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boss_kiggler_the_crazed::boss_kiggler_the_crazedAI Struct Reference

Public Member Functions

 boss_kiggler_the_crazedAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

uint32 GreaterPolymorph_Timer
 
uint32 LightningBolt_Timer
 
uint32 ArcaneShock_Timer
 
uint32 ArcaneExplosion_Timer
 
InstanceScriptinstance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::boss_kiggler_the_crazedAI ( Creature creature)
inline
318  : ScriptedAI(creature)
319  {
320  Initialize();
321  instance = creature->GetInstanceScript();
322  }
void Initialize()
Definition: boss_high_king_maulgar.cpp:324
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:337

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Member Function Documentation

void boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

347  {
348  DoZoneInCombat();
350  }
Definition: gruuls_lair.h:29
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
Definition: InstanceScript.h:59
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:337

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void boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::Initialize ( void  )
inline
325  {
326  GreaterPolymorph_Timer = 5000;
327  LightningBolt_Timer = 10000;
328  ArcaneShock_Timer = 20000;
329  ArcaneExplosion_Timer = 30000;
330  }
uint32 GreaterPolymorph_Timer
Definition: boss_high_king_maulgar.cpp:332
uint32 ArcaneExplosion_Timer
Definition: boss_high_king_maulgar.cpp:335
uint32 LightningBolt_Timer
Definition: boss_high_king_maulgar.cpp:333
uint32 ArcaneShock_Timer
Definition: boss_high_king_maulgar.cpp:334

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void boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

353  {
355  maulgar->AI()->DoAction(ACTION_ADD_DEATH);
356 
358  }
Definition: gruuls_lair.h:29
Definition: inflate.h:49
Definition: Creature.h:467
Definition: boss_high_king_maulgar.cpp:68
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:337

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void boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

340  {
341  Initialize();
342 
344  }
void Initialize()
Definition: boss_high_king_maulgar.cpp:324
Definition: gruuls_lair.h:29
Definition: InstanceScript.h:58
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript * instance
Definition: boss_high_king_maulgar.cpp:337

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void boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

361  {
362  if (!UpdateVictim())
363  return;
364 
365  //GreaterPolymorph_Timer
366  if (GreaterPolymorph_Timer <= diff)
367  {
368  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
370 
371  GreaterPolymorph_Timer = urand(15000, 20000);
372  } else GreaterPolymorph_Timer -= diff;
373 
374  //LightningBolt_Timer
375  if (LightningBolt_Timer <= diff)
376  {
378  LightningBolt_Timer = 15000;
379  } else LightningBolt_Timer -= diff;
380 
381  //ArcaneShock_Timer
382  if (ArcaneShock_Timer <= diff)
383  {
385  ArcaneShock_Timer = 20000;
386  } else ArcaneShock_Timer -= diff;
387 
388  //ArcaneExplosion_Timer
389  if (ArcaneExplosion_Timer <= diff)
390  {
392  ArcaneExplosion_Timer = 30000;
393  } else ArcaneExplosion_Timer -= diff;
394 
396  }
uint32 GreaterPolymorph_Timer
Definition: boss_high_king_maulgar.cpp:332
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_high_king_maulgar.cpp:54
Definition: boss_high_king_maulgar.cpp:56
Definition: boss_high_king_maulgar.cpp:55
Definition: boss_high_king_maulgar.cpp:53
Definition: UnitAI.h:35
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 ArcaneExplosion_Timer
Definition: boss_high_king_maulgar.cpp:335
uint32 LightningBolt_Timer
Definition: boss_high_king_maulgar.cpp:333
uint32 ArcaneShock_Timer
Definition: boss_high_king_maulgar.cpp:334
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305

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Member Data Documentation

uint32 boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::ArcaneExplosion_Timer
uint32 boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::ArcaneShock_Timer
uint32 boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::GreaterPolymorph_Timer
InstanceScript* boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::instance
uint32 boss_kiggler_the_crazed::boss_kiggler_the_crazedAI::LightningBolt_Timer

The documentation for this struct was generated from the following file: