TrinityCore
instance_sunken_temple.cpp File Reference
#include "ScriptMgr.h"
#include "GameObject.h"
#include "InstanceScript.h"
#include "Map.h"
#include "Unit.h"
#include "sunken_temple.h"
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Classes

class  instance_sunken_temple
 
struct  instance_sunken_temple::instance_sunken_temple_InstanceMapScript
 

Enumerations

enum  Gameobject {
  GO_ATALAI_STATUE1 = 148830 , GO_ATALAI_STATUE2 = 148831 , GO_ATALAI_STATUE3 = 148832 , GO_ATALAI_STATUE4 = 148833 ,
  GO_ATALAI_STATUE5 = 148834 , GO_ATALAI_STATUE6 = 148835 , GO_ATALAI_IDOL = 148836 , GO_ATALAI_LIGHT1 = 148883 ,
  GO_ATALAI_LIGHT2 = 148937
}
 
enum  CreatureIds {
  NPC_MALFURION_STORMRAGE = 15362 , NPC_GOBLIN_MECHANIC = 30400 , NPC_GNOMISH_ENGINEER = 30499 , NPC_WINTERGRASP_CONTROL_ARMS = 27852 ,
  NPC_WORLD_TRIGGER_LARGE_AOI_NOT_IMMUNE_PC_NPC = 23472
}
 

Functions

void AddSC_instance_sunken_temple ()
 

Variables

static constexpr DungeonEncounterData Encounters []
 

Enumeration Type Documentation

◆ CreatureIds

Enumerator
NPC_MALFURION_STORMRAGE 
NPC_GOBLIN_MECHANIC 
NPC_GNOMISH_ENGINEER 
NPC_WINTERGRASP_CONTROL_ARMS 
NPC_WORLD_TRIGGER_LARGE_AOI_NOT_IMMUNE_PC_NPC 

Definition at line 46 of file instance_sunken_temple.cpp.

◆ Gameobject

enum Gameobject
Enumerator
GO_ATALAI_STATUE1 
GO_ATALAI_STATUE2 
GO_ATALAI_STATUE3 
GO_ATALAI_STATUE4 
GO_ATALAI_STATUE5 
GO_ATALAI_STATUE6 
GO_ATALAI_IDOL 
GO_ATALAI_LIGHT1 
GO_ATALAI_LIGHT2 

Definition at line 32 of file instance_sunken_temple.cpp.

Function Documentation

◆ AddSC_instance_sunken_temple()

void AddSC_instance_sunken_temple ( )

Definition at line 228 of file instance_sunken_temple.cpp.

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Variable Documentation

◆ Encounters

constexpr DungeonEncounterData Encounters[]
staticconstexpr
Initial value:
{
{ BOSS_AVATAR_OF_HAKKAR, { { 492 } } },
{ BOSS_JAMMALAN_THE_PROPHET, { { 488 } } },
{ BOSS_DREAMSCYTHE, { { 486 } } },
{ BOSS_WEAVER, { { 487 } } },
{ BOSS_MORPHAZ, { { 490 } } },
{ BOSS_HAZZAS, { { 491 } } },
{ BOSS_SHADE_OF_ERANIKUS, { { 493 } } },
}
@ BOSS_MORPHAZ
Definition: sunken_temple.h:32
@ BOSS_JAMMALAN_THE_PROPHET
Definition: sunken_temple.h:29
@ BOSS_HAZZAS
Definition: sunken_temple.h:33
@ BOSS_WEAVER
Definition: sunken_temple.h:31
@ BOSS_DREAMSCYTHE
Definition: sunken_temple.h:30
@ BOSS_AVATAR_OF_HAKKAR
Definition: sunken_temple.h:28
@ BOSS_SHADE_OF_ERANIKUS
Definition: sunken_temple.h:34

Definition at line 51 of file instance_sunken_temple.cpp.