#include <UnitAICommon.h>
Definition at line 49 of file UnitAICommon.h.
◆ DefaultTargetSelector()
DefaultTargetSelector::DefaultTargetSelector |
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Unit const * |
unit, |
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float |
dist, |
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bool |
playerOnly, |
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bool |
withMainTank, |
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int32 |
aura |
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) |
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◆ operator()()
bool DefaultTargetSelector::operator() |
( |
Unit const * |
target | ) |
const |
◆ _aura
int32 DefaultTargetSelector::_aura |
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private |
◆ _dist
float DefaultTargetSelector::_dist |
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private |
◆ _exception
Unit const* DefaultTargetSelector::_exception |
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private |
◆ _me
Unit const* DefaultTargetSelector::_me |
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private |
◆ _playerOnly
bool DefaultTargetSelector::_playerOnly |
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private |
The documentation for this struct was generated from the following files: