 G3D::operator- () const
std::string G3D::toString () const
unorm16 G3D::operator<< (const int i) const
unorm16 G3D::operator>> (const int i) const
Vector3int32 G3D::operator>> (const Vector3int32 &v) const
Vector3int32 G3D::operator<< (const Vector3int32 &v) const
Vector3int16 G3D::operator& (int16 i) const
Vector2int32 G3D::xx () const
Vector2int32 G3D::yx () const
Vector2int32 G3D::zx () const
Vector2int32 G3D::xy () const
Vector2int32 G3D::yy () const
Vector2int32 G3D::zy () const
Vector2int32 G3D::xz () const
Vector2int32 G3D::yz () const
Vector2int32 G3D::zz () const
Vector3int32 G3D::iFloor (const Vector3 &)



Detailed Description

Morgan McGuire, matri[email protected][email protected][email protected]own.e[email protected]du

2008-07-01 2011-01-01 Copyright 2000-2012, Morgan McGuire. All rights reserved.