TrinityCore
OutdoorPvPSI Member List

This is the complete list of members for OutdoorPvPSI, including all inherited members.

AwardKillBonus(Player *)OutdoorPvPinlinevirtual
BroadcastPacket(WorldPacket const *data) constOutdoorPvPprotected
BroadcastWorker(Worker &_worker, uint32 zoneId)OutdoorPvPprotected
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
ControlZoneHandlerMap typedefOutdoorPvP
ControlZoneHandlersOutdoorPvPprotected
DoAction(uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptinlinevirtual
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetMap() constOutdoorPvPinline
GetTeamIdByTeam(uint32 team)OutdoorPvPinlinestatic
GetTypeId() constOutdoorPvPinline
GetWorldState(int32 worldStateId) constOutdoorPvP
HandleAreaTrigger(Player *player, uint32 trigger, bool entered) overrideOutdoorPvPSIvirtual
HandleCustomSpell(Player *player, uint32 spellId, GameObject *go) overrideOutdoorPvPSIvirtual
HandleDropFlag(Player *player, uint32 spellId) overrideOutdoorPvPSIvirtual
HandleKill(Player *killer, Unit *killed)OutdoorPvPvirtual
HandleKillImpl(Player *, Unit *)OutdoorPvPinlinevirtual
HandleOpenGo(Player *player, GameObject *go)OutdoorPvPvirtual
HandlePlayerEnterZone(Player *player, uint32 zone) overrideOutdoorPvPSIvirtual
HandlePlayerLeaveZone(Player *player, uint32 zone) overrideOutdoorPvPSIvirtual
HandlePlayerResurrects(Player *player, uint32 zone)OutdoorPvPprotectedvirtual
HasPlayer(Player const *player) constOutdoorPvPprotected
m_capturePointsOutdoorPvPprotected
m_LastControllerOutdoorPvPSIprivate
m_mapOutdoorPvPprotected
m_playersOutdoorPvPprotected
m_TypeIdOutdoorPvPprotected
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *) overrideOutdoorPvPinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *)ZoneScriptinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
operator=(OutdoorPvP const &right)=deleteOutdoorPvP
operator=(OutdoorPvP &&right)=deleteOutdoorPvP
ZoneScript::operator=(ZoneScript const &right)ZoneScript
ZoneScript::operator=(ZoneScript &&right) noexceptZoneScript
OPvPCapturePointMap typedefOutdoorPvP
OutdoorPvP(Map *map)OutdoorPvPexplicit
OutdoorPvP(OutdoorPvP const &right)=deleteOutdoorPvP
OutdoorPvP(OutdoorPvP &&right)=deleteOutdoorPvP
OutdoorPvPSI(Map *map)OutdoorPvPSI
ProcessEvent(WorldObject *target, uint32 eventId, WorldObject *invoker) overrideOutdoorPvPvirtual
RegisterZone(uint32 zoneid)OutdoorPvPprotected
SendDefenseMessage(uint32 zoneId, uint32 id)OutdoorPvP
SendRemoveWorldStates(Player *player) overrideOutdoorPvPSIvirtual
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
SetupOutdoorPvP() overrideOutdoorPvPSIvirtual
SetWorldState(int32 worldStateId, int32 value)OutdoorPvP
TeamApplyBuff(TeamId team, uint32 spellId, uint32 spellId2=0)OutdoorPvP
TeamCastSpell(TeamId team, int32 spellId)OutdoorPvPprotected
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)ZoneScriptvirtual
Update(uint32 diff) overrideOutdoorPvPSIvirtual
ZoneScript()ZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~OutdoorPvP()OutdoorPvPvirtual
~ZoneScript()ZoneScriptvirtual