TrinityCore
go_apexis_relic Class Reference
+ Inheritance diagram for go_apexis_relic:

Classes

struct  go_apexis_relicAI
 

Public Member Functions

 go_apexis_relic ()
 
GameObjectAIGetAI (GameObject *go) const override
 
- Public Member Functions inherited from GameObjectScript
 ~GameObjectScript ()
 
virtual GameObjectAIGetAI (GameObject *go) const =0
 
- Public Member Functions inherited from ScriptObject
 ScriptObject (ScriptObject const &right)=delete
 
 ScriptObject (ScriptObject &&right)=delete
 
ScriptObjectoperator= (ScriptObject const &right)=delete
 
ScriptObjectoperator= (ScriptObject &&right)=delete
 
std::string const & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name)
 
virtual ~ScriptObject ()
 

Detailed Description

Definition at line 875 of file zone_blades_edge_mountains.cpp.

Constructor & Destructor Documentation

◆ go_apexis_relic()

go_apexis_relic::go_apexis_relic ( )
inline

Definition at line 878 of file zone_blades_edge_mountains.cpp.

Member Function Documentation

◆ GetAI()

GameObjectAI * go_apexis_relic::GetAI ( GameObject go) const
inlineoverridevirtual

Implements GameObjectScript.

Definition at line 908 of file zone_blades_edge_mountains.cpp.


The documentation for this class was generated from the following file: