TrinityCore
boss_eye_of_cthun::eye_of_cthunAI Struct Reference
+ Inheritance diagram for boss_eye_of_cthun::eye_of_cthunAI:

Public Member Functions

 eye_of_cthunAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 
void SpawnEyeTentacle (float x, float y)
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellInfo const *) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ScriptedAI (Creature *creature, uint32 scriptId)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
virtual void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ================== More...
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
UnitDoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={})
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void AttackStart (Unit *victim) override
 == Triggered Actions Requested ================== More...
 
virtual void CorpseRemoved (uint32 &)
 == State checks ================================= More...
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 == Gossip system ================================ More...
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system ============================= More...
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *victim)
 
virtual void UpdateAI (uint32 diff)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
uint32 PhaseTimer
 
uint32 BeamTimer
 
uint32 EyeTentacleTimer
 
uint32 ClawTentacleTimer
 
uint32 DarkGlareTick
 
uint32 DarkGlareTickTimer
 
float DarkGlareAngle
 
bool ClockWise
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 162 of file boss_cthun.cpp.

Constructor & Destructor Documentation

◆ eye_of_cthunAI()

boss_eye_of_cthun::eye_of_cthunAI::eye_of_cthunAI ( Creature creature)
inline

Definition at line 164 of file boss_cthun.cpp.

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Member Function Documentation

◆ DamageTaken()

void boss_eye_of_cthun::eye_of_cthunAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellInfo const *   
)
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 407 of file boss_cthun.cpp.

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◆ Initialize()

void boss_eye_of_cthun::eye_of_cthunAI::Initialize ( )
inline

Definition at line 172 of file boss_cthun.cpp.

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◆ JustEngagedWith()

void boss_eye_of_cthun::eye_of_cthunAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 225 of file boss_cthun.cpp.

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◆ Reset()

void boss_eye_of_cthun::eye_of_cthunAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

Definition at line 205 of file boss_cthun.cpp.

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◆ SpawnEyeTentacle()

void boss_eye_of_cthun::eye_of_cthunAI::SpawnEyeTentacle ( float  x,
float  y 
)
inline

Definition at line 231 of file boss_cthun.cpp.

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◆ UpdateAI()

void boss_eye_of_cthun::eye_of_cthunAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

Definition at line 239 of file boss_cthun.cpp.

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Member Data Documentation

◆ BeamTimer

uint32 boss_eye_of_cthun::eye_of_cthunAI::BeamTimer

Definition at line 195 of file boss_cthun.cpp.

◆ ClawTentacleTimer

uint32 boss_eye_of_cthun::eye_of_cthunAI::ClawTentacleTimer

Definition at line 197 of file boss_cthun.cpp.

◆ ClockWise

bool boss_eye_of_cthun::eye_of_cthunAI::ClockWise

Definition at line 203 of file boss_cthun.cpp.

◆ DarkGlareAngle

float boss_eye_of_cthun::eye_of_cthunAI::DarkGlareAngle

Definition at line 202 of file boss_cthun.cpp.

◆ DarkGlareTick

uint32 boss_eye_of_cthun::eye_of_cthunAI::DarkGlareTick

Definition at line 200 of file boss_cthun.cpp.

◆ DarkGlareTickTimer

uint32 boss_eye_of_cthun::eye_of_cthunAI::DarkGlareTickTimer

Definition at line 201 of file boss_cthun.cpp.

◆ EyeTentacleTimer

uint32 boss_eye_of_cthun::eye_of_cthunAI::EyeTentacleTimer

Definition at line 196 of file boss_cthun.cpp.

◆ instance

InstanceScript* boss_eye_of_cthun::eye_of_cthunAI::instance

Definition at line 189 of file boss_cthun.cpp.

◆ PhaseTimer

uint32 boss_eye_of_cthun::eye_of_cthunAI::PhaseTimer

Definition at line 192 of file boss_cthun.cpp.


The documentation for this struct was generated from the following file: