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| Player (WorldSession *session) |
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| ~Player () |
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PlayerAI * | AI () const |
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void | CleanupsBeforeDelete (bool finalCleanup=true) override |
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void | AddToWorld () override |
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void | RemoveFromWorld () override |
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void | SetObjectScale (float scale) override |
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bool | TeleportTo (uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options=TELE_TO_NONE, Optional< uint32 > instanceId={}) |
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bool | TeleportTo (WorldLocation const &loc, TeleportToOptions options=TELE_TO_NONE, Optional< uint32 > instanceId={}) |
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bool | TeleportToBGEntryPoint () |
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bool | HasSummonPending () const |
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void | SendSummonRequestFrom (Unit *summoner) |
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void | SummonIfPossible (bool agree) |
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bool | Create (ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const *createInfo) |
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void | Update (uint32 time) override |
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bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, SpellEffectInfo const &spellEffectInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const override |
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bool | IsInAreaTriggerRadius (AreaTriggerEntry const *trigger) const |
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void | SendInitialPacketsBeforeAddToMap () |
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void | SendInitialPacketsAfterAddToMap () |
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void | SendSupercededSpell (uint32 oldSpell, uint32 newSpell) const |
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void | SendTransferAborted (uint32 mapid, TransferAbortReason reason, uint8 arg=0, int32 mapDifficultyXConditionID=0) const |
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bool | CanInteractWithQuestGiver (Object *questGiver) const |
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Creature * | GetNPCIfCanInteractWith (ObjectGuid const &guid, NPCFlags npcFlags, NPCFlags2 npcFlags2) const |
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GameObject * | GetGameObjectIfCanInteractWith (ObjectGuid const &guid) const |
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GameObject * | GetGameObjectIfCanInteractWith (ObjectGuid const &guid, GameobjectTypes type) const |
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void | ToggleAFK () |
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void | ToggleDND () |
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bool | isAFK () const |
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bool | isDND () const |
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uint16 | GetChatFlags () const |
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int64 | GetBarberShopCost (Trinity::IteratorPair< UF::ChrCustomizationChoice const * > newCustomizations) const |
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PlayerSocial * | GetSocial () const |
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void | RemoveSocial () |
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void | InitTaxiNodesForLevel () |
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bool | ActivateTaxiPathTo (std::vector< uint32 > const &nodes, Creature *npc=nullptr, uint32 spellid=0, uint32 preferredMountDisplay=0) |
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bool | ActivateTaxiPathTo (uint32 taxi_path_id, uint32 spellid=0) |
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void | FinishTaxiFlight () |
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void | CleanupAfterTaxiFlight () |
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void | ContinueTaxiFlight () const |
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bool | IsDeveloper () const |
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void | SetDeveloper (bool on) |
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bool | isAcceptWhispers () const |
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void | SetAcceptWhispers (bool on) |
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bool | IsGameMaster () const |
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bool | IsGameMasterAcceptingWhispers () const |
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bool | CanBeGameMaster () const |
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void | SetGameMaster (bool on) |
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bool | isGMChat () const |
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void | SetGMChat (bool on) |
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bool | isTaxiCheater () const |
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void | SetTaxiCheater (bool on) |
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bool | isGMVisible () const |
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void | SetGMVisible (bool on) |
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void | SetPvPDeath (bool on) |
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bool | HasRaceChanged () const |
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void | SetHasRaceChanged () |
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bool | HasBeenGrantedLevelsFromRaF () const |
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void | SetBeenGrantedLevelsFromRaF () |
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bool | HasLevelBoosted () const |
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void | SetHasLevelBoosted () |
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uint32 | GetXP () const |
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uint32 | GetXPForNextLevel () const |
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void | SetXP (uint32 xp) |
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void | GiveXP (uint32 xp, Unit *victim, float group_rate=1.0f) |
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void | GiveLevel (uint8 level) |
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bool | IsMaxLevel () const |
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void | InitStatsForLevel (bool reapplyMods=false) |
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bool | GetCommandStatus (uint32 command) const |
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void | SetCommandStatusOn (uint32 command) |
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void | SetCommandStatusOff (uint32 command) |
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uint32 | GetTotalPlayedTime () const |
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uint32 | GetLevelPlayedTime () const |
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Gender | GetNativeGender () const override |
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void | SetNativeGender (Gender gender) override |
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void | setDeathState (DeathState s) override |
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PetStable * | GetPetStable () |
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PetStable & | GetOrInitPetStable () |
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PetStable const * | GetPetStable () const |
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void | AddPetToUpdateFields (PetStable::PetInfo const &pet, PetSaveMode slot, PetStableFlags flags) |
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void | SetPetSlot (uint32 petNumber, PetSaveMode dstPetSlot) |
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ObjectGuid | GetStableMaster () const |
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void | SetStableMaster (ObjectGuid stableMaster) |
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Pet * | GetPet () const |
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Pet * | SummonPet (uint32 entry, Optional< PetSaveMode > slot, float x, float y, float z, float ang, uint32 despwtime, bool *isNew=nullptr) |
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void | RemovePet (Pet *pet, PetSaveMode mode, bool returnreagent=false) |
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void | SendTameFailure (PetTameResult result) |
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void | AddPetAura (PetAura const *petSpell) |
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void | RemovePetAura (PetAura const *petSpell) |
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Creature * | GetSummonedBattlePet () const |
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void | SetBattlePetData (BattlePets::BattlePet const *pet=nullptr) |
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void | Say (std::string_view text, Language language, WorldObject const *=nullptr) override |
| Handles said message in regular chat based on declared language and in config pre-defined Range. More...
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void | Say (uint32 textId, WorldObject const *target=nullptr) override |
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void | Yell (std::string_view text, Language language, WorldObject const *=nullptr) override |
| Handles yelled message in regular chat based on declared language and in config pre-defined Range. More...
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void | Yell (uint32 textId, WorldObject const *target=nullptr) override |
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void | TextEmote (std::string_view text, WorldObject const *=nullptr, bool=false) override |
| Outputs an universal text which is supposed to be an action. More...
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void | TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) override |
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void | Whisper (std::string_view text, Language language, Player *receiver, bool=false) override |
| Handles whispers from Addons and players based on sender, receiver's guid and language. More...
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void | Whisper (uint32 textId, Player *target, bool isBossWhisper=false) override |
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void | WhisperAddon (std::string const &text, std::string const &prefix, bool isLogged, Player *receiver) |
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bool | CanUnderstandLanguage (Language language) const |
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template<typename T > |
bool | ForEachItem (ItemSearchLocation location, T callback) const |
| Iterate over each item in the player storage. More...
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void | UpdateAverageItemLevelTotal () |
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void | UpdateAverageItemLevelEquipped () |
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uint8 | FindEquipSlot (Item const *item, uint32 slot, bool swap) const |
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uint32 | GetFreeInventorySlotCount (EnumFlag< ItemSearchLocation > location=ItemSearchLocation::Inventory) const |
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uint32 | GetItemCount (uint32 item, bool inBankAlso=false, Item *skipItem=nullptr) const |
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uint32 | GetItemCountWithLimitCategory (uint32 limitCategory, Item *skipItem=nullptr) const |
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Item * | GetItemByGuid (ObjectGuid guid) const |
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Item * | GetItemByEntry (uint32 entry, ItemSearchLocation where=ItemSearchLocation::Default) const |
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std::vector< Item * > | GetItemListByEntry (uint32 entry, bool inBankAlso=false) const |
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Item * | GetItemByPos (uint16 pos) const |
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Item * | GetItemByPos (uint8 bag, uint8 slot) const |
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Item * | GetUseableItemByPos (uint8 bag, uint8 slot) const |
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Bag * | GetBagByPos (uint8 slot) const |
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std::vector< Item * > | GetCraftingReagentItemsToDeposit () |
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uint32 | GetFreeInventorySpace () const |
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Item * | GetWeaponForAttack (WeaponAttackType attackType, bool useable=false) const |
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Item * | GetShield (bool useable=false) const |
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Item * | GetChildItemByGuid (ObjectGuid guid) const |
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std::vector< Item * > & | GetItemUpdateQueue () |
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bool | IsValidPos (uint16 pos, bool explicit_pos) const |
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bool | IsValidPos (uint8 bag, uint8 slot, bool explicit_pos) const |
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uint8 | GetInventorySlotCount () const |
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void | SetInventorySlotCount (uint8 slots) |
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uint8 | GetBankBagSlotCount () const |
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void | SetBankBagSlotCount (uint8 count) |
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bool | HasItemCount (uint32 item, uint32 count=1, bool inBankAlso=false) const |
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bool | HasItemFitToSpellRequirements (SpellInfo const *spellInfo, Item const *ignoreItem=nullptr) const |
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bool | CanNoReagentCast (SpellInfo const *spellInfo) const |
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void | SetNoRegentCostMask (flag128 mask) |
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bool | HasItemOrGemWithIdEquipped (uint32 item, uint32 count, uint8 except_slot=NULL_SLOT) const |
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bool | HasItemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const |
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bool | HasGemWithLimitCategoryEquipped (uint32 limitCategory, uint32 count, uint8 except_slot=NULL_SLOT) const |
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InventoryResult | CanTakeMoreSimilarItems (Item *pItem, uint32 *offendingItemId=nullptr) const |
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InventoryResult | CanTakeMoreSimilarItems (uint32 entry, uint32 count, uint32 *offendingItemId=nullptr) const |
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InventoryResult | CanStoreNewItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const |
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InventoryResult | CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap=false) const |
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InventoryResult | CanStoreItems (Item **items, int count, uint32 *offendingItemId) const |
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InventoryResult | CanEquipNewItem (uint8 slot, uint16 &dest, uint32 item, bool swap) const |
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InventoryResult | CanEquipItem (uint8 slot, uint16 &dest, Item *pItem, bool swap, bool not_loading=true) const |
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InventoryResult | CanEquipChildItem (Item *parentItem) const |
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InventoryResult | CanEquipUniqueItem (Item *pItem, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const |
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InventoryResult | CanEquipUniqueItem (ItemTemplate const *itemProto, uint8 except_slot=NULL_SLOT, uint32 limit_count=1) const |
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InventoryResult | CanUnequipItems (uint32 item, uint32 count) const |
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InventoryResult | CanUnequipItem (uint16 src, bool swap) const |
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InventoryResult | CanBankItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, Item *pItem, bool swap, bool not_loading=true, bool reagentBankOnly=false) const |
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InventoryResult | CanUseItem (Item *pItem, bool not_loading=true) const |
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bool | HasItemTotemCategory (uint32 TotemCategory) const |
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InventoryResult | CanUseItem (ItemTemplate const *pItem, bool skipRequiredLevelCheck=false) const |
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InventoryResult | CanRollNeedForItem (ItemTemplate const *item, Map const *map, bool restrictOnlyLfg) const |
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Item * | StoreNewItem (ItemPosCountVec const &pos, uint32 itemId, bool update, ItemRandomBonusListId randomBonusListId=0, GuidSet const &allowedLooters=GuidSet(), ItemContext context=ItemContext::NONE, std::vector< int32 > const *bonusListIDs=nullptr, bool addToCollection=true) |
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Item * | StoreItem (ItemPosCountVec const &pos, Item *pItem, bool update) |
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Item * | EquipNewItem (uint16 pos, uint32 item, ItemContext context, bool update) |
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Item * | EquipItem (uint16 pos, Item *pItem, bool update) |
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void | AutoUnequipOffhandIfNeed (bool force=false) |
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void | EquipChildItem (uint8 parentBag, uint8 parentSlot, Item *parentItem) |
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void | AutoUnequipChildItem (Item *parentItem) |
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bool | StoreNewItemInBestSlots (uint32 itemId, uint32 amount, ItemContext context) |
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void | AutoStoreLoot (uint8 bag, uint8 slot, uint32 loot_id, LootStore const &store, ItemContext context=ItemContext::NONE, bool broadcast=false, bool createdByPlayer=false) |
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void | AutoStoreLoot (uint32 loot_id, LootStore const &store, ItemContext context=ItemContext::NONE, bool broadcast=false, bool createdByPlayer=false) |
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void | StoreLootItem (ObjectGuid lootWorldObjectGuid, uint8 lootSlot, Loot *loot, AELootResult *aeResult=nullptr) |
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InventoryResult | CanTakeMoreSimilarItems (uint32 entry, uint32 count, Item *pItem, uint32 *no_space_count=nullptr, uint32 *offendingItemId=nullptr) const |
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InventoryResult | CanStoreItem (uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item *pItem=nullptr, bool swap=false, uint32 *no_space_count=nullptr) const |
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void | AddRefundReference (ObjectGuid it) |
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void | DeleteRefundReference (ObjectGuid it) |
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void | SendCurrencies () const |
| Send full data about all currencies to client. More...
|
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void | SendPvpRewards () const |
| Send conquest currency points and their cap week/arena. More...
|
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void | SetCreateCurrency (uint32 id, uint32 amount) |
| Initialize currency amount for custom initialization at create character. More...
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void | ModifyCurrency (uint32 id, int32 amount, CurrencyGainSource gainSource=CurrencyGainSource::Cheat, CurrencyDestroyReason destroyReason=CurrencyDestroyReason::Cheat) |
| Modify currency amount. More...
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void | AddCurrency (uint32 id, uint32 amount, CurrencyGainSource gainSource=CurrencyGainSource::Cheat) |
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void | RemoveCurrency (uint32 id, int32 amount, CurrencyDestroyReason destroyReason=CurrencyDestroyReason::Cheat) |
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void | IncreaseCurrencyCap (uint32 id, uint32 amount) |
| Increase currency cap. More...
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void | ResetCurrencyWeekCap () |
| Reset weekly quantity. More...
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uint32 | GetCurrencyQuantity (uint32 id) const |
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uint32 | GetCurrencyWeeklyQuantity (uint32 id) const |
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uint32 | GetCurrencyTrackedQuantity (uint32 id) const |
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uint32 | GetCurrencyIncreasedCapQuantity (uint32 id) const |
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uint32 | GetCurrencyMaxQuantity (CurrencyTypesEntry const *currency, bool onLoad=false, bool onUpdateVersion=false) const |
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uint32 | GetCurrencyWeeklyCap (uint32 id) const |
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uint32 | GetCurrencyWeeklyCap (CurrencyTypesEntry const *currency) const |
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bool | HasCurrency (uint32 id, uint32 amount) const |
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void | SetInvSlot (uint32 slot, ObjectGuid guid) |
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void | ApplyEquipCooldown (Item *pItem) |
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void | QuickEquipItem (uint16 pos, Item *pItem) |
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void | VisualizeItem (uint8 slot, Item *pItem) |
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void | SetVisibleItemSlot (uint8 slot, Item *pItem) |
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Item * | BankItem (ItemPosCountVec const &dest, Item *pItem, bool update) |
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void | RemoveItem (uint8 bag, uint8 slot, bool update) |
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void | MoveItemFromInventory (uint8 bag, uint8 slot, bool update) |
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void | MoveItemToInventory (ItemPosCountVec const &dest, Item *pItem, bool update, bool in_characterInventoryDB=false) |
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void | RemoveItemDependentAurasAndCasts (Item *pItem) |
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void | DestroyItem (uint8 bag, uint8 slot, bool update) |
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uint32 | DestroyItemCount (uint32 item, uint32 count, bool update, bool unequip_check=false) |
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void | DestroyItemCount (Item *item, uint32 &count, bool update) |
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void | DestroyConjuredItems (bool update) |
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void | DestroyZoneLimitedItem (bool update, uint32 new_zone) |
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void | SplitItem (uint16 src, uint16 dst, uint32 count) |
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void | SwapItem (uint16 src, uint16 dst) |
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void | AddItemToBuyBackSlot (Item *pItem) |
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void | SetBuybackPrice (uint32 slot, uint32 price) |
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void | SetBuybackTimestamp (uint32 slot, time_t timestamp) |
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Item * | GetItemFromBuyBackSlot (uint32 slot) |
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void | RemoveItemFromBuyBackSlot (uint32 slot, bool del) |
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void | SendEquipError (InventoryResult msg, Item const *item1=nullptr, Item const *item2=nullptr, uint32 itemId=0) const |
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void | SendBuyError (BuyResult msg, Creature *creature, uint32 item, uint32 param) const |
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void | SendSellError (SellResult msg, Creature *creature, ObjectGuid guid) const |
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void | AddWeaponProficiency (uint32 newflag) |
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void | AddArmorProficiency (uint32 newflag) |
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uint32 | GetWeaponProficiency () const |
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uint32 | GetArmorProficiency () const |
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bool | IsUseEquipedWeapon (bool mainhand) const |
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bool | IsTwoHandUsed () const |
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bool | IsUsingTwoHandedWeaponInOneHand () const |
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void | SendNewItem (Item *item, uint32 quantity, bool received, bool created, bool broadcast=false, uint32 dungeonEncounterId=0) |
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bool | BuyItemFromVendorSlot (ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot) |
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bool | BuyCurrencyFromVendorSlot (ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count) |
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bool | _StoreOrEquipNewItem (uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int64 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const *crItem, bool bStore) |
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float | GetReputationPriceDiscount (Creature const *creature) const |
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float | GetReputationPriceDiscount (FactionTemplateEntry const *factionTemplate) const |
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Player * | GetTrader () const |
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TradeData * | GetTradeData () const |
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void | TradeCancel (bool sendback) |
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CinematicMgr * | GetCinematicMgr () const |
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void | UpdateEnchantTime (uint32 time) |
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void | UpdateSoulboundTradeItems () |
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void | AddTradeableItem (Item *item) |
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void | RemoveTradeableItem (Item *item) |
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void | UpdateItemDuration (uint32 time, bool realtimeonly=false) |
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void | AddEnchantmentDurations (Item *item) |
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void | RemoveEnchantmentDurations (Item *item) |
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void | RemoveEnchantmentDurationsReferences (Item *item) |
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void | RemoveArenaEnchantments (EnchantmentSlot slot) |
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void | AddEnchantmentDuration (Item *item, EnchantmentSlot slot, uint32 duration) |
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void | ApplyEnchantment (Item *item, EnchantmentSlot slot, bool apply, bool apply_dur=true, bool ignore_condition=false) |
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void | ApplyEnchantment (Item *item, bool apply) |
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void | UpdateSkillEnchantments (uint16 skill_id, uint16 curr_value, uint16 new_value) |
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void | SendEnchantmentDurations () |
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void | AddItemDurations (Item *item) |
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void | RemoveItemDurations (Item *item) |
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void | SendItemDurations () |
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void | LoadCorpse (PreparedQueryResult result) |
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bool | AddItem (uint32 itemId, uint32 count) |
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void | PrepareGossipMenu (WorldObject *source, uint32 menuId, bool showQuests=false) |
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void | SendPreparedGossip (WorldObject *source) |
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void | OnGossipSelect (WorldObject *source, int32 gossipOptionId, uint32 menuId) |
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uint32 | GetGossipTextId (uint32 menuId, WorldObject *source) |
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uint32 | GetGossipTextId (WorldObject *source) |
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uint32 | GetGossipMenuForSource (WorldObject const *source) const |
|
int32 | GetQuestMinLevel (Quest const *quest) const |
|
int32 | GetQuestMinLevel (uint32 contentTuningId) const |
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int32 | GetQuestLevel (Quest const *quest) const |
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int32 | GetQuestLevel (uint32 contentTuningId) const |
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void | PrepareQuestMenu (ObjectGuid guid) |
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void | SendPreparedQuest (WorldObject *source) |
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bool | IsActiveQuest (uint32 quest_id) const |
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Quest const * | GetNextQuest (Object const *questGiver, Quest const *quest) const |
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bool | CanSeeStartQuest (Quest const *quest) const |
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bool | CanTakeQuest (Quest const *quest, bool msg) const |
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bool | CanAddQuest (Quest const *quest, bool msg) const |
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bool | CanCompleteQuest (uint32 quest_id, uint32 ignoredQuestObjectiveId=0) |
|
bool | CanCompleteRepeatableQuest (Quest const *quest) |
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bool | CanRewardQuest (Quest const *quest, bool msg) const |
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bool | CanRewardQuest (Quest const *quest, LootItemType rewardType, uint32 rewardId, bool msg) const |
|
void | AddQuestAndCheckCompletion (Quest const *quest, Object *questGiver) |
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void | AddQuest (Quest const *quest, Object *questGiver) |
|
void | AbandonQuest (uint32 quest_id) |
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void | CompleteQuest (uint32 quest_id) |
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void | IncompleteQuest (uint32 quest_id) |
|
uint32 | GetQuestMoneyReward (Quest const *quest) const |
|
uint32 | GetQuestXPReward (Quest const *quest) |
|
bool | CanSelectQuestPackageItem (QuestPackageItemEntry const *questPackageItem) const |
|
void | RewardQuestPackage (uint32 questPackageId, ItemContext context, uint32 onlyItemId=0) |
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void | RewardQuest (Quest const *quest, LootItemType rewardType, uint32 rewardId, Object *questGiver, bool announce=true) |
|
void | SetRewardedQuest (uint32 quest_id) |
|
void | FailQuest (uint32 quest_id) |
|
void | FailQuestsWithFlag (QuestFlags flag) |
|
bool | SatisfyQuestSkill (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestLevel (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestMinLevel (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestMaxLevel (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestLog (bool msg) const |
|
bool | SatisfyQuestDependentQuests (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestPreviousQuest (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestDependentPreviousQuests (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestBreadcrumbQuest (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestDependentBreadcrumbQuests (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestClass (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestRace (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestReputation (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestStatus (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestConditions (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestTimed (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestExclusiveGroup (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestDay (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestWeek (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestMonth (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestSeasonal (Quest const *qInfo, bool msg) const |
|
bool | SatisfyQuestExpansion (Quest const *qInfo, bool msg) const |
|
bool | GiveQuestSourceItem (Quest const *quest) |
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bool | TakeQuestSourceItem (uint32 questId, bool msg) |
|
bool | GetQuestRewardStatus (uint32 quest_id) const |
|
QuestStatus | GetQuestStatus (uint32 quest_id) const |
|
void | SetQuestStatus (uint32 questId, QuestStatus status, bool update=true) |
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void | RemoveActiveQuest (uint32 questId, bool update=true) |
|
void | RemoveRewardedQuest (uint32 questId, bool update=true) |
|
void | SendQuestUpdate (uint32 questId, bool updateInteractions=true, bool updateGameObjectQuestGiverStatus=false) |
|
QuestGiverStatus | GetQuestDialogStatus (Object const *questGiver) const |
|
void | SkipQuests (std::vector< uint32 > const &questIds) |
|
void | DespawnPersonalSummonsForQuest (uint32 questId) |
|
void | SetDailyQuestStatus (uint32 quest_id) |
|
bool | IsDailyQuestDone (uint32 quest_id) const |
|
void | SetWeeklyQuestStatus (uint32 quest_id) |
|
void | SetMonthlyQuestStatus (uint32 quest_id) |
|
void | SetSeasonalQuestStatus (uint32 quest_id) |
|
void | DailyReset () |
|
void | ResetWeeklyQuestStatus () |
|
void | ResetMonthlyQuestStatus () |
|
void | ResetSeasonalQuestStatus (uint16 event_id, time_t eventStartTime) |
|
uint16 | FindQuestSlot (uint32 quest_id) const |
|
uint32 | GetQuestSlotQuestId (uint16 slot) const |
|
uint32 | GetQuestSlotState (uint16 slot) const |
|
uint16 | GetQuestSlotCounter (uint16 slot, uint8 counter) const |
|
int64 | GetQuestSlotEndTime (uint16 slot) const |
|
bool | GetQuestSlotObjectiveFlag (uint16 slot, int8 objectiveIndex) const |
|
int32 | GetQuestSlotObjectiveData (uint16 slot, QuestObjective const &objective) const |
|
int32 | GetQuestObjectiveData (uint32 questId, uint32 objectiveId) const |
|
void | SetQuestSlot (uint16 slot, uint32 quest_id) |
|
void | SetQuestSlotCounter (uint16 slot, uint8 counter, uint16 count) |
|
void | SetQuestSlotState (uint16 slot, uint32 state) |
|
void | RemoveQuestSlotState (uint16 slot, uint32 state) |
|
void | SetQuestSlotEndTime (uint16 slot, time_t endTime) |
|
void | SetQuestSlotObjectiveFlag (uint16 slot, int8 objectiveIndex) |
|
void | RemoveQuestSlotObjectiveFlag (uint16 slot, int8 objectiveIndex) |
|
void | SetQuestCompletedBit (uint32 questBit, bool completed) |
|
uint16 | GetReqKillOrCastCurrentCount (uint32 quest_id, int32 entry) const |
|
void | AreaExploredOrEventHappens (uint32 questId) |
|
void | GroupEventHappens (uint32 questId, WorldObject const *pEventObject) |
|
void | ItemAddedQuestCheck (uint32 entry, uint32 count, Optional< bool > boundItemFlagRequirement={}, bool *hadBoundItemObjective=nullptr) |
|
void | ItemRemovedQuestCheck (uint32 entry, uint32 count) |
|
void | KilledMonster (CreatureTemplate const *cInfo, ObjectGuid guid) |
|
void | KilledMonsterCredit (uint32 entry, ObjectGuid guid=ObjectGuid::Empty) |
|
void | KilledPlayerCredit (ObjectGuid victimGuid) |
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void | KillCreditGO (uint32 entry, ObjectGuid guid=ObjectGuid::Empty) |
|
void | TalkedToCreature (uint32 entry, ObjectGuid guid) |
|
void | KillCreditCriteriaTreeObjective (QuestObjective const &questObjective) |
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void | MoneyChanged (uint64 value) |
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void | ReputationChanged (FactionEntry const *factionEntry, int32 change) |
|
void | CurrencyChanged (uint32 currencyId, int32 change) |
|
void | UpdateQuestObjectiveProgress (QuestObjectiveType objectiveType, int32 objectId, int64 addCount, ObjectGuid victimGuid=ObjectGuid::Empty, std::vector< QuestObjective const * > *updatedObjectives=nullptr, std::function< bool(QuestObjective const *)> const *objectiveFilter=nullptr) |
|
bool | HasQuestForItem (uint32 itemId) const |
|
QuestObjective const * | GetQuestObjectiveForItem (uint32 itemId, bool onlyIncomplete) const |
|
bool | HasQuestForGO (int32 goId) const |
|
void | UpdateVisibleObjectInteractions (bool allUnits, bool onlySpellClicks, bool gameObjectQuestGiverStatus, bool questObjectiveGameObjects) |
|
bool | CanShareQuest (uint32 questId) const |
|
int32 | GetQuestObjectiveData (QuestObjective const &objective) const |
|
void | SetQuestObjectiveData (QuestObjective const &objective, int32 data) |
|
bool | IsQuestObjectiveCompletable (uint16 slot, Quest const *quest, QuestObjective const &objective) const |
|
bool | IsQuestObjectiveComplete (uint16 slot, Quest const *quest, QuestObjective const &objective) const |
|
bool | IsQuestObjectiveComplete (uint32 questId, uint32 objectiveId) const |
|
bool | IsQuestObjectiveProgressBarComplete (uint16 slot, Quest const *quest) const |
|
void | SendQuestComplete (uint32 questId) const |
|
void | SendQuestReward (Quest const *quest, Creature const *questGiver, uint32 xp, bool hideChatMessage) const |
|
void | SendQuestFailed (uint32 questId, InventoryResult reason=EQUIP_ERR_OK) const |
|
void | SendQuestTimerFailed (uint32 questId) const |
|
void | SendCanTakeQuestResponse (QuestFailedReason reason, bool sendErrorMessage=true, std::string reasonText="") const |
|
void | SendQuestConfirmAccept (Quest const *quest, Player *receiver) const |
|
void | SendPushToPartyResponse (Player const *player, QuestPushReason reason, Quest const *quest=nullptr) const |
|
void | SendQuestUpdateAddCredit (Quest const *quest, ObjectGuid guid, QuestObjective const &obj, uint16 count) const |
|
void | SendQuestUpdateAddCreditSimple (QuestObjective const &obj) const |
|
void | SendQuestUpdateAddItem (ItemTemplate const *itemTemplate, QuestObjective const &obj, uint16 count) const |
|
void | SendQuestUpdateAddPlayer (Quest const *quest, uint16 newCount) const |
|
void | SendQuestGiverStatusMultiple () |
|
void | SendQuestGiverStatusMultiple (GuidUnorderedSet const &guids) |
|
void | SendDisplayToast (uint32 entry, DisplayToastType type, bool isBonusRoll, uint32 quantity, DisplayToastMethod method, uint32 questId=0, Item *item=nullptr) const |
|
uint32 | GetSharedQuestID () const |
|
ObjectGuid | GetPlayerSharingQuest () const |
|
void | SetQuestSharingInfo (ObjectGuid guid, uint32 id) |
|
void | ClearQuestSharingInfo () |
|
uint32 | GetInGameTime () const |
|
void | SetInGameTime (uint32 time) |
|
void | AddTimedQuest (uint32 questId) |
|
void | RemoveTimedQuest (uint32 questId) |
|
void | SaveCUFProfile (uint8 id, std::nullptr_t) |
|
void | SaveCUFProfile (uint8 id, std::unique_ptr< CUFProfile > profile) |
|
Empties a CUF profile at position 0-4
More...
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CUFProfile * | GetCUFProfile (uint8 id) const |
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Replaces a CUF profile at position 0-4
More...
|
|
uint8 | GetCUFProfilesCount () const |
|
Retrieves a CUF profile at position 0-4
More...
|
|
bool | HasPvPForcingQuest () const |
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bool | LoadFromDB (ObjectGuid guid, CharacterDatabaseQueryHolder const &holder) |
|
bool | IsLoading () const override |
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void | SaveToDB (bool create=false) |
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void | SaveToDB (LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create=false) |
|
void | SaveInventoryAndGoldToDB (CharacterDatabaseTransaction trans) |
|
void | SetBindPoint (ObjectGuid guid) const |
|
void | SendRespecWipeConfirm (ObjectGuid const &guid, uint32 cost, SpecResetType respecType) const |
|
void | RegenerateAll () |
|
void | Regenerate (Powers power) |
|
void | InterruptPowerRegen (Powers power) |
|
void | RegenerateHealth () |
|
void | setRegenTimerCount (uint32 time) |
|
void | setWeaponChangeTimer (uint32 time) |
|
uint64 | GetMoney () const |
|
bool | ModifyMoney (int64 amount, bool sendError=true) |
|
bool | HasEnoughMoney (uint64 amount) const |
|
bool | HasEnoughMoney (int64 amount) const |
|
void | SetMoney (uint64 value) |
|
RewardedQuestSet const & | getRewardedQuests () const |
|
QuestStatusMap & | getQuestStatusMap () |
|
size_t | GetRewardedQuestCount () const |
|
bool | IsQuestRewarded (uint32 quest_id) const |
|
Unit * | GetSelectedUnit () const |
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Player * | GetSelectedPlayer () const |
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void | SetTarget (ObjectGuid const &) override |
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void | SetSelection (ObjectGuid const &guid) |
| Used for serverside target changes, does not apply to players. More...
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void | SendMailResult (uint64 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError=0, ObjectGuid::LowType itemGuid=UI64LIT(0), uint32 itemCount=0) const |
|
void | SendNewMail () const |
|
void | UpdateNextMailTimeAndUnreads () |
|
void | AddNewMailDeliverTime (time_t deliver_time) |
|
void | RemoveMail (uint64 id) |
|
void | AddMail (Mail *mail) |
|
uint32 | GetMailSize () const |
|
Mail * | GetMail (uint64 id) |
|
PlayerMails const & | GetMails () const |
|
void | SendItemRetrievalMail (uint32 itemEntry, uint32 count, ItemContext context) |
|
Item * | GetMItem (ObjectGuid::LowType id) |
|
void | AddMItem (Item *it) |
|
bool | RemoveMItem (ObjectGuid::LowType id) |
|
void | SendOnCancelExpectedVehicleRideAura () const |
|
void | PetSpellInitialize () |
|
void | CharmSpellInitialize () |
|
void | PossessSpellInitialize () |
|
void | VehicleSpellInitialize () |
|
void | SendRemoveControlBar () const |
|
bool | HasSpell (uint32 spell) const override |
|
bool | HasActiveSpell (uint32 spell) const |
|
SpellInfo const * | GetCastSpellInfo (SpellInfo const *spellInfo, TriggerCastFlags &triggerFlag) const override |
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bool | IsSpellFitByClassAndRace (uint32 spell_id) const |
|
bool | HandlePassiveSpellLearn (SpellInfo const *spellInfo) |
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void | SendProficiency (ItemClass itemClass, uint32 itemSubclassMask) const |
|
void | SendKnownSpells () |
|
void | SendUnlearnSpells () |
|
bool | AddSpell (uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading=false, int32 fromSkill=0, bool favorite=false, Optional< int32 > traitDefinitionId={}) |
|
void | LearnSpell (uint32 spell_id, bool dependent, int32 fromSkill=0, bool suppressMessaging=false, Optional< int32 > traitDefinitionId={}) |
|
void | RemoveSpell (uint32 spell_id, bool disabled=false, bool learn_low_rank=true, bool suppressMessaging=false) |
|
void | ResetSpells (bool myClassOnly=false) |
|
void | LearnCustomSpells () |
|
void | LearnDefaultSkills () |
|
void | LearnDefaultSkill (SkillRaceClassInfoEntry const *rcInfo) |
|
void | LearnQuestRewardedSpells () |
|
void | LearnQuestRewardedSpells (Quest const *quest) |
|
void | AddTemporarySpell (uint32 spellId) |
|
void | RemoveTemporarySpell (uint32 spellId) |
|
void | SetOverrideSpellsId (int32 overrideSpellsId) |
|
void | AddOverrideSpell (uint32 overridenSpellId, uint32 newSpellId) |
|
void | RemoveOverrideSpell (uint32 overridenSpellId, uint32 newSpellId) |
|
void | LearnSpecializationSpells () |
|
void | RemoveSpecializationSpells () |
|
void | AddSpellCategoryCooldownMod (int32 spellCategoryId, int32 mod) |
|
void | RemoveSpellCategoryCooldownMod (int32 spellCategoryId, int32 mod) |
|
void | SetSpellFavorite (uint32 spellId, bool favorite) |
|
void | AddStoredAuraTeleportLocation (uint32 spellId) |
|
void | RemoveStoredAuraTeleportLocation (uint32 spellId) |
|
WorldLocation const * | GetStoredAuraTeleportLocation (uint32 spellId) const |
|
void | SetReputation (uint32 factionentry, int32 value) |
|
int32 | GetReputation (uint32 factionentry) const |
|
std::string | GetGuildName () const |
|
void | SetLootSpecId (uint32 id) |
|
uint32 | GetLootSpecId () const |
|
ZonePVPTypeOverride | GetOverrideZonePVPType () const |
|
void | SetOverrideZonePVPType (ZonePVPTypeOverride type) |
|
uint32 | GetTalentResetCost () const |
|
void | SetTalentResetCost (uint32 cost) |
|
time_t | GetTalentResetTime () const |
|
void | SetTalentResetTime (time_t time_) |
|
ChrSpecialization | GetPrimarySpecialization () const |
|
void | SetPrimarySpecialization (uint32 spec) |
|
uint8 | GetActiveTalentGroup () const |
|
void | SetActiveTalentGroup (uint8 group) |
|
uint32 | GetDefaultSpecId () const |
|
ChrSpecializationEntry const * | GetPrimarySpecializationEntry () const |
|
bool | ResetTalents (bool noCost=false) |
|
void | ResetPvpTalents () |
|
uint32 | GetNextResetTalentsCost () const |
|
void | InitTalentForLevel () |
|
void | SendTalentsInfoData () |
|
TalentLearnResult | LearnTalent (uint32 talentId, int32 *spellOnCooldown) |
|
bool | AddTalent (TalentEntry const *talent, uint8 spec, bool learning) |
|
bool | HasTalent (uint32 spell_id, uint8 spec) const |
|
void | RemoveTalent (TalentEntry const *talent) |
|
void | ResetTalentSpecialization () |
|
TalentLearnResult | LearnPvpTalent (uint32 talentID, uint8 slot, int32 *spellOnCooldown) |
|
bool | AddPvpTalent (PvpTalentEntry const *talent, uint8 activeTalentGroup, uint8 slot) |
|
void | RemovePvpTalent (PvpTalentEntry const *talent, uint8 activeTalentGroup) |
|
void | TogglePvpTalents (bool enable) |
|
bool | HasPvpTalent (uint32 talentID, uint8 activeTalentGroup) const |
|
void | EnablePvpRules (bool dueToCombat=false) |
|
void | DisablePvpRules () |
|
bool | HasPvpRulesEnabled () const |
|
bool | IsInAreaThatActivatesPvpTalents () const |
|
bool | IsAreaThatActivatesPvpTalents (uint32 areaID) const |
|
void | ActivateTalentGroup (ChrSpecializationEntry const *spec) |
|
PlayerTalentMap const * | GetTalentMap (uint8 spec) const |
|
PlayerTalentMap * | GetTalentMap (uint8 spec) |
|
PlayerPvpTalentMap const & | GetPvpTalentMap (uint8 spec) const |
|
PlayerPvpTalentMap & | GetPvpTalentMap (uint8 spec) |
|
std::vector< uint32 > const & | GetGlyphs (uint8 spec) const |
|
std::vector< uint32 > & | GetGlyphs (uint8 spec) |
|
ActionButtonList const & | GetActionButtons () const |
|
void | StartLoadingActionButtons (std::function< void()> &&callback=nullptr) |
|
void | LoadActions (PreparedQueryResult result) |
|
void | CreateTraitConfig (WorldPackets::Traits::TraitConfig &traitConfig) |
|
void | AddTraitConfig (WorldPackets::Traits::TraitConfig const &traitConfig) |
|
UF::TraitConfig const * | GetTraitConfig (int32 configId) const |
|
void | UpdateTraitConfig (WorldPackets::Traits::TraitConfig &&newConfig, int32 savedConfigId, bool withCastTime) |
|
void | ApplyTraitEntryChanges (int32 editedConfigId, WorldPackets::Traits::TraitConfig const &newConfig, bool applyTraits, bool consumeCurrencies) |
|
void | RenameTraitConfig (int32 editedConfigId, std::string &&newName) |
|
void | DeleteTraitConfig (int32 deletedConfigId) |
|
void | ApplyTraitConfig (int32 configId, bool apply) |
|
void | ApplyTraitEntry (int32 traitNodeEntryId, int32 rank, int32 grantedRanks, bool apply) |
|
void | SetActiveCombatTraitConfigID (int32 traitConfigId) |
|
void | SetTraitConfigUseStarterBuild (int32 traitConfigId, bool useStarterBuild) |
|
void | SetTraitConfigUseSharedActionBars (int32 traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig) |
|
uint32 | GetFreePrimaryProfessionPoints () const |
|
void | SetFreePrimaryProfessions (uint16 profs) |
|
void | InitPrimaryProfessions () |
|
PlayerSpellMap const & | GetSpellMap () const |
|
PlayerSpellMap & | GetSpellMap () |
|
void | AddSpellMod (SpellModifier *mod, bool apply) |
|
template<class T > |
void | GetSpellModValues (SpellInfo const *spellInfo, SpellModOp op, Spell *spell, T base, int32 *flat, float *pct) const |
|
template<class T > |
void | ApplySpellMod (SpellInfo const *spellInfo, SpellModOp op, T &basevalue, Spell *spell=nullptr) const |
|
void | SetSpellModTakingSpell (Spell *spell, bool apply) |
|
void | SendSpellModifiers () const |
|
void | RemoveArenaSpellCooldowns (bool removeActivePetCooldowns=false) |
|
uint32 | GetLastPotionId () const |
|
void | SetLastPotionId (uint32 item_id) |
|
void | UpdatePotionCooldown (Spell *spell=nullptr) |
|
void | SetResurrectRequestData (WorldObject const *caster, uint32 health, uint32 mana, uint32 appliedAura) |
|
void | ClearResurrectRequestData () |
|
bool | IsResurrectRequestedBy (ObjectGuid const &guid) const |
|
bool | IsResurrectRequested () const |
|
void | ResurrectUsingRequestData () |
|
void | ResurrectUsingRequestDataImpl () |
|
PlayerCreateMode | GetCreateMode () const |
|
uint8 | getCinematic () const |
|
void | setCinematic (uint8 cine) |
|
uint32 | GetMovie () const |
|
void | SetMovie (uint32 movie) |
|
ActionButton * | AddActionButton (uint8 button, uint64 action, uint8 type) |
|
void | RemoveActionButton (uint8 button) |
|
ActionButton const * | GetActionButton (uint8 button) |
|
void | SendInitialActionButtons () const |
|
void | SendActionButtons (uint32 state) const |
|
bool | IsActionButtonDataValid (uint8 button, uint64 action, uint8 type) const |
|
void | SetMultiActionBars (uint8 mask) |
|
void | InitPvP () |
|
void | UpdatePvPState (bool onlyFFA=false) |
|
void | SetPvP (bool state) override |
|
void | UpdatePvP (bool state, bool override=false) |
|
void | UpdateZone (uint32 newZone, uint32 newArea) |
|
void | UpdateArea (uint32 newArea) |
|
void | UpdateHostileAreaState (AreaTableEntry const *area) |
|
void | UpdateZoneDependentAuras (uint32 zone_id) |
|
void | UpdateAreaDependentAuras (uint32 area_id) |
|
void | UpdateAfkReport (time_t currTime) |
| checks the 15 afk reports per 5 minutes limit More...
|
|
void | UpdatePvPFlag (time_t currTime) |
|
void | SetContestedPvP (Player *attackedPlayer=nullptr) |
|
void | UpdateContestedPvP (uint32 currTime) |
|
void | SetContestedPvPTimer (uint32 newTime) |
|
void | ResetContestedPvP () |
|
void | UpdateDuelFlag (time_t currTime) |
|
void | CheckDuelDistance (time_t currTime) |
|
void | DuelComplete (DuelCompleteType type) |
|
void | SetDuelArbiter (ObjectGuid guid) |
|
void | SetDuelTeam (uint32 duelTeam) |
|
bool | IsGroupVisibleFor (Player const *p) const |
|
bool | IsInSameGroupWith (Player const *p) const |
|
bool | IsInSameRaidWith (Player const *p) const |
|
void | UninviteFromGroup () |
|
void | RemoveFromGroup (RemoveMethod method=GROUP_REMOVEMETHOD_DEFAULT) |
|
void | SendUpdateToOutOfRangeGroupMembers () |
|
void | SetInGuild (ObjectGuid::LowType guildId) |
|
void | SetGuildRank (uint8 rankId) |
|
uint8 | GetGuildRank () const |
|
void | SetGuildLevel (uint32 level) |
|
uint32 | GetGuildLevel () const |
|
void | SetGuildIdInvited (ObjectGuid::LowType GuildId) |
|
ObjectGuid::LowType | GetGuildId () const |
|
Guild * | GetGuild () |
|
Guild const * | GetGuild () const |
|
ObjectGuid::LowType | GetGuildIdInvited () const |
|
void | SetPersonalTabard (uint32 style, uint32 color, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor) |
|
void | SetInArenaTeam (uint32 ArenaTeamId, uint8 slot, uint8 type) |
|
void | SetArenaTeamInfoField (uint8 slot, ArenaTeamInfoType type, uint32 value) |
|
uint32 | GetArenaTeamId (uint8) const |
|
uint32 | GetArenaPersonalRating (uint8 slot) const |
|
void | SetArenaTeamIdInvited (uint32 ArenaTeamId) |
|
uint32 | GetArenaTeamIdInvited () const |
|
uint32 | GetRBGPersonalRating () const |
|
UF::PVPInfo const * | GetPvpInfoForBracket (int8 bracket) const |
|
Difficulty | GetDifficultyID (MapEntry const *mapEntry) const |
|
Difficulty | GetDungeonDifficultyID () const |
|
Difficulty | GetRaidDifficultyID () const |
|
Difficulty | GetLegacyRaidDifficultyID () const |
|
void | SetDungeonDifficultyID (Difficulty dungeon_difficulty) |
|
void | SetRaidDifficultyID (Difficulty raid_difficulty) |
|
void | SetLegacyRaidDifficultyID (Difficulty raid_difficulty) |
|
void | SendRaidGroupOnlyMessage (RaidGroupReason reason, int32 delay) const |
|
bool | UpdateSkillPro (uint16 skillId, int32 chance, uint32 step) |
|
bool | UpdateCraftSkill (SpellInfo const *spellInfo) |
|
bool | UpdateGatherSkill (uint32 skillId, uint32 skillValue, uint32 redLevel, uint32 multiplicator=1, WorldObject const *object=nullptr) |
|
bool | UpdateFishingSkill (int32 expansion) |
|
float | GetHealthBonusFromStamina () const |
|
Stats | GetPrimaryStat () const |
|
bool | UpdateStats (Stats stat) override |
|
bool | UpdateAllStats () override |
|
void | ApplySpellPenetrationBonus (int32 amount, bool apply) |
|
void | ApplyModTargetResistance (int32 mod, bool apply) |
|
void | ApplyModTargetPhysicalResistance (int32 mod, bool apply) |
|
void | UpdateResistances (uint32 school) override |
|
void | UpdateArmor () override |
|
void | UpdateMaxHealth () override |
|
void | UpdateMaxPower (Powers power) override |
|
uint32 | GetPowerIndex (Powers power) const override |
|
void | UpdateAttackPowerAndDamage (bool ranged=false) override |
|
void | ApplySpellPowerBonus (int32 amount, bool apply) |
|
void | UpdateSpellDamageAndHealingBonus () |
|
void | ApplyModDamageDonePos (SpellSchools school, int32 mod, bool apply) |
|
void | ApplyModDamageDoneNeg (SpellSchools school, int32 mod, bool apply) |
|
void | ApplyModDamageDonePercent (SpellSchools school, float pct, bool apply) |
|
void | SetModDamageDonePercent (uint8 school, float pct) |
|
void | ApplyRatingMod (CombatRating cr, int32 value, bool apply) |
|
void | UpdateRating (CombatRating cr) |
|
void | UpdateAllRatings () |
|
void | UpdateMastery () |
|
void | UpdateVersatilityDamageDone () |
|
void | UpdateHealingDonePercentMod () |
|
bool | CanUseMastery () const |
|
void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage) const override |
|
void | RecalculateRating (CombatRating cr) |
|
void | GetDodgeFromAgility (float &diminishing, float &nondiminishing) const |
|
float | GetRatingMultiplier (CombatRating cr) const |
|
float | GetRatingBonusValue (CombatRating cr) const |
|
float | ApplyRatingDiminishing (CombatRating cr, float bonusValue) const |
|
uint32 | GetBaseSpellPowerBonus () const |
| Returns base spellpower bonus from spellpower stat on items, without spellpower from intellect stat. More...
|
|
int32 | GetSpellPenetrationItemMod () const |
|
bool | CanApplyResilience () const override |
|
float | GetExpertiseDodgeOrParryReduction (WeaponAttackType attType) const |
|
void | UpdateBlockPercentage () |
|
void | UpdateCritPercentage (WeaponAttackType attType) |
|
void | UpdateAllCritPercentages () |
|
void | UpdateParryPercentage () |
|
void | UpdateDodgePercentage () |
|
void | UpdateMeleeHitChances () |
|
void | UpdateRangedHitChances () |
|
void | UpdateSpellHitChances () |
|
void | UpdateSpellCritChance () |
|
void | UpdateCorruption () |
|
void | UpdateArmorPenetration (int32 amount) |
|
void | UpdateExpertise (WeaponAttackType attType) |
|
void | ApplyManaRegenBonus (int32 amount, bool apply) |
|
void | ApplyHealthRegenBonus (int32 amount, bool apply) |
|
void | UpdateManaRegen () |
|
void | UpdateAllRunesRegen () |
|
void | SetPetSpellPower (uint32 spellPower) |
|
ObjectGuid const & | GetLootGUID () const |
|
void | SetLootGUID (ObjectGuid const &guid) |
|
Loot * | GetLootByWorldObjectGUID (ObjectGuid const &lootWorldObjectGuid) const |
|
std::unordered_map< ObjectGuid, Loot * > const & | GetAELootView () const |
|
LootRoll * | GetLootRoll (ObjectGuid const &lootObjectGuid, uint8 lootListId) |
|
void | AddLootRoll (LootRoll *roll) |
|
void | RemoveLootRoll (LootRoll *roll) |
|
void | RemovedInsignia (Player *looterPlr) |
|
WorldSession * | GetSession () const |
|
void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const override |
|
void | BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const override |
|
void | BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::UnitData::Mask const &requestedUnitMask, UF::PlayerData::Mask const &requestedPlayerMask, UF::ActivePlayerData::Mask const &requestedActivePlayerMask, Player const *target) const |
|
void | DestroyForPlayer (Player *target) const override |
|
void | SendAttackSwingCancelAttack () const |
|
void | SetAttackSwingError (Optional< AttackSwingErr > err) |
|
void | SendAutoRepeatCancel (Unit *target) |
|
void | SendExplorationExperience (uint32 Area, uint32 Experience) const |
|
void | SendDungeonDifficulty (int32 forcedDifficulty=-1) const |
|
void | SendRaidDifficulty (bool legacy, int32 forcedDifficulty=-1) const |
|
void | ResetInstances (InstanceResetMethod method) |
| Reset all solo instances and optionally send a message on success for each. More...
|
|
void | SendResetInstanceSuccess (uint32 MapId) const |
|
void | SendResetInstanceFailed (ResetFailedReason reason, uint32 mapID) const |
|
void | SendResetFailedNotify (uint32 mapid) const |
|
bool | IsLockedToDungeonEncounter (uint32 dungeonEncounterId) const |
|
bool | IsLockedToDungeonEncounter (uint32 dungeonEncounterId, Difficulty difficulty) const |
|
bool | UpdatePosition (float x, float y, float z, float orientation, bool teleport=false) override |
|
bool | UpdatePosition (Position const &pos, bool teleport=false) override |
|
void | ProcessTerrainStatusUpdate (ZLiquidStatus oldLiquidStatus, Optional< LiquidData > const &newLiquidData) override |
|
void | AtEnterCombat () override |
|
void | AtExitCombat () override |
|
void | SendMessageToSet (WorldPacket const *data, bool self) const override |
|
void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const override |
|
void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self, bool own_team_only, bool required3dDist=false) const |
|
void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const override |
|
void | SendChatMessageToSetInRange (ChatMsg chatMsg, Language lanugageId, std::string &&text, float range) |
|
Corpse * | GetCorpse () const |
|
void | SpawnCorpseBones (bool triggerSave=true) |
|
Corpse * | CreateCorpse () |
|
void | KillPlayer () |
|
bool | HasCorpse () const |
|
WorldLocation | GetCorpseLocation () const |
|
void | InitializeSelfResurrectionSpells () |
|
void | ResurrectPlayer (float restore_percent, bool applySickness=false) |
|
void | BuildPlayerRepop () |
|
void | RepopAtGraveyard () |
|
void | DurabilityLossAll (double percent, bool inventory) |
|
void | DurabilityLoss (Item *item, double percent) |
|
void | DurabilityPointsLossAll (int32 points, bool inventory) |
|
void | DurabilityPointsLoss (Item *item, int32 points) |
|
void | DurabilityPointLossForEquipSlot (EquipmentSlots slot) |
|
void | DurabilityRepairAll (bool takeCost, float discountMod, bool guildBank) |
|
void | DurabilityRepair (uint16 pos, bool takeCost, float discountMod) |
|
void | UpdateMirrorTimers () |
|
void | StopMirrorTimers () |
|
bool | IsMirrorTimerActive (MirrorTimerType type) const |
|
bool | CanJoinConstantChannelInZone (ChatChannelsEntry const *channel, AreaTableEntry const *zone) const |
|
void | JoinedChannel (Channel *c) |
|
void | LeftChannel (Channel *c) |
|
void | CleanupChannels () |
|
void | UpdateLocalChannels (uint32 newZone) |
|
void | LeaveLFGChannel () |
|
JoinedChannelsList const & | GetJoinedChannels () const |
|
void | InitializeSkillFields () |
|
void | SetSkill (uint32 id, uint16 step, uint16 newVal, uint16 maxVal) |
|
uint16 | GetMaxSkillValue (uint32 skill) const |
|
uint16 | GetPureMaxSkillValue (uint32 skill) const |
|
uint16 | GetSkillValue (uint32 skill) const |
|
uint16 | GetBaseSkillValue (uint32 skill) const |
|
uint16 | GetPureSkillValue (uint32 skill) const |
|
int16 | GetSkillPermBonusValue (uint32 skill) const |
|
int16 | GetSkillTempBonusValue (uint32 skill) const |
|
uint16 | GetSkillStep (uint32 skill) const |
|
uint32 | GetProfessionSkillForExp (uint32 skill, int32 expansion) const |
|
bool | HasSkill (uint32 skill) const |
|
void | LearnSkillRewardedSpells (uint32 skillId, uint32 skillValue, Races race) |
|
int32 | GetProfessionSlotFor (uint32 skillId) const |
|
int32 | FindEmptyProfessionSlotFor (uint32 skillId) const |
|
void | SetSkillLineId (uint32 pos, uint16 skillLineId) |
|
void | SetSkillStep (uint32 pos, uint16 step) |
|
void | SetSkillRank (uint32 pos, uint16 rank) |
|
void | SetSkillStartingRank (uint32 pos, uint16 starting) |
|
void | SetSkillMaxRank (uint32 pos, uint16 max) |
|
void | SetSkillTempBonus (uint32 pos, uint16 bonus) |
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void | SetSkillPermBonus (uint32 pos, uint16 bonus) |
|
WorldLocation & | GetTeleportDest () |
|
Optional< uint32 > | GetTeleportDestInstanceId () const |
|
uint32 | GetTeleportOptions () const |
|
bool | IsBeingTeleported () const |
|
bool | IsBeingTeleportedNear () const |
|
bool | IsBeingTeleportedFar () const |
|
bool | IsBeingTeleportedSeamlessly () const |
|
void | SetSemaphoreTeleportNear (bool semphsetting) |
|
void | SetSemaphoreTeleportFar (bool semphsetting) |
|
void | ProcessDelayedOperations () |
|
void | CheckAreaExploreAndOutdoor (void) |
|
void | AddExploredZones (uint32 pos, uint64 mask) |
|
void | RemoveExploredZones (uint32 pos, uint64 mask) |
|
bool | HasExploredZone (uint32 areaId) const |
|
Team | GetTeam () const |
|
TeamId | GetTeamId () const |
|
void | SetFactionForRace (uint8 race) |
|
Team | GetEffectiveTeam () const |
|
TeamId | GetEffectiveTeamId () const |
|
void | InitDisplayIds () |
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bool | IsAtGroupRewardDistance (WorldObject const *pRewardSource) const |
|
bool | IsAtRecruitAFriendDistance (WorldObject const *pOther) const |
|
void | RewardPlayerAndGroupAtEvent (uint32 creature_id, WorldObject *pRewardSource) |
|
bool | isHonorOrXPTarget (Unit const *victim) const |
|
bool | GetsRecruitAFriendBonus (bool forXP) |
|
ReputationMgr & | GetReputationMgr () |
|
ReputationMgr const & | GetReputationMgr () const |
|
ReputationRank | GetReputationRank (uint32 faction_id) const |
|
void | RewardReputation (Unit *victim, float rate) |
|
void | RewardReputation (Quest const *quest) |
|
int32 | CalculateReputationGain (ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus=false) |
|
void | UpdateSkillsForLevel () |
|
void | ModifySkillBonus (uint32 skillid, int32 val, bool talent) |
|
void | UpdateHonorFields () |
|
bool | RewardHonor (Unit *victim, uint32 groupsize, int32 honor=-1, bool pvptoken=false) |
|
void | ResetHonorStats () |
|
uint32 | GetMaxPersonalArenaRatingRequirement (uint32 minarenaslot) const |
|
void | SaveHealthBeforeDuel () |
|
void | SaveManaBeforeDuel () |
|
void | RestoreHealthAfterDuel () |
|
void | RestoreManaAfterDuel () |
|
uint32 | GetHonorLevel () const |
|
void | AddHonorXP (uint32 xp) |
|
void | SetHonorLevel (uint8 honorLevel) |
|
bool | IsMaxHonorLevel () const |
|
void | UpdateHonorNextLevel () |
|
void | RewardPlayerWithRewardPack (uint32 rewardPackID) |
|
void | RewardPlayerWithRewardPack (RewardPackEntry const *rewardPackEntry) |
|
void | SetDrunkValue (uint8 newDrunkValue, uint32 itemId=0) |
|
uint8 | GetDrunkValue () const |
|
uint32 | GetDeathTimer () const |
|
uint32 | GetCorpseReclaimDelay (bool pvp) const |
|
void | UpdateCorpseReclaimDelay () |
|
int32 | CalculateCorpseReclaimDelay (bool load=false) const |
|
void | SendCorpseReclaimDelay (uint32 delay) const |
|
float | GetBlockPercent (uint8 attackerLevel) const override |
|
bool | CanParry () const |
|
void | SetCanParry (bool value) |
|
bool | CanBlock () const |
|
void | SetCanBlock (bool value) |
|
bool | CanTitanGrip () const |
|
void | SetCanTitanGrip (bool value, uint32 penaltySpellId=0) |
|
void | CheckTitanGripPenalty () |
|
bool | CanTameExoticPets () const |
|
void | SetRegularAttackTime () |
|
void | HandleBaseModFlatValue (BaseModGroup modGroup, float amount, bool apply) |
|
void | ApplyBaseModPctValue (BaseModGroup modGroup, float pct) |
|
void | SetBaseModFlatValue (BaseModGroup modGroup, float val) |
|
void | SetBaseModPctValue (BaseModGroup modGroup, float val) |
|
void | UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1) override |
|
void | UpdateBaseModGroup (BaseModGroup modGroup) |
|
float | GetBaseModValue (BaseModGroup modGroup, BaseModType modType) const |
|
float | GetTotalBaseModValue (BaseModGroup modGroup) const |
|
void | _ApplyAllStatBonuses () |
|
void | _RemoveAllStatBonuses () |
|
void | ResetAllPowers () |
|
SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK) const override |
|
void | CastAllObtainSpells () |
|
void | ApplyItemObtainSpells (Item *item, bool apply) |
|
void | UpdateWeaponDependentCritAuras (WeaponAttackType attackType) |
|
void | UpdateAllWeaponDependentCritAuras () |
|
void | UpdateWeaponDependentAuras (WeaponAttackType attackType) |
|
void | ApplyItemDependentAuras (Item *item, bool apply) |
|
bool | CheckAttackFitToAuraRequirement (WeaponAttackType attackType, AuraEffect const *aurEff) const override |
|
void | _ApplyItemMods (Item *item, uint8 slot, bool apply, bool updateItemAuras=true) |
|
void | _RemoveAllItemMods () |
|
void | _ApplyAllItemMods () |
|
void | _ApplyAllLevelScaleItemMods (bool apply) |
|
void | ApplyAllAzeriteItemMods (bool apply) |
|
void | ApplyAllAzeriteEmpoweredItemMods (bool apply) |
|
void | _ApplyItemBonuses (Item *item, uint8 slot, bool apply) |
|
void | _ApplyWeaponDamage (uint8 slot, Item *item, bool apply) |
|
bool | EnchantmentFitsRequirements (uint32 enchantmentcondition, int8 slot) const |
|
void | ToggleMetaGemsActive (uint8 exceptslot, bool apply) |
|
void | CorrectMetaGemEnchants (uint8 slot, bool apply) |
|
void | InitDataForForm (bool reapplyMods=false) |
|
void | ApplyItemEquipSpell (Item *item, bool apply, bool formChange=false) |
|
void | ApplyEquipSpell (SpellInfo const *spellInfo, Item *item, bool apply, bool formChange=false) |
|
void | UpdateEquipSpellsAtFormChange () |
|
void | UpdateItemSetAuras (bool formChange=false) |
|
void | ApplyArtifactPowers (Item *item, bool apply) |
|
void | ApplyArtifactPowerRank (Item *artifact, ArtifactPowerRankEntry const *artifactPowerRank, bool apply) |
|
void | ApplyAzeritePowers (Item *item, bool apply) |
|
void | ApplyAzeriteItemMilestonePower (AzeriteItem *item, AzeriteItemMilestonePowerEntry const *azeriteItemMilestonePower, bool apply) |
|
void | ApplyAzeriteEssence (AzeriteItem *item, uint32 azeriteEssenceId, uint32 rank, bool major, bool apply) |
|
void | ApplyAzeriteEssencePower (AzeriteItem *item, AzeriteEssencePowerEntry const *azeriteEssencePower, bool major, bool apply) |
|
void | ApplyAzeritePower (AzeriteEmpoweredItem *item, AzeritePowerEntry const *azeritePower, bool apply) |
|
void | CastItemCombatSpell (DamageInfo const &damageInfo) |
|
void | CastItemCombatSpell (DamageInfo const &damageInfo, Item *item, ItemTemplate const *proto) |
|
void | CastItemUseSpell (Item *item, SpellCastTargets const &targets, ObjectGuid castCount, int32 *misc) |
|
void | ApplyItemLootedSpell (Item *item, bool apply) |
|
void | ApplyItemLootedSpell (ItemTemplate const *itemTemplate) |
|
void | SendEquipmentSetList () |
|
void | SetEquipmentSet (EquipmentSetInfo::EquipmentSetData const &newEqSet) |
|
void | DeleteEquipmentSet (uint64 id) |
|
void | SendInitWorldStates (uint32 zoneId, uint32 areaId) |
|
void | SendUpdateWorldState (uint32 variable, uint32 value, bool hidden=false) const |
|
void | SendDirectMessage (WorldPacket const *data) const |
|
void | SendAurasForTarget (Unit *target) const |
|
void | SendLoot (Loot &loot, bool aeLooting=false) |
|
void | SendLootError (ObjectGuid const &lootObj, ObjectGuid const &owner, LootError error) const |
|
void | SendLootRelease (ObjectGuid guid) const |
|
void | SendLootReleaseAll () const |
|
void | SendNotifyLootItemRemoved (ObjectGuid lootObj, ObjectGuid owner, uint8 lootListId) const |
|
void | SendNotifyLootMoneyRemoved (ObjectGuid lootObj) const |
|
bool | InBattleground () const |
|
bool | InArena () const |
|
uint32 | GetBattlegroundId () const |
|
BattlegroundTypeId | GetBattlegroundTypeId () const |
|
Battleground * | GetBattleground () const |
|
uint32 | GetBattlegroundQueueJoinTime (BattlegroundQueueTypeId bgQueueTypeId) const |
|
bool | InBattlegroundQueue (bool ignoreArena=false) const |
|
bool | IsDeserter () const |
|
BattlegroundQueueTypeId | GetBattlegroundQueueTypeId (uint32 index) const |
|
uint32 | GetBattlegroundQueueIndex (BattlegroundQueueTypeId bgQueueTypeId) const |
|
bool | IsInvitedForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const |
|
bool | InBattlegroundQueueForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const |
|
void | SetBattlegroundId (uint32 val, BattlegroundTypeId bgTypeId, BattlegroundQueueTypeId queueId) |
|
uint32 | AddBattlegroundQueueId (BattlegroundQueueTypeId val) |
|
bool | HasFreeBattlegroundQueueId () const |
|
void | RemoveBattlegroundQueueId (BattlegroundQueueTypeId val) |
|
void | SetInviteForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId) |
|
bool | IsInvitedForBattlegroundInstance (uint32 instanceId) const |
|
void | SetMercenaryForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId, bool mercenary) |
|
bool | IsMercenaryForBattlegroundQueueType (BattlegroundQueueTypeId bgQueueTypeId) const |
|
WorldLocation const & | GetBattlegroundEntryPoint () const |
|
void | SetBattlegroundEntryPoint () |
|
void | SetBGTeam (Team team) |
|
Team | GetBGTeam () const |
|
void | LeaveBattleground (bool teleportToEntryPoint=true) |
|
bool | CanJoinToBattleground (BattlegroundTemplate const *bg) const |
|
bool | CanReportAfkDueToLimit () |
|
void | ReportedAfkBy (Player *reporter) |
| This player has been blamed to be inactive in a battleground. More...
|
|
void | ClearAfkReports () |
|
bool | GetBGAccessByLevel (BattlegroundTypeId bgTypeId) const |
|
bool | CanUseBattlegroundObject (GameObject *gameobject) const |
|
bool | isTotalImmune () const |
|
bool | CanCaptureTowerPoint () const |
|
bool | GetRandomWinner () const |
|
void | SetRandomWinner (bool isWinner) |
|
OutdoorPvP * | GetOutdoorPvP () const |
|
bool | IsOutdoorPvPActive () const |
|
bool | IsImmuneToEnvironmentalDamage () const |
|
uint32 | EnvironmentalDamage (EnviromentalDamage type, uint32 damage) |
|
void | UpdateSpeakTime (ChatFloodThrottle::Index index) |
|
void | UpdateFallInformationIfNeed (MovementInfo const &minfo, uint16 opcode) |
|
void | SetFallInformation (uint32 time, float z) |
|
void | HandleFall (MovementInfo const &movementInfo) |
|
void | SetClientControl (Unit *target, bool allowMove) |
|
void | SetSeer (WorldObject *target) |
|
void | SetViewpoint (WorldObject *target, bool apply) |
|
WorldObject * | GetViewpoint () const |
|
void | StopCastingCharm () |
|
void | StopCastingBindSight () const |
|
uint32 | GetSaveTimer () const |
|
void | SetSaveTimer (uint32 timer) |
|
void | SaveRecallPosition () |
|
void | Recall () |
|
void | SetHomebind (WorldLocation const &loc, uint32 areaId) |
|
void | SendBindPointUpdate () const |
|
void | SendPlayerBound (ObjectGuid const &binderGuid, uint32 areaId) const |
|
uint8 | GetStartLevel (uint8 race, uint8 playerClass, Optional< int32 > characterTemplateId) const |
|
bool | HaveAtClient (Object const *u) const |
|
bool | IsNeverVisibleFor (WorldObject const *seer, bool allowServersideObjects=false) const override |
|
bool | IsVisibleGloballyFor (Player const *player) const |
|
void | SendInitialVisiblePackets (WorldObject *target) const |
|
void | OnPhaseChange () override |
|
void | UpdateObjectVisibility (bool forced=true) override |
|
void | UpdateVisibilityForPlayer () |
|
void | UpdateVisibilityOf (WorldObject *target) |
|
void | UpdateVisibilityOf (Trinity::IteratorPair< WorldObject ** > targets) |
|
void | UpdateTriggerVisibility () |
|
template<class T > |
void | UpdateVisibilityOf (T *target, UpdateData &data, std::set< WorldObject * > &visibleNow) |
|
bool | HasAtLoginFlag (AtLoginFlags f) const |
|
void | SetAtLoginFlag (AtLoginFlags f) |
|
void | RemoveAtLoginFlag (AtLoginFlags flags, bool persist=false) |
|
bool | isUsingLfg () const |
|
bool | inRandomLfgDungeon () const |
|
uint32 | GetTemporaryUnsummonedPetNumber () const |
|
void | SetTemporaryUnsummonedPetNumber (uint32 petnumber) |
|
Optional< ReactStates > | GetTemporaryPetReactState () const |
|
void | DisablePetControlsOnMount (ReactStates reactState, CommandStates commandState) |
|
void | EnablePetControlsOnDismount () |
|
void | UnsummonPetTemporaryIfAny () |
|
void | ResummonPetTemporaryUnSummonedIfAny () |
|
void | UnsummonBattlePetTemporaryIfAny (bool onFlyingMount=false) |
|
void | ResummonBattlePetTemporaryUnSummonedIfAny () |
|
bool | IsPetNeedBeTemporaryUnsummoned () const |
|
void | SendCinematicStart (uint32 CinematicSequenceId) const |
|
void | SendMovieStart (uint32 movieId) |
|
uint32 | DoRandomRoll (uint32 minimum, uint32 maximum) |
|
uint8 | GetItemLimitCategoryQuantity (ItemLimitCategoryEntry const *limitEntry) const |
|
void | UpdateItemLevelAreaBasedScaling () |
|
void | ActivatePvpItemLevels (bool activate) |
|
bool | IsUsingPvpItemLevels () const |
|
void | UpdateHomebindTime (uint32 time) |
|
uint32 | GetRecentInstanceId (uint32 mapId) const |
|
void | SetRecentInstance (uint32 mapId, uint32 instanceId) |
|
void | ConfirmPendingBind () |
|
void | SetPendingBind (uint32 instanceId, uint32 bindTimer) |
|
bool | HasPendingBind () const |
|
void | SendRaidInfo () |
|
bool | Satisfy (AccessRequirement const *ar, uint32 target_map, TransferAbortParams *params=nullptr, bool report=false) |
|
bool | CheckInstanceValidity (bool) |
|
bool | CheckInstanceCount (uint32 instanceId) const |
|
void | AddInstanceEnterTime (uint32 instanceId, time_t enterTime) |
|
WorldSafeLocsEntry const * | GetInstanceEntrance (uint32 targetMapId) |
|
uint32 | GetLastPetNumber () const |
|
void | SetLastPetNumber (uint32 petnumber) |
|
bool | IsInGroup (ObjectGuid groupGuid) const |
|
Group * | GetGroupInvite () const |
|
void | SetGroupInvite (Group *group) |
|
Group * | GetGroup (Optional< uint8 > partyIndex) |
|
Group const * | GetGroup (Optional< uint8 > partyIndex) const |
|
Group * | GetGroup () |
|
Group const * | GetGroup () const |
|
GroupReference & | GetGroupRef () |
|
void | SetGroup (Group *group, int8 subgroup=-1) |
|
uint8 | GetSubGroup () const |
|
uint32 | GetGroupUpdateFlag () const |
|
void | SetGroupUpdateFlag (uint32 flag) |
|
void | RemoveGroupUpdateFlag (uint32 flag) |
|
void | SetPartyType (GroupCategory category, uint8 type) |
|
void | ResetGroupUpdateSequenceIfNeeded (Group const *group) |
|
int32 | NextGroupUpdateSequenceNumber (GroupCategory category) |
|
Player * | GetNextRandomRaidMember (float radius) |
|
PartyResult | CanUninviteFromGroup (ObjectGuid guidMember, Optional< uint8 > partyIndex) const |
|
void | SetBattlegroundOrBattlefieldRaid (Group *group, int8 subgroup=-1) |
|
void | RemoveFromBattlegroundOrBattlefieldRaid () |
|
Group * | GetOriginalGroup () const |
|
GroupReference & | GetOriginalGroupRef () |
|
uint8 | GetOriginalSubGroup () const |
|
void | SetOriginalGroup (Group *group, int8 subgroup=-1) |
|
void | SetPassOnGroupLoot (bool bPassOnGroupLoot) |
|
bool | GetPassOnGroupLoot () const |
|
MapReference & | GetMapRef () |
|
void | SetMap (Map *map) override |
|
void | ResetMap () override |
|
bool | isAllowedToLoot (Creature const *creature) const |
|
UF::DeclinedNames const * | GetDeclinedNames () const |
|
uint8 | GetRunesState () const |
|
uint32 | GetRuneCooldown (uint8 index) const |
|
uint32 | GetRuneBaseCooldown () const |
|
void | SetRuneCooldown (uint8 index, uint32 cooldown) |
|
void | ResyncRunes () const |
|
void | InitRunes () |
|
void | SendRespondInspectAchievements (Player *player) const |
|
uint32 | GetAchievementPoints () const |
|
std::vector< uint32 > | GetCompletedAchievementIds () const |
|
bool | HasAchieved (uint32 achievementId) const |
|
void | ResetAchievements () |
|
void | FailCriteria (CriteriaFailEvent condition, int32 failAsset) |
|
void | UpdateCriteria (CriteriaType type, uint64 miscValue1=0, uint64 miscValue2=0, uint64 miscValue3=0, WorldObject *ref=nullptr) |
|
void | StartCriteria (CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost=Milliseconds::zero()) |
|
void | CompletedAchievement (AchievementEntry const *entry) |
|
bool | ModifierTreeSatisfied (uint32 modifierTreeId) const |
|
bool | HasTitle (uint32 bitIndex) const |
|
bool | HasTitle (CharTitlesEntry const *title) const |
|
void | SetTitle (CharTitlesEntry const *title, bool lost=false) |
|
void | SetChosenTitle (int32 title) |
|
void | SetKnownTitles (uint32 index, uint64 mask) |
|
bool | CanSeeGossipOn (Creature const *creature) const |
|
bool | CanSeeSpellClickOn (Creature const *creature) const |
|
uint32 | GetChampioningFaction () const |
|
void | SetChampioningFaction (uint32 faction) |
|
float | GetAverageItemLevel () const |
|
void | ClearWhisperWhiteList () |
|
void | AddWhisperWhiteList (ObjectGuid guid) |
|
bool | IsInWhisperWhiteList (ObjectGuid guid) |
|
void | RemoveFromWhisperWhiteList (ObjectGuid guid) |
|
void | ValidateMovementInfo (MovementInfo *mi) |
|
void | SendMovementSetCollisionHeight (float height, WorldPackets::Movement::UpdateCollisionHeightReason reason) |
|
bool | CanFly () const override |
|
bool | CanEnterWater () const override |
|
std::string | GetMapAreaAndZoneString () const |
|
std::string | GetCoordsMapAreaAndZoneString () const |
|
bool | IsVoidStorageUnlocked () const |
|
void | UnlockVoidStorage () |
|
void | LockVoidStorage () |
|
uint8 | GetNextVoidStorageFreeSlot () const |
|
uint8 | GetNumOfVoidStorageFreeSlots () const |
|
uint8 | AddVoidStorageItem (VoidStorageItem &&item) |
|
void | DeleteVoidStorageItem (uint8 slot) |
|
bool | SwapVoidStorageItem (uint8 oldSlot, uint8 newSlot) |
|
VoidStorageItem * | GetVoidStorageItem (uint8 slot) const |
|
VoidStorageItem * | GetVoidStorageItem (uint64 id, uint8 &slot) const |
|
bool | IsReagentBankUnlocked () const |
|
void | UnlockReagentBank () |
|
void | CreateGarrison (uint32 garrSiteId) |
|
void | DeleteGarrison () |
|
Garrison * | GetGarrison () const |
|
bool | IsAdvancedCombatLoggingEnabled () const |
|
void | SetAdvancedCombatLogging (bool enabled) |
|
SceneMgr & | GetSceneMgr () |
|
SceneMgr const & | GetSceneMgr () const |
|
RestMgr & | GetRestMgr () const |
|
void | SetRestState (RestTypes type, PlayerRestState state) |
|
void | SetRestThreshold (RestTypes type, uint32 threshold) |
|
void | SendPlayerChoice (ObjectGuid sender, int32 choiceId) |
|
bool | MeetPlayerCondition (uint32 conditionId) const |
|
bool | HasPlayerFlag (PlayerFlags flags) const |
|
void | SetPlayerFlag (PlayerFlags flags) |
|
void | RemovePlayerFlag (PlayerFlags flags) |
|
void | ReplaceAllPlayerFlags (PlayerFlags flags) |
|
bool | HasPlayerFlagEx (PlayerFlagsEx flags) const |
|
void | SetPlayerFlagEx (PlayerFlagsEx flags) |
|
void | RemovePlayerFlagEx (PlayerFlagsEx flags) |
|
void | ReplaceAllPlayerFlagsEx (PlayerFlagsEx flags) |
|
void | SetAverageItemLevelTotal (float newItemLevel) |
|
void | SetAverageItemLevelEquipped (float newItemLevel) |
|
uint32 | GetCustomizationChoice (uint32 chrCustomizationOptionId) const |
|
template<typename Iter > |
void | SetCustomizations (Trinity::IteratorPair< Iter > customizations, bool markChanged=true) |
|
void | SetPvpTitle (uint8 pvpTitle) |
|
void | SetArenaFaction (uint8 arenaFaction) |
|
void | ApplyModFakeInebriation (int32 mod, bool apply) |
|
void | SetVirtualPlayerRealm (uint32 virtualRealmAddress) |
|
void | SetCurrentBattlePetBreedQuality (uint8 battlePetBreedQuality) |
|
void | AddHeirloom (int32 itemId, uint32 flags) |
|
void | SetHeirloom (uint32 slot, int32 itemId) |
|
void | SetHeirloomFlags (uint32 slot, uint32 flags) |
|
void | AddToy (int32 itemId, uint32 flags) |
|
void | AddTransmogBlock (uint32 blockValue) |
|
void | AddTransmogFlag (uint32 slot, uint32 flag) |
|
void | AddConditionalTransmog (uint32 itemModifiedAppearanceId) |
|
void | RemoveConditionalTransmog (uint32 itemModifiedAppearanceId) |
|
void | AddIllusionBlock (uint32 blockValue) |
|
void | AddIllusionFlag (uint32 slot, uint32 flag) |
|
void | AddSelfResSpell (int32 spellId) |
|
void | RemoveSelfResSpell (int32 spellId) |
|
void | ClearSelfResSpell () |
|
ObjectGuid | GetSummonedBattlePetGUID () const |
|
void | SetSummonedBattlePetGUID (ObjectGuid guid) |
|
void | SetTrackCreatureFlag (uint32 flags) |
|
void | RemoveTrackCreatureFlag (uint32 flags) |
|
void | SetVersatilityBonus (float value) |
|
void | ApplyModOverrideSpellPowerByAPPercent (float mod, bool apply) |
|
void | ApplyModOverrideAPBySpellPowerPercent (float mod, bool apply) |
|
bool | HasPlayerLocalFlag (PlayerLocalFlags flags) const |
|
void | SetPlayerLocalFlag (PlayerLocalFlags flags) |
|
void | RemovePlayerLocalFlag (PlayerLocalFlags flags) |
|
void | ReplaceAllPlayerLocalFlags (PlayerLocalFlags flags) |
|
uint8 | GetNumRespecs () const |
|
void | SetNumRespecs (uint8 numRespecs) |
|
void | SetWatchedFactionIndex (int32 index) |
|
void | AddAuraVision (PlayerFieldByte2Flags flags) |
|
void | RemoveAuraVision (PlayerFieldByte2Flags flags) |
|
void | SetTransportServerTime (int32 transportServerTime) |
|
void | SetRequiredMountCapabilityFlag (uint8 flag) |
|
void | ReplaceAllRequiredMountCapabilityFlags (uint8 flags) |
|
bool | IsInFriendlyArea () const |
|
bool | IsFriendlyArea (AreaTableEntry const *inArea) const |
|
void | SetWarModeDesired (bool enabled) |
|
bool | IsWarModeDesired () const |
|
bool | IsWarModeActive () const |
|
bool | IsWarModeLocalActive () const |
|
void | SetWarModeLocal (bool enabled) |
|
bool | CanEnableWarModeInArea () const |
|
void | UpdateWarModeAuras () |
|
std::string | GetDebugInfo () const override |
|
void | SetAreaSpiritHealer (Creature *creature) |
|
ObjectGuid const & | GetSpiritHealerGUID () const |
|
bool | CanAcceptAreaSpiritHealFrom (Unit *spiritHealer) const |
|
void | SendAreaSpiritHealerTime (Unit *spiritHealer) const |
|
void | SendAreaSpiritHealerTime (ObjectGuid const &spiritHealerGUID, int32 timeLeft) const |
|
void | RequestSpellCast (std::unique_ptr< SpellCastRequest > castRequest) |
|
void | CancelPendingCastRequest () |
|
bool | CanRequestSpellCast (SpellInfo const *spell, Unit const *castingUnit) const |
|
virtual | ~Unit () |
|
bool | IsAIEnabled () const |
|
void | AIUpdateTick (uint32 diff) |
|
UnitAI * | GetAI () const |
|
void | ScheduleAIChange () |
|
void | PushAI (UnitAI *newAI) |
|
bool | PopAI () |
|
void | AddToWorld () override |
|
void | RemoveFromWorld () override |
|
void | CleanupBeforeRemoveFromMap (bool finalCleanup) |
|
void | CleanupsBeforeDelete (bool finalCleanup=true) override |
|
virtual bool | IsAffectedByDiminishingReturns () const |
|
DiminishingLevels | GetDiminishing (DiminishingGroup group) const |
|
void | IncrDiminishing (SpellInfo const *auraSpellInfo) |
|
bool | ApplyDiminishingToDuration (SpellInfo const *auraSpellInfo, int32 &duration, WorldObject *caster, DiminishingLevels previousLevel) const |
|
void | ApplyDiminishingAura (DiminishingGroup group, bool apply) |
|
void | ClearDiminishings () |
|
virtual void | Update (uint32 time) override |
|
void | setAttackTimer (WeaponAttackType type, uint32 time) |
|
void | resetAttackTimer (WeaponAttackType type=BASE_ATTACK) |
|
uint32 | getAttackTimer (WeaponAttackType type) const |
|
bool | isAttackReady (WeaponAttackType type=BASE_ATTACK) const |
|
bool | haveOffhandWeapon () const |
|
bool | CanDualWield () const |
|
virtual void | SetCanDualWield (bool value) |
|
float | GetCombatReach () const override |
|
void | SetCombatReach (float combatReach) |
|
float | GetBoundingRadius () const |
|
void | SetBoundingRadius (float boundingRadius) |
|
bool | IsWithinCombatRange (Unit const *obj, float dist2compare) const |
|
bool | IsWithinMeleeRange (Unit const *obj) const |
|
bool | IsWithinMeleeRangeAt (Position const &pos, Unit const *obj) const |
|
float | GetMeleeRange (Unit const *target) const |
|
virtual SpellSchoolMask | GetMeleeDamageSchoolMask (WeaponAttackType attackType=BASE_ATTACK) const =0 |
|
bool | IsWithinBoundaryRadius (const Unit *obj) const |
|
void | _addAttacker (Unit *pAttacker) |
|
void | _removeAttacker (Unit *pAttacker) |
|
Unit * | getAttackerForHelper () const |
|
bool | Attack (Unit *victim, bool meleeAttack) |
|
void | CastStop (uint32 except_spellid=0) |
|
bool | AttackStop () |
|
void | RemoveAllAttackers () |
|
AttackerSet const & | getAttackers () const |
|
bool | isAttackingPlayer () const |
|
Unit * | GetVictim () const |
|
Unit * | EnsureVictim () const |
|
void | ValidateAttackersAndOwnTarget () |
|
void | CombatStop (bool includingCast=false, bool mutualPvP=true, bool(*unitFilter)(Unit const *otherUnit)=nullptr) |
|
void | CombatStopWithPets (bool includingCast=false) |
|
void | StopAttackFaction (uint32 faction_id) |
|
Unit * | SelectNearbyTarget (Unit *exclude=nullptr, float dist=NOMINAL_MELEE_RANGE) const |
|
void | SendMeleeAttackStop (Unit *victim=nullptr) |
|
void | SendMeleeAttackStart (Unit *victim) |
|
void | AddUnitState (uint32 f) |
|
bool | HasUnitState (const uint32 f) const |
|
void | ClearUnitState (uint32 f) |
|
bool | CanFreeMove () const |
|
uint32 | HasUnitTypeMask (uint32 mask) const |
|
void | AddUnitTypeMask (uint32 mask) |
|
bool | IsSummon () const |
|
bool | IsGuardian () const |
|
bool | IsPet () const |
|
bool | IsHunterPet () const |
|
bool | IsTotem () const |
|
bool | IsVehicle () const |
|
int32 | GetContentTuning () const |
|
uint8 | GetLevel () const |
|
uint8 | GetLevelForTarget (WorldObject const *) const override |
|
void | SetLevel (uint8 lvl, bool sendUpdate=true) |
|
uint8 | GetRace () const |
|
void | SetRace (uint8 race) |
|
uint64 | GetRaceMask () const |
|
uint8 | GetClass () const |
|
void | SetClass (uint8 classId) |
|
uint32 | GetClassMask () const |
|
Gender | GetGender () const |
|
void | SetGender (Gender gender) |
|
virtual Gender | GetNativeGender () const |
|
virtual void | SetNativeGender (Gender gender) |
|
float | GetStat (Stats stat) const |
|
void | SetStat (Stats stat, int32 val) |
|
uint32 | GetArmor () const |
|
void | SetArmor (int32 val, int32 bonusVal) |
|
int32 | GetResistance (SpellSchools school) const |
|
int32 | GetBonusResistanceMod (SpellSchools school) const |
|
int32 | GetResistance (SpellSchoolMask mask) const |
|
void | SetResistance (SpellSchools school, int32 val) |
|
void | SetBonusResistanceMod (SpellSchools school, int32 val) |
|
uint64 | GetHealth () const |
|
uint64 | GetMaxHealth () const |
|
bool | IsFullHealth () const |
|
bool | HealthBelowPct (int32 pct) const |
|
bool | HealthBelowPctDamaged (int32 pct, uint32 damage) const |
|
bool | HealthAbovePct (int32 pct) const |
|
bool | HealthAbovePctHealed (int32 pct, uint32 heal) const |
|
float | GetHealthPct () const |
|
uint64 | CountPctFromMaxHealth (int32 pct) const |
|
uint64 | CountPctFromCurHealth (int32 pct) const |
|
void | SetHealth (uint64 val) |
|
void | SetMaxHealth (uint64 val) |
|
void | SetFullHealth () |
|
int64 | ModifyHealth (int64 val) |
|
int64 | GetHealthGain (int64 dVal) |
|
void | TriggerOnHealthChangeAuras (uint64 oldVal, uint64 newVal) |
|
virtual float | GetHealthMultiplierForTarget (WorldObject const *) const |
|
virtual float | GetDamageMultiplierForTarget (WorldObject const *) const |
|
virtual float | GetArmorMultiplierForTarget (WorldObject const *) const |
|
Powers | GetPowerType () const |
|
void | SetPowerType (Powers power, bool sendUpdate=true) |
|
void | SetOverrideDisplayPowerId (uint32 powerDisplayId) |
|
Powers | CalculateDisplayPowerType () const |
|
void | UpdateDisplayPower () |
|
int32 | GetPower (Powers power) const |
|
int32 | GetMinPower (Powers power) const |
|
int32 | GetMaxPower (Powers power) const |
|
float | GetPowerPct (Powers power) const |
|
int32 | CountPctFromMaxPower (Powers power, int32 pct) const |
|
void | SetPower (Powers power, int32 val, bool withPowerUpdate=true) |
|
void | SetMaxPower (Powers power, int32 val) |
|
void | TriggerOnPowerChangeAuras (Powers power, int32 oldVal, int32 newVal) |
|
void | SetFullPower (Powers power) |
|
int32 | ModifyPower (Powers power, int32 val, bool withPowerUpdate=true) |
|
void | ApplyModManaCostMultiplier (float manaCostMultiplier, bool apply) |
|
void | ApplyModManaCostModifier (SpellSchools school, int32 mod, bool apply) |
|
uint32 | GetBaseAttackTime (WeaponAttackType att) const |
|
void | SetBaseAttackTime (WeaponAttackType att, uint32 val) |
|
void | UpdateAttackTimeField (WeaponAttackType att) |
|
void | ApplyAttackTimePercentMod (WeaponAttackType att, float val, bool apply) |
|
void | ApplyCastTimePercentMod (float val, bool apply) |
|
void | SetModCastingSpeed (float castingSpeed) |
|
void | SetModSpellHaste (float spellHaste) |
|
void | SetModHaste (float haste) |
|
void | SetModRangedHaste (float rangedHaste) |
|
void | SetModHasteRegen (float hasteRegen) |
|
void | SetModTimeRate (float timeRate) |
|
bool | HasUnitFlag (UnitFlags flags) const |
|
void | SetUnitFlag (UnitFlags flags) |
|
void | RemoveUnitFlag (UnitFlags flags) |
|
void | ReplaceAllUnitFlags (UnitFlags flags) |
|
bool | HasUnitFlag2 (UnitFlags2 flags) const |
|
void | SetUnitFlag2 (UnitFlags2 flags) |
|
void | RemoveUnitFlag2 (UnitFlags2 flags) |
|
void | ReplaceAllUnitFlags2 (UnitFlags2 flags) |
|
bool | HasUnitFlag3 (UnitFlags3 flags) const |
|
void | SetUnitFlag3 (UnitFlags3 flags) |
|
void | RemoveUnitFlag3 (UnitFlags3 flags) |
|
void | ReplaceAllUnitFlags3 (UnitFlags3 flags) |
|
void | SetCreatedBySpell (int32 spellId) |
|
void | SetNameplateAttachToGUID (ObjectGuid guid) |
|
Emote | GetEmoteState () const |
|
void | SetEmoteState (Emote emote) |
|
SheathState | GetSheath () const |
|
void | SetSheath (SheathState sheathed) |
|
uint32 | GetFaction () const override |
|
void | SetFaction (uint32 faction) override |
|
bool | IsInPartyWith (Unit const *unit) const |
|
bool | IsInRaidWith (Unit const *unit) const |
|
void | GetPartyMembers (std::list< Unit * > &units) |
|
bool | IsContestedGuard () const |
|
UnitPVPStateFlags | GetPvpFlags () const |
|
bool | HasPvpFlag (UnitPVPStateFlags flags) const |
|
void | SetPvpFlag (UnitPVPStateFlags flags) |
|
void | RemovePvpFlag (UnitPVPStateFlags flags) |
|
void | ReplaceAllPvpFlags (UnitPVPStateFlags flags) |
|
bool | IsInSanctuary () const |
|
bool | IsPvP () const |
|
bool | IsFFAPvP () const |
|
virtual void | SetPvP (bool state) |
|
UnitPetFlag | GetPetFlags () const |
|
bool | HasPetFlag (UnitPetFlag flags) const |
|
void | SetPetFlag (UnitPetFlag flags) |
|
void | RemovePetFlag (UnitPetFlag flags) |
|
void | ReplaceAllPetFlags (UnitPetFlag flags) |
|
uint32 | GetCreatureType () const |
|
uint32 | GetCreatureTypeMask () const |
|
UnitStandStateType | GetStandState () const |
|
bool | IsSitState () const |
|
bool | IsStandState () const |
|
void | SetStandState (UnitStandStateType state, uint32 animKitID=0) |
|
void | SetVisFlag (UnitVisFlags flags) |
|
void | RemoveVisFlag (UnitVisFlags flags) |
|
void | ReplaceAllVisFlags (UnitVisFlags flags) |
|
AnimTier | GetAnimTier () const |
|
void | SetAnimTier (AnimTier animTier, bool notifyClient=true) |
|
bool | IsMounted () const |
|
uint32 | GetMountDisplayId () const |
|
void | SetMountDisplayId (uint32 mountDisplayId) |
|
uint32 | GetCosmeticMountDisplayId () const |
|
void | SetCosmeticMountDisplayId (uint32 mountDisplayId) |
|
void | Mount (uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0) |
|
void | Dismount () |
|
MountCapabilityEntry const * | GetMountCapability (uint32 mountType) const |
|
void | UpdateMountCapability () |
|
void | SendDurabilityLoss (Player *receiver, uint32 percent) |
|
void | PlayOneShotAnimKitId (uint16 animKitId) |
|
void | SetAIAnimKitId (uint16 animKitId) |
|
uint16 | GetAIAnimKitId () const override |
|
void | SetMovementAnimKitId (uint16 animKitId) |
|
uint16 | GetMovementAnimKitId () const override |
|
void | SetMeleeAnimKitId (uint16 animKitId) |
|
uint16 | GetMeleeAnimKitId () const override |
|
uint16 | GetMaxSkillValueForLevel (Unit const *target=nullptr) const |
|
void | KillSelf (bool durabilityLoss=true, bool skipSettingDeathState=false) |
|
void | GetProcAurasTriggeredOnEvent (AuraApplicationProcContainer &aurasTriggeringProc, AuraApplicationList *procAuras, ProcEventInfo &eventInfo) |
|
void | TriggerAurasProcOnEvent (AuraApplicationList *myProcAuras, AuraApplicationList *targetProcAuras, Unit *actionTarget, ProcFlagsInit const &typeMaskActor, ProcFlagsInit const &typeMaskActionTarget, ProcFlagsSpellType spellTypeMask, ProcFlagsSpellPhase spellPhaseMask, ProcFlagsHit hitMask, Spell *spell, DamageInfo *damageInfo, HealInfo *healInfo) |
|
void | TriggerAurasProcOnEvent (ProcEventInfo &eventInfo, AuraApplicationProcContainer &procAuras) |
|
void | HandleEmoteCommand (Emote emoteId, Player *target=nullptr, Trinity::IteratorPair< int32 const * > spellVisualKitIds={}, int32 sequenceVariation=0) |
|
void | DoMeleeAttackIfReady () |
|
void | AttackerStateUpdate (Unit *victim, WeaponAttackType attType=BASE_ATTACK, bool extra=false) |
|
void | CalculateMeleeDamage (Unit *victim, CalcDamageInfo *damageInfo, WeaponAttackType attackType=BASE_ATTACK) |
|
void | DealMeleeDamage (CalcDamageInfo *damageInfo, bool durabilityLoss) |
|
void | HandleProcExtraAttackFor (Unit *victim, uint32 count) |
|
void | SetLastExtraAttackSpell (uint32 spellId) |
|
uint32 | GetLastExtraAttackSpell () const |
|
void | AddExtraAttacks (uint32 count) |
|
void | SetLastDamagedTargetGuid (ObjectGuid guid) |
|
ObjectGuid | GetLastDamagedTargetGuid () const |
|
void | CalculateSpellDamageTaken (SpellNonMeleeDamage *damageInfo, int32 damage, SpellInfo const *spellInfo, WeaponAttackType attackType=BASE_ATTACK, bool crit=false, bool blocked=false, Spell *spell=nullptr) |
|
void | DealSpellDamage (SpellNonMeleeDamage const *damageInfo, bool durabilityLoss) |
|
uint32 | GetDamageReduction (uint32 damage) const |
|
virtual bool | CanApplyResilience () const |
|
int32 | CalculateAOEAvoidance (int32 damage, uint32 schoolMask, bool npcCaster) const |
|
float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const override |
|
SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const override |
|
float | GetUnitDodgeChance (WeaponAttackType attType, Unit const *victim) const |
|
float | GetUnitParryChance (WeaponAttackType attType, Unit const *victim) const |
|
float | GetUnitBlockChance (WeaponAttackType attType, Unit const *victim) const |
|
float | GetUnitMissChance () const |
|
float | GetUnitCriticalChanceDone (WeaponAttackType attackType) const |
|
float | GetUnitCriticalChanceTaken (Unit const *attacker, WeaponAttackType attackType, float critDone) const |
|
float | GetUnitCriticalChanceAgainst (WeaponAttackType attackType, Unit const *victim) const |
|
int32 | GetMechanicResistChance (SpellInfo const *spellInfo) const |
|
bool | CanUseAttackType (uint8 attacktype) const |
|
virtual float | GetBlockPercent (uint8) const |
|
float | GetWeaponProcChance () const |
|
float | GetPPMProcChance (uint32 WeaponSpeed, float PPM, SpellInfo const *spellProto) const |
|
MeleeHitOutcome | RollMeleeOutcomeAgainst (Unit const *victim, WeaponAttackType attType) const |
|
NPCFlags | GetNpcFlags () const |
|
bool | HasNpcFlag (NPCFlags flags) const |
|
void | SetNpcFlag (NPCFlags flags) |
|
void | RemoveNpcFlag (NPCFlags flags) |
|
void | ReplaceAllNpcFlags (NPCFlags flags) |
|
NPCFlags2 | GetNpcFlags2 () const |
|
bool | HasNpcFlag2 (NPCFlags2 flags) const |
|
void | SetNpcFlag2 (NPCFlags2 flags) |
|
void | RemoveNpcFlag2 (NPCFlags2 flags) |
|
void | ReplaceAllNpcFlags2 (NPCFlags2 flags) |
|
bool | IsVendor () const |
|
bool | IsTrainer () const |
|
bool | IsQuestGiver () const |
|
bool | IsGossip () const |
|
bool | IsTaxi () const |
|
bool | IsGuildMaster () const |
|
bool | IsBattleMaster () const |
|
bool | IsBanker () const |
|
bool | IsInnkeeper () const |
|
bool | IsSpiritHealer () const |
|
bool | IsAreaSpiritHealer () const |
|
bool | IsTabardDesigner () const |
|
bool | IsAuctioner () const |
|
bool | IsArmorer () const |
|
bool | IsWildBattlePet () const |
|
bool | IsServiceProvider () const |
|
bool | IsSpiritService () const |
|
bool | IsAreaSpiritHealerIndividual () const |
|
bool | IsCritter () const |
|
bool | IsInFlight () const |
|
bool | CanHaveThreatList () const |
| ====================== THREAT & COMBAT ==================== More...
|
|
virtual bool | IsEngaged () const |
|
bool | IsEngagedBy (Unit const *who) const |
|
void | EngageWithTarget (Unit *who) |
|
CombatManager & | GetCombatManager () |
|
CombatManager const & | GetCombatManager () const |
|
void | AtTargetAttacked (Unit *target, bool canInitialAggro) |
|
bool | IsImmuneToAll () const |
|
void | SetImmuneToAll (bool apply, bool keepCombat) |
|
virtual void | SetImmuneToAll (bool apply) |
|
bool | IsImmuneToPC () const |
|
void | SetImmuneToPC (bool apply, bool keepCombat) |
|
virtual void | SetImmuneToPC (bool apply) |
|
bool | IsImmuneToNPC () const |
|
void | SetImmuneToNPC (bool apply, bool keepCombat) |
|
virtual void | SetImmuneToNPC (bool apply) |
|
bool | IsUninteractible () const |
|
void | SetUninteractible (bool apply) |
|
bool | CannotTurn () const |
|
void | SetCannotTurn (bool apply) |
|
bool | IsInCombat () const |
|
bool | IsInCombatWith (Unit const *who) const |
|
void | SetInCombatWith (Unit *enemy, bool addSecondUnitSuppressed=false) |
|
void | ClearInCombat () |
|
void | UpdatePetCombatState () |
|
bool | IsInteractionAllowedWhileHostile () const |
|
virtual void | SetInteractionAllowedWhileHostile (bool interactionAllowed) |
|
bool | IsInteractionAllowedInCombat () const |
|
virtual void | SetInteractionAllowedInCombat (bool interactionAllowed) |
|
virtual void | UpdateNearbyPlayersInteractions () |
|
bool | IsThreatened () const |
|
bool | IsThreatenedBy (Unit const *who) const |
|
ThreatManager & | GetThreatManager () |
|
ThreatManager const & | GetThreatManager () const |
|
void | SendClearTarget () |
|
bool | HasAuraTypeWithFamilyFlags (AuraType auraType, uint32 familyName, flag128 familyFlags) const |
|
virtual bool | HasSpell (uint32) const |
|
bool | HasBreakableByDamageAuraType (AuraType type, uint32 excludeAura=0) const |
|
bool | HasBreakableByDamageCrowdControlAura (Unit *excludeCasterChannel=nullptr) const |
|
bool | HasStealthAura () const |
|
bool | HasInvisibilityAura () const |
|
bool | IsFeared () const |
|
bool | HasRootAura () const |
|
bool | IsPolymorphed () const |
|
bool | IsFrozen () const |
|
bool | isTargetableForAttack (bool checkFakeDeath=true) const |
|
bool | IsInWater () const |
|
bool | IsUnderWater () const |
|
bool | IsOnOceanFloor () const |
|
bool | isInAccessiblePlaceFor (Creature const *c) const |
|
void | SendHealSpellLog (HealInfo &healInfo, bool critical=false) |
|
int32 | HealBySpell (HealInfo &healInfo, bool critical=false) |
|
void | SendEnergizeSpellLog (Unit *victim, uint32 spellId, int32 damage, int32 overEnergize, Powers powerType) |
|
void | EnergizeBySpell (Unit *victim, SpellInfo const *spellInfo, int32 damage, Powers powerType) |
|
Aura * | AddAura (uint32 spellId, Unit *target) |
|
Aura * | AddAura (SpellInfo const *spellInfo, uint32 effMask, Unit *target) |
|
void | SetAuraStack (uint32 spellId, Unit *target, uint32 stack) |
|
void | SendPlaySpellVisual (Unit *target, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime=false, float launchDelay=0.0f) |
|
void | SendPlaySpellVisual (Position const &targetPosition, uint32 spellVisualId, uint16 missReason, uint16 reflectStatus, float travelSpeed, bool speedAsTime=false, float launchDelay=0.0f) |
|
void | SendCancelSpellVisual (uint32 id) |
|
void | SendPlaySpellVisualKit (uint32 id, uint32 type, uint32 duration) const |
|
void | SendCancelSpellVisualKit (uint32 id) |
|
void | CancelSpellMissiles (uint32 spellId, bool reverseMissile=false, bool abortSpell=false) |
|
void | DeMorph () |
|
void | SendAttackStateUpdate (CalcDamageInfo *damageInfo) |
|
void | SendAttackStateUpdate (uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) |
|
void | SendSpellNonMeleeDamageLog (SpellNonMeleeDamage const *log) |
|
void | SendPeriodicAuraLog (SpellPeriodicAuraLogInfo *pInfo) |
|
void | SendSpellDamageResist (Unit *target, uint32 spellId) |
|
void | SendSpellDamageImmune (Unit *target, uint32 spellId, bool isPeriodic) |
|
void | NearTeleportTo (Position const &pos, bool casting=false) |
|
void | NearTeleportTo (float x, float y, float z, float orientation, bool casting=false) |
|
void | SendTeleportPacket (Position const &pos) |
|
virtual bool | UpdatePosition (float x, float y, float z, float ang, bool teleport=false) |
|
virtual bool | UpdatePosition (Position const &pos, bool teleport=false) |
|
void | UpdateOrientation (float orientation) |
| Only server-side orientation update, does not broadcast to client. More...
|
|
void | UpdateHeight (float newZ) |
| Only server-side height update, does not broadcast to client. More...
|
|
void | SendMoveKnockBack (Player *player, float speedXY, float speedZ, float vcos, float vsin) |
|
void | KnockbackFrom (Position const &origin, float speedXY, float speedZ, Movement::SpellEffectExtraData const *spellEffectExtraData=nullptr) |
|
void | JumpTo (float speedXY, float speedZ, float angle, Optional< Position > dest={}) |
|
void | JumpTo (WorldObject *obj, float speedZ, bool withOrientation=false) |
|
void | MonsterMoveWithSpeed (float x, float y, float z, float speed, bool generatePath=false, bool forceDestination=false) |
|
bool | IsPlayingHoverAnim () const |
|
void | SetPlayHoverAnim (bool enable, bool sendUpdate=true) |
|
void | CalculateHoverHeight () |
|
void | SetHoverHeight (float hoverHeight) |
|
bool | IsGravityDisabled () const |
|
bool | IsWalking () const |
|
bool | IsHovering () const |
|
bool | SetWalk (bool enable) |
|
bool | SetDisableGravity (bool disable, bool updateAnimTier=true) |
|
bool | SetFall (bool enable) |
|
bool | SetSwim (bool enable) |
|
bool | SetCanFly (bool enable) |
|
bool | SetWaterWalking (bool enable) |
|
bool | SetFeatherFall (bool enable) |
|
bool | SetHover (bool enable, bool updateAnimTier=true) |
|
bool | SetCollision (bool disable) |
|
bool | SetCanTransitionBetweenSwimAndFly (bool enable) |
|
bool | SetCanTurnWhileFalling (bool enable) |
|
bool | SetCanDoubleJump (bool enable) |
|
bool | SetDisableInertia (bool disable) |
|
void | SendSetVehicleRecId (uint32 vehicleId) |
|
MovementForces const * | GetMovementForces () const |
|
void | ApplyMovementForce (ObjectGuid id, Position origin, float magnitude, MovementForceType type, Position direction={}, ObjectGuid transportGuid=ObjectGuid::Empty) |
|
void | RemoveMovementForce (ObjectGuid id) |
|
bool | SetIgnoreMovementForces (bool ignore) |
|
void | UpdateMovementForcesModMagnitude () |
|
void | SetInFront (WorldObject const *target) |
|
void | SetFacingTo (float const ori, bool force=true) |
|
void | SetFacingToObject (WorldObject const *object, bool force=true) |
|
void | SetFacingToPoint (Position const &point, bool force=true) |
|
bool | IsAlive () const |
|
bool | isDying () const |
|
bool | isDead () const |
|
DeathState | getDeathState () const |
|
virtual void | setDeathState (DeathState s) |
|
ObjectGuid | GetOwnerGUID () const override |
|
void | SetOwnerGUID (ObjectGuid owner) |
|
ObjectGuid | GetCreatorGUID () const override |
|
void | SetCreatorGUID (ObjectGuid creator) |
|
ObjectGuid | GetMinionGUID () const |
|
void | SetMinionGUID (ObjectGuid guid) |
|
ObjectGuid | GetPetGUID () const |
|
void | SetPetGUID (ObjectGuid guid) |
|
ObjectGuid | GetCritterGUID () const |
|
void | SetCritterGUID (ObjectGuid guid) |
|
ObjectGuid | GetBattlePetCompanionGUID () const |
|
void | SetBattlePetCompanionGUID (ObjectGuid guid) |
|
ObjectGuid | GetDemonCreatorGUID () const |
|
void | SetDemonCreatorGUID (ObjectGuid guid) |
|
Unit * | GetDemonCreator () const |
|
Player * | GetDemonCreatorPlayer () const |
|
ObjectGuid | GetCharmerGUID () const |
|
Unit * | GetCharmer () const |
|
ObjectGuid | GetCharmedGUID () const |
|
Unit * | GetCharmed () const |
|
bool | IsControlledByPlayer () const |
|
Player * | GetControllingPlayer () const |
|
ObjectGuid | GetCharmerOrOwnerGUID () const override |
|
bool | IsCharmedOwnedByPlayerOrPlayer () const |
|
Guardian * | GetGuardianPet () const |
|
Minion * | GetFirstMinion () const |
|
Unit * | GetCharmerOrOwner () const |
|
void | SetMinion (Minion *minion, bool apply) |
|
void | GetAllMinionsByEntry (std::list< TempSummon * > &Minions, uint32 entry) |
|
void | RemoveAllMinionsByEntry (uint32 entry) |
|
void | SetCharm (Unit *target, bool apply) |
|
Unit * | GetNextRandomRaidMemberOrPet (float radius) |
|
bool | SetCharmedBy (Unit *charmer, CharmType type, AuraApplication const *aurApp=nullptr) |
|
void | RemoveCharmedBy (Unit *charmer) |
|
void | RestoreFaction () |
|
Unit * | GetFirstControlled () const |
|
void | RemoveAllControlled () |
|
bool | IsCharmed () const |
|
bool | isPossessed () const |
|
bool | isPossessedByPlayer () const |
|
bool | isPossessing () const |
|
bool | isPossessing (Unit *u) const |
|
CharmInfo * | GetCharmInfo () |
|
CharmInfo * | InitCharmInfo () |
|
void | DeleteCharmInfo () |
|
void | SetPetNumberForClient (uint32 petNumber) |
|
void | SetPetNameTimestamp (uint32 timestamp) |
|
void | SetMovedUnit (Unit *target) |
|
Unit * | GetUnitBeingMoved () const |
|
Player * | GetPlayerMovingMe () const |
|
SharedVisionList const & | GetSharedVisionList () |
|
void | AddPlayerToVision (Player *player) |
|
void | RemovePlayerFromVision (Player *player) |
|
bool | HasSharedVision () const |
|
void | RemoveBindSightAuras () |
|
void | RemoveCharmAuras () |
|
Pet * | CreateTamedPetFrom (Creature *creatureTarget, uint32 spell_id=0) |
|
Pet * | CreateTamedPetFrom (uint32 creatureEntry, uint32 spell_id=0) |
|
bool | InitTamedPet (Pet *pet, uint8 level, uint32 spell_id) |
|
uint32 | GetBattlePetCompanionNameTimestamp () const |
|
void | SetBattlePetCompanionNameTimestamp (uint32 timestamp) |
|
uint32 | GetBattlePetCompanionExperience () const |
|
void | SetBattlePetCompanionExperience (uint32 experience) |
|
uint32 | GetWildBattlePetLevel () const |
|
void | SetWildBattlePetLevel (uint32 wildBattlePetLevel) |
|
Aura * | _TryStackingOrRefreshingExistingAura (AuraCreateInfo &createInfo) |
|
void | _AddAura (UnitAura *aura, Unit *caster) |
|
AuraApplication * | _CreateAuraApplication (Aura *aura, uint32 effMask) |
|
void | _ApplyAuraEffect (Aura *aura, uint8 effIndex) |
|
void | _ApplyAura (AuraApplication *aurApp, uint32 effMask) |
|
void | _UnapplyAura (AuraApplicationMap::iterator &i, AuraRemoveMode removeMode) |
|
void | _UnapplyAura (AuraApplication *aurApp, AuraRemoveMode removeMode) |
|
void | _RemoveNoStackAurasDueToAura (Aura *aura, bool owned) |
|
void | _RegisterAuraEffect (AuraEffect *aurEff, bool apply) |
|
AuraMap & | GetOwnedAuras () |
|
AuraMap const & | GetOwnedAuras () const |
|
void | RemoveOwnedAura (AuraMap::iterator &i, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAura (Aura *aura, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
Aura * | GetOwnedAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, Aura *except=nullptr) const |
|
AuraApplicationMap & | GetAppliedAuras () |
|
AuraApplicationMap const & | GetAppliedAuras () const |
|
void | RemoveAura (AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (AuraApplication *aurApp, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAura (Aura *aur, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAppliedAuras (std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAuras (std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAppliedAuras (uint32 spellId, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveOwnedAuras (uint32 spellId, std::function< bool(Aura const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAurasByType (AuraType auraType, std::function< bool(AuraApplication const *)> const &check, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAurasDueToSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT) |
|
void | RemoveAuraFromStack (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint16 num=1) |
|
void | RemoveAurasDueToSpellByDispel (uint32 spellId, uint32 dispellerSpellId, ObjectGuid casterGUID, WorldObject *dispeller, uint8 chargesRemoved=1) |
|
void | RemoveAurasDueToSpellBySteal (uint32 spellId, ObjectGuid casterGUID, WorldObject *stealer, int32 stolenCharges=1) |
|
void | RemoveAurasDueToItemSpell (uint32 spellId, ObjectGuid castItemGuid) |
|
void | RemoveAurasByType (AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true) |
|
void | RemoveNotOwnSingleTargetAuras (bool onPhaseChange=false) |
|
template<typename InterruptFlags > |
void | RemoveAurasWithInterruptFlags (InterruptFlags flag, SpellInfo const *source=nullptr) |
|
void | RemoveAurasWithAttribute (uint32 flags) |
|
void | RemoveAurasWithFamily (SpellFamilyNames family, flag128 const &familyFlag, ObjectGuid casterGUID) |
|
void | RemoveAurasWithMechanic (uint64 mechanicMaskToRemove, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT, uint32 exceptSpellId=0, bool withEffectMechanics=false) |
|
void | RemoveMovementImpairingAuras (bool withRoot) |
|
void | RemoveAurasByShapeShift () |
|
void | RemoveAreaAurasDueToLeaveWorld () |
|
void | RemoveAllAuras () |
|
void | RemoveArenaAuras () |
|
void | RemoveAurasOnEvade () |
|
void | RemoveAllAurasOnDeath () |
|
void | RemoveAllAurasRequiringDeadTarget () |
|
void | RemoveAllAurasExceptType (AuraType type) |
|
void | RemoveAllAurasExceptType (AuraType type1, AuraType type2) |
|
void | RemoveAllGroupBuffsFromCaster (ObjectGuid casterGUID) |
|
void | DelayOwnedAuras (uint32 spellId, ObjectGuid caster, int32 delaytime) |
|
void | _RemoveAllAuraStatMods () |
|
void | _ApplyAllAuraStatMods () |
|
AuraEffectList const & | GetAuraEffectsByType (AuraType type) const |
|
AuraEffectList & | GetAuraEffectsByType (AuraType type) |
|
AuraList & | GetSingleCastAuras () |
|
AuraList const & | GetSingleCastAuras () const |
|
AuraEffect * | GetAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
|
AuraEffect * | GetAuraEffectOfRankedSpell (uint32 spellId, uint8 effIndex, ObjectGuid casterGUID=ObjectGuid::Empty) const |
|
AuraEffect * | GetAuraEffect (AuraType type, SpellFamilyNames family, flag128 const &familyFlag, ObjectGuid casterGUID=ObjectGuid::Empty) const |
|
AuraApplication * | GetAuraApplication (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraApplication *except=nullptr) const |
|
AuraApplication * | GetAuraApplication (uint32 spellId, std::function< bool(AuraApplication const *)> const &predicate) const |
|
AuraApplication * | GetAuraApplication (uint32 spellId, std::function< bool(Aura const *)> const &predicate) const |
|
AuraApplication * | GetAuraApplication (std::function< bool(AuraApplication const *)> const &predicate) const |
|
AuraApplication * | GetAuraApplication (std::function< bool(Aura const *)> const &predicate) const |
|
Aura * | GetAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const |
|
Aura * | GetAura (uint32 spellId, std::function< bool(Aura const *)> const &predicate) const |
|
Aura * | GetAura (std::function< bool(Aura const *)> const &predicate) const |
|
AuraApplication * | GetAuraApplicationOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraApplication *except=nullptr) const |
|
Aura * | GetAuraOfRankedSpell (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const |
|
void | GetDispellableAuraList (WorldObject const *caster, uint32 dispelMask, DispelChargesList &dispelList, bool isReflect=false) const |
|
bool | HasAuraEffect (uint32 spellId, uint8 effIndex, ObjectGuid caster=ObjectGuid::Empty) const |
|
uint32 | GetAuraCount (uint32 spellId) const |
|
bool | HasAura (uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const |
|
bool | HasAura (std::function< bool(Aura const *)> const &predicate) const |
|
bool | HasAuraType (AuraType auraType) const |
|
bool | HasAuraTypeWithCaster (AuraType auraType, ObjectGuid caster) const |
|
bool | HasAuraTypeWithMiscvalue (AuraType auraType, int32 miscValue) const |
|
bool | HasAuraTypeWithAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
|
bool | HasAuraTypeWithValue (AuraType auraType, int32 value) const |
|
bool | HasAuraTypeWithTriggerSpell (AuraType auratype, uint32 triggerSpell) const |
|
template<typename InterruptFlags > |
bool | HasNegativeAuraWithInterruptFlag (InterruptFlags flag, ObjectGuid guid=ObjectGuid::Empty) const |
|
bool | HasAuraWithMechanic (uint64 mechanicMask) const |
|
bool | HasStrongerAuraWithDR (SpellInfo const *auraSpellInfo, Unit *caster) const |
|
AuraEffect * | IsScriptOverriden (SpellInfo const *spell, int32 script) const |
|
uint32 | GetDiseasesByCaster (ObjectGuid casterGUID, bool remove=false) |
|
uint32 | GetDoTsByCaster (ObjectGuid casterGUID) const |
|
int32 | GetTotalAuraModifier (AuraType auraType) const |
|
float | GetTotalAuraMultiplier (AuraType auraType) const |
|
int32 | GetMaxPositiveAuraModifier (AuraType auraType) const |
|
int32 | GetMaxNegativeAuraModifier (AuraType auraType) const |
|
int32 | GetTotalAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
|
float | GetTotalAuraMultiplier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
|
int32 | GetMaxPositiveAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
|
int32 | GetMaxNegativeAuraModifier (AuraType auraType, std::function< bool(AuraEffect const *)> const &predicate) const |
|
int32 | GetTotalAuraModifierByMiscMask (AuraType auraType, uint32 misc_mask) const |
|
float | GetTotalAuraMultiplierByMiscMask (AuraType auraType, uint32 misc_mask) const |
|
int32 | GetMaxPositiveAuraModifierByMiscMask (AuraType auraType, uint32 misc_mask, AuraEffect const *except=nullptr) const |
|
int32 | GetMaxNegativeAuraModifierByMiscMask (AuraType auraType, uint32 misc_mask) const |
|
int32 | GetTotalAuraModifierByMiscValue (AuraType auraType, int32 misc_value) const |
|
float | GetTotalAuraMultiplierByMiscValue (AuraType auraType, int32 misc_value) const |
|
int32 | GetMaxPositiveAuraModifierByMiscValue (AuraType auraType, int32 misc_value) const |
|
int32 | GetMaxNegativeAuraModifierByMiscValue (AuraType auraType, int32 misc_value) const |
|
int32 | GetTotalAuraModifierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
|
float | GetTotalAuraMultiplierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
|
int32 | GetMaxPositiveAuraModifierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
|
int32 | GetMaxNegativeAuraModifierByAffectMask (AuraType auraType, SpellInfo const *affectedSpell) const |
|
void | InitStatBuffMods () |
|
void | UpdateStatBuffMod (Stats stat) |
|
void | UpdateStatBuffModForClient (Stats stat) |
|
void | SetCreateStat (Stats stat, float val) |
|
void | SetCreateHealth (uint32 val) |
|
uint32 | GetCreateHealth () const |
|
void | SetCreateMana (uint32 val) |
|
uint32 | GetCreateMana () const |
|
virtual int32 | GetCreatePowerValue (Powers power) const |
|
float | GetPosStat (Stats stat) const |
|
float | GetNegStat (Stats stat) const |
|
float | GetCreateStat (Stats stat) const |
|
uint32 | GetChannelSpellId () const |
|
void | SetChannelSpellId (uint32 channelSpellId) |
|
uint32 | GetChannelSpellXSpellVisualId () const |
|
uint32 | GetChannelScriptVisualId () const |
|
void | SetChannelVisual (SpellCastVisual channelVisual) |
|
void | AddChannelObject (ObjectGuid guid) |
|
void | SetChannelObject (uint32 slot, ObjectGuid guid) |
|
void | RemoveChannelObject (ObjectGuid guid) |
|
void | ClearChannelObjects () |
|
void | SetCurrentCastSpell (Spell *pSpell) |
|
void | InterruptSpell (CurrentSpellTypes spellType, bool withDelayed=true, bool withInstant=true) |
|
void | FinishSpell (CurrentSpellTypes spellType, SpellCastResult result=SPELL_CAST_OK) |
|
bool | IsNonMeleeSpellCast (bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const |
|
void | InterruptNonMeleeSpells (bool withDelayed, uint32 spellid=0, bool withInstant=true) |
|
Spell * | GetCurrentSpell (CurrentSpellTypes spellType) const |
|
Spell * | GetCurrentSpell (uint32 spellType) const |
|
Spell * | FindCurrentSpellBySpellId (uint32 spell_id) const |
|
int32 | GetCurrentSpellCastTime (uint32 spell_id) const |
|
virtual SpellInfo const * | GetCastSpellInfo (SpellInfo const *spellInfo, TriggerCastFlags &triggerFlag) const |
|
uint32 | GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const override |
|
virtual bool | HasSpellFocus (Spell const *=nullptr) const |
|
virtual bool | IsMovementPreventedByCasting () const |
|
bool | CanCastSpellWhileMoving (SpellInfo const *spellInfo) const |
|
bool | IsSilenced (SpellSchoolMask schoolMask) const |
|
void | SetSilencedSchoolMask (SpellSchoolMask schoolMask) |
|
void | ReplaceAllSilencedSchoolMask (SpellSchoolMask schoolMask) |
|
SpellHistory * | GetSpellHistory () |
|
SpellHistory const * | GetSpellHistory () const |
|
ShapeshiftForm | GetShapeshiftForm () const |
|
void | SetShapeshiftForm (ShapeshiftForm form) |
|
bool | IsInFeralForm () const |
|
bool | IsInDisallowedMountForm () const |
|
bool | IsDisallowedMountForm (uint32 spellId, ShapeshiftForm form, uint32 displayId) const |
|
void | HandleStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float amount, bool apply) |
|
void | ApplyStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float amount) |
|
void | SetStatFlatModifier (UnitMods unitMod, UnitModifierFlatType modifierType, float val) |
|
void | SetStatPctModifier (UnitMods unitMod, UnitModifierPctType modifierType, float val) |
|
float | GetFlatModifierValue (UnitMods unitMod, UnitModifierFlatType modifierType) const |
|
float | GetPctModifierValue (UnitMods unitMod, UnitModifierPctType modifierType) const |
|
void | UpdateUnitMod (UnitMods unitMod) |
|
virtual bool | CheckAttackFitToAuraRequirement (WeaponAttackType, AuraEffect const *) const |
|
virtual void | UpdateDamageDoneMods (WeaponAttackType attackType, int32 skipEnchantSlot=-1) |
|
void | UpdateAllDamageDoneMods () |
|
void | UpdateDamagePctDoneMods (WeaponAttackType attackType) |
|
void | UpdateAllDamagePctDoneMods () |
|
float | GetTotalStatValue (Stats stat) const |
|
float | GetTotalAuraModValue (UnitMods unitMod) const |
|
SpellSchools | GetSpellSchoolByAuraGroup (UnitMods unitMod) const |
|
Stats | GetStatByAuraGroup (UnitMods unitMod) const |
|
bool | CanModifyStats () const |
|
void | SetCanModifyStats (bool modifyStats) |
|
virtual bool | UpdateStats (Stats stat)=0 |
|
virtual bool | UpdateAllStats ()=0 |
|
virtual void | UpdateResistances (uint32 school) |
|
virtual void | UpdateAllResistances () |
|
virtual void | UpdateArmor ()=0 |
|
virtual void | UpdateMaxHealth ()=0 |
|
virtual void | UpdateMaxPower (Powers power)=0 |
|
virtual uint32 | GetPowerIndex (Powers power) const =0 |
|
virtual void | UpdateAttackPowerAndDamage (bool ranged=false)=0 |
|
void | SetAttackPower (int32 attackPower) |
|
void | SetAttackPowerModPos (int32 attackPowerMod) |
|
void | SetAttackPowerModNeg (int32 attackPowerMod) |
|
void | SetAttackPowerMultiplier (float attackPowerMult) |
|
void | SetRangedAttackPower (int32 attackPower) |
|
void | SetRangedAttackPowerModPos (int32 attackPowerMod) |
|
void | SetRangedAttackPowerModNeg (int32 attackPowerMod) |
|
void | SetRangedAttackPowerMultiplier (float attackPowerMult) |
|
void | SetMainHandWeaponAttackPower (int32 attackPower) |
|
void | SetOffHandWeaponAttackPower (int32 attackPower) |
|
void | SetRangedWeaponAttackPower (int32 attackPower) |
|
virtual void | UpdateDamagePhysical (WeaponAttackType attType) |
|
float | GetTotalAttackPowerValue (WeaponAttackType attType, bool includeWeapon=true) const |
|
float | GetWeaponDamageRange (WeaponAttackType attType, WeaponDamageRange type) const |
|
void | SetBaseWeaponDamage (WeaponAttackType attType, WeaponDamageRange damageRange, float value) |
|
virtual void | CalculateMinMaxDamage (WeaponAttackType attType, bool normalized, bool addTotalPct, float &minDamage, float &maxDamage) const =0 |
|
uint32 | CalculateDamage (WeaponAttackType attType, bool normalized, bool addTotalPct) const |
|
float | GetAPMultiplier (WeaponAttackType attType, bool normalized) const |
|
bool | isInFrontInMap (Unit const *target, float distance, float arc=float(M_PI)) const |
|
bool | isInBackInMap (Unit const *target, float distance, float arc=float(M_PI)) const |
|
bool | IsVisible () const |
|
void | SetVisible (bool x) |
|
virtual void | OnPhaseChange () |
|
void | UpdateObjectVisibility (bool forced=true) override |
|
VisibleAuraContainer const & | GetVisibleAuras () const |
|
bool | HasVisibleAura (AuraApplication *aurApp) const |
|
void | SetVisibleAura (AuraApplication *aurApp) |
|
void | RemoveVisibleAura (AuraApplication *aurApp) |
|
void | SetVisibleAuraUpdate (AuraApplication *aurApp) |
|
void | RemoveVisibleAuraUpdate (AuraApplication *aurApp) |
|
bool | HasInterruptFlag (SpellAuraInterruptFlags flags) const |
|
bool | HasInterruptFlag (SpellAuraInterruptFlags2 flags) const |
|
void | AddInterruptMask (SpellAuraInterruptFlags flags, SpellAuraInterruptFlags2 flags2) |
|
void | UpdateInterruptMask () |
|
virtual float | GetNativeObjectScale () const |
|
virtual void | RecalculateObjectScale () |
|
uint32 | GetDisplayId () const |
|
float | GetDisplayScale () const |
|
virtual void | SetDisplayId (uint32 displayId, bool setNative=false) |
|
uint32 | GetNativeDisplayId () const |
|
float | GetNativeDisplayScale () const |
|
void | RestoreDisplayId (bool ignorePositiveAurasPreventingMounting=false) |
|
void | SetTransformSpell (uint32 spellid) |
|
uint32 | GetTransformSpell () const |
|
void | _RegisterDynObject (DynamicObject *dynObj) |
|
void | _UnregisterDynObject (DynamicObject *dynObj) |
|
DynamicObject * | GetDynObject (uint32 spellId) const |
|
std::vector< DynamicObject * > | GetDynObjects (uint32 spellId) const |
|
void | RemoveDynObject (uint32 spellId) |
|
void | RemoveAllDynObjects () |
|
GameObject * | GetGameObject (uint32 spellId) const |
|
std::vector< GameObject * > | GetGameObjects (uint32 spellId) const |
|
void | AddGameObject (GameObject *gameObj) |
|
void | RemoveGameObject (GameObject *gameObj, bool del) |
|
void | RemoveGameObject (uint32 spellid, bool del) |
|
void | RemoveAllGameObjects () |
|
void | _RegisterAreaTrigger (AreaTrigger *areaTrigger) |
|
void | _UnregisterAreaTrigger (AreaTrigger *areaTrigger) |
|
AreaTrigger * | GetAreaTrigger (uint32 spellId) const |
|
std::vector< AreaTrigger * > | GetAreaTriggers (uint32 spellId) const |
|
void | RemoveAreaTrigger (uint32 spellId) |
|
void | RemoveAreaTrigger (AuraEffect const *aurEff) |
|
void | RemoveAllAreaTriggers () |
|
void | ModifyAuraState (AuraStateType flag, bool apply) |
|
uint32 | BuildAuraStateUpdateForTarget (Unit const *target) const |
|
bool | HasAuraState (AuraStateType flag, SpellInfo const *spellProto=nullptr, Unit const *Caster=nullptr) const |
|
void | UnsummonAllTotems () |
|
bool | IsMagnet () const |
|
Unit * | GetMeleeHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo=nullptr) |
|
int32 | SpellBaseDamageBonusDone (SpellSchoolMask schoolMask) const |
|
int32 | SpellDamageBonusDone (Unit *victim, SpellInfo const *spellProto, int32 pdamage, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, uint32 stack=1, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) const |
|
float | SpellDamagePctDone (Unit *victim, SpellInfo const *spellProto, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo) const |
|
int32 | SpellDamageBonusTaken (Unit *caster, SpellInfo const *spellProto, int32 pdamage, DamageEffectType damagetype) const |
|
int32 | SpellBaseHealingBonusDone (SpellSchoolMask schoolMask) const |
|
int32 | SpellHealingBonusDone (Unit *victim, SpellInfo const *spellProto, int32 healamount, DamageEffectType damagetype, SpellEffectInfo const &spellEffectInfo, uint32 stack=1, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) const |
|
float | SpellHealingPctDone (Unit *victim, SpellInfo const *spellProto) const |
|
int32 | SpellHealingBonusTaken (Unit *caster, SpellInfo const *spellProto, int32 healamount, DamageEffectType damagetype) const |
|
int32 | MeleeDamageBonusDone (Unit *pVictim, int32 damage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const *spellProto=nullptr, Mechanics mechanic=MECHANIC_NONE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, Spell *spell=nullptr, AuraEffect const *aurEff=nullptr) |
|
int32 | MeleeDamageBonusTaken (Unit *attacker, int32 pdamage, WeaponAttackType attType, DamageEffectType damagetype, SpellInfo const *spellProto=nullptr, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL) |
|
bool | IsBlockCritical () |
|
float | SpellCritChanceDone (Spell *spell, AuraEffect const *aurEff, SpellSchoolMask schoolMask, WeaponAttackType attackType=BASE_ATTACK) const |
|
float | SpellCritChanceTaken (Unit const *caster, Spell *spell, AuraEffect const *aurEff, SpellSchoolMask schoolMask, float doneChance, WeaponAttackType attackType=BASE_ATTACK) const |
|
void | ApplySpellImmune (uint32 spellId, SpellImmunity op, uint32 type, bool apply) |
|
bool | IsImmunedToSpell (SpellInfo const *spellInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const |
|
uint32 | GetSchoolImmunityMask () const |
|
uint32 | GetDamageImmunityMask () const |
|
uint64 | GetMechanicImmunityMask () const |
|
EnumFlag< SpellOtherImmunity > | GetSpellOtherImmunityMask () const |
|
bool | IsImmunedToDamage (SpellSchoolMask meleeSchoolMask) const |
|
bool | IsImmunedToDamage (SpellInfo const *spellInfo, SpellEffectInfo const *spellEffectInfo=nullptr) const |
|
virtual bool | IsImmunedToSpellEffect (SpellInfo const *spellInfo, SpellEffectInfo const &spellEffectInfo, WorldObject const *caster, bool requireImmunityPurgesEffectAttribute=false) const |
|
void | UpdateSpeed (UnitMoveType mtype) |
|
float | GetSpeed (UnitMoveType mtype) const |
|
float | GetSpeedRate (UnitMoveType mtype) const |
|
void | SetSpeed (UnitMoveType mtype, float newValue) |
|
void | SetSpeedRate (UnitMoveType mtype, float rate) |
|
void | FollowerAdded (AbstractFollower *f) |
|
void | FollowerRemoved (AbstractFollower *f) |
|
void | RemoveAllFollowers () |
|
MotionMaster * | GetMotionMaster () |
|
MotionMaster const * | GetMotionMaster () const |
|
virtual MovementGeneratorType | GetDefaultMovementType () const |
|
bool | IsStopped () const |
|
void | StopMoving () |
|
void | PauseMovement (uint32 timer=0, uint8 slot=0, bool forced=true) |
|
void | ResumeMovement (uint32 timer=0, uint8 slot=0) |
|
void | AddUnitMovementFlag (uint32 f) |
|
void | RemoveUnitMovementFlag (uint32 f) |
|
bool | HasUnitMovementFlag (uint32 f) const |
|
uint32 | GetUnitMovementFlags () const |
|
void | SetUnitMovementFlags (uint32 f) |
|
void | AddExtraUnitMovementFlag (uint32 f) |
|
void | RemoveExtraUnitMovementFlag (uint32 f) |
|
bool | HasExtraUnitMovementFlag (uint32 f) const |
|
uint32 | GetExtraUnitMovementFlags () const |
|
void | SetExtraUnitMovementFlags (uint32 f) |
|
void | AddExtraUnitMovementFlag2 (uint32 f) |
|
void | RemoveExtraUnitMovementFlag2 (uint32 f) |
|
bool | HasExtraUnitMovementFlag2 (uint32 f) const |
|
uint32 | GetExtraUnitMovementFlags2 () const |
|
void | SetExtraUnitMovementFlags2 (uint32 f) |
|
bool | IsSplineEnabled () const |
|
void | SetControlled (bool apply, UnitState state) |
|
void | ApplyControlStatesIfNeeded () |
|
void | SendPetActionFeedback (PetActionFeedback msg, uint32 spellId) |
| -------—Pet responses methods--------------— More...
|
|
void | SendPetTalk (uint32 pettalk) |
|
void | SendPetAIReaction (ObjectGuid guid) |
|
void | PropagateSpeedChange () |
| -------—End of Pet responses methods-------— More...
|
|
void | ClearAllReactives () |
|
void | StartReactiveTimer (ReactiveType reactive) |
|
void | UpdateReactives (uint32 p_time) |
|
void | UpdateAuraForGroup () |
|
bool | CanProc () const |
|
void | SetCantProc (bool apply) |
|
int32 | GetProcChainLength () const |
|
uint32 | GetModelForForm (ShapeshiftForm form, uint32 spellId) const |
|
bool | CreateVehicleKit (uint32 id, uint32 creatureEntry, bool loading=false) |
|
void | RemoveVehicleKit (bool onRemoveFromWorld=false) |
|
Vehicle * | GetVehicleKit () const |
|
Trinity::unique_weak_ptr< Vehicle > | GetVehicleKitWeakPtr () const |
|
Vehicle * | GetVehicle () const |
|
void | SetVehicle (Vehicle *vehicle) |
|
bool | IsOnVehicle (Unit const *vehicle) const |
|
Unit * | GetVehicleBase () const |
|
Unit * | GetVehicleRoot () const |
|
Creature * | GetVehicleCreatureBase () const |
|
ObjectGuid | GetTransGUID () const override |
|
TransportBase * | GetDirectTransport () const |
| Returns the transport this unit is on directly (if on vehicle and transport, return vehicle) More...
|
|
void | HandleSpellClick (Unit *clicker, int8 seatId=-1) |
|
void | EnterVehicle (Unit *base, int8 seatId=-1) |
|
virtual void | ExitVehicle (Position const *exitPosition=nullptr) |
|
void | ChangeSeat (int8 seatId, bool next=true) |
|
void | _ExitVehicle (Position const *exitPosition=nullptr) |
|
void | _EnterVehicle (Vehicle *vehicle, int8 seatId, AuraApplication const *aurApp=nullptr) |
|
bool | isMoving () const |
|
bool | isTurning () const |
|
virtual bool | CanFly () const =0 |
|
bool | IsFlying () const |
|
bool | IsFalling () const |
|
virtual bool | CanEnterWater () const =0 |
|
virtual bool | CanSwim () const |
|
float | GetHoverOffset () const |
|
void | RewardRage (uint32 baseRage) |
|
virtual float | GetFollowAngle () const |
|
void | OutDebugInfo () const |
|
virtual bool | IsLoading () const |
|
bool | IsDuringRemoveFromWorld () const |
|
Pet * | ToPet () |
|
Pet const * | ToPet () const |
|
Totem * | ToTotem () |
|
Totem const * | ToTotem () const |
|
TempSummon * | ToTempSummon () |
|
TempSummon const * | ToTempSummon () const |
|
ObjectGuid | GetTarget () const |
|
virtual void | SetTarget (ObjectGuid const &)=0 |
|
void | SetInstantCast (bool set) |
|
bool | CanInstantCast () const |
|
int32 | GetHighestExclusiveSameEffectSpellGroupValue (AuraEffect const *aurEff, AuraType auraType, bool checkMiscValue=false, int32 miscValue=0) const |
|
bool | IsHighestExclusiveAura (Aura const *aura, bool removeOtherAuraApplications=false) |
|
bool | IsHighestExclusiveAuraEffect (SpellInfo const *spellInfo, AuraType auraType, int32 effectAmount, uint32 auraEffectMask, bool removeOtherAuraApplications=false) |
|
virtual void | Talk (std::string_view text, ChatMsg msgType, Language language, float textRange, WorldObject const *target) |
|
virtual void | Say (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | Yell (std::string_view text, Language language, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false) |
|
virtual void | Whisper (std::string_view text, Language language, Player *target, bool isBossWhisper=false) |
|
virtual void | Talk (uint32 textId, ChatMsg msgType, float textRange, WorldObject const *target) |
|
virtual void | Say (uint32 textId, WorldObject const *target=nullptr) |
|
virtual void | Yell (uint32 textId, WorldObject const *target=nullptr) |
|
virtual void | TextEmote (uint32 textId, WorldObject const *target=nullptr, bool isBossEmote=false) |
|
virtual void | Whisper (uint32 textId, Player *target, bool isBossWhisper=false) |
|
void | ClearBossEmotes (Optional< uint32 > zoneId={}, Player const *target=nullptr) const |
| Clears boss emotes frame. More...
|
|
float | GetCollisionHeight () const override |
|
uint32 | GetVirtualItemId (uint32 slot) const |
|
uint16 | GetVirtualItemAppearanceMod (uint32 slot) const |
|
void | SetVirtualItem (uint32 slot, uint32 itemId, uint16 appearanceModId=0, uint16 itemVisual=0) |
|
bool | IsCombatDisallowed () const |
|
void | SetIsCombatDisallowed (bool apply) |
|
void | AddWorldEffect (int32 worldEffectId) |
|
void | RemoveWorldEffect (int32 worldEffectId) |
|
void | ClearWorldEffects () |
|
Vignettes::VignetteData const * | GetVignette () const |
|
void | SetVignette (uint32 vignetteId) |
|
std::string | GetDebugInfo () const override |
|
void | BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const override |
|
void | BuildValuesUpdateForPlayerWithMask (UpdateData *data, UF::ObjectData::Mask const &requestedObjectMask, UF::UnitData::Mask const &requestedUnitMask, Player const *target) const |
|
void | AtStartOfEncounter (EncounterType type) |
|
void | AtEndOfEncounter (EncounterType type) |
|
virtual | ~WorldObject () |
|
virtual void | Update (uint32 diff) |
|
void | AddToWorld () override |
|
void | RemoveFromWorld () override |
|
void | GetNearPoint2D (WorldObject const *searcher, float &x, float &y, float distance, float absAngle) const |
|
void | GetNearPoint (WorldObject const *searcher, float &x, float &y, float &z, float distance2d, float absAngle) const |
|
void | GetClosePoint (float &x, float &y, float &z, float size, float distance2d=0, float relAngle=0) const |
|
void | MovePosition (Position &pos, float dist, float angle) |
|
Position | GetNearPosition (float dist, float angle) |
|
void | MovePositionToFirstCollision (Position &pos, float dist, float angle) |
|
Position | GetFirstCollisionPosition (float dist, float angle) |
|
Position | GetRandomNearPosition (float radius) |
|
void | GetContactPoint (WorldObject const *obj, float &x, float &y, float &z, float distance2d=CONTACT_DISTANCE) const |
|
virtual float | GetCombatReach () const |
|
void | UpdateGroundPositionZ (float x, float y, float &z) const |
|
void | UpdateAllowedPositionZ (float x, float y, float &z, float *groundZ=nullptr) const |
|
void | GetRandomPoint (Position const &srcPos, float distance, float &rand_x, float &rand_y, float &rand_z) const |
|
Position | GetRandomPoint (Position const &srcPos, float distance) const |
|
uint32 | GetInstanceId () const |
|
PhaseShift & | GetPhaseShift () |
|
PhaseShift const & | GetPhaseShift () const |
|
PhaseShift & | GetSuppressedPhaseShift () |
|
PhaseShift const & | GetSuppressedPhaseShift () const |
|
bool | InSamePhase (PhaseShift const &phaseShift) const |
|
bool | InSamePhase (WorldObject const *obj) const |
|
int32 | GetDBPhase () const |
|
void | SetDBPhase (int32 p) |
|
uint32 | GetZoneId () const |
|
uint32 | GetAreaId () const |
|
void | GetZoneAndAreaId (uint32 &zoneid, uint32 &areaid) const |
|
bool | IsInWorldPvpZone () const |
|
bool | IsOutdoors () const |
|
ZLiquidStatus | GetLiquidStatus () const |
|
WmoLocation const * | GetCurrentWmo () const |
|
InstanceScript * | GetInstanceScript () const |
|
std::string const & | GetName () const |
|
void | SetName (std::string newname) |
|
std::string | GetNameForLocaleIdx (LocaleConstant) const override |
|
float | GetDistance (WorldObject const *obj) const |
|
float | GetDistance (Position const &pos) const |
|
float | GetDistance (float x, float y, float z) const |
|
float | GetDistance2d (WorldObject const *obj) const |
|
float | GetDistance2d (float x, float y) const |
|
float | GetDistanceZ (WorldObject const *obj) const |
|
bool | IsSelfOrInSameMap (WorldObject const *obj) const |
|
bool | IsInMap (WorldObject const *obj) const |
|
bool | IsWithinDist3d (float x, float y, float z, float dist) const |
|
bool | IsWithinDist3d (Position const *pos, float dist) const |
|
bool | IsWithinDist2d (float x, float y, float dist) const |
|
bool | IsWithinDist2d (Position const *pos, float dist) const |
|
bool | IsWithinDist (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
|
bool | IsWithinDistInMap (WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const |
|
bool | IsWithinLOS (float x, float y, float z, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
|
bool | IsWithinLOSInMap (WorldObject const *obj, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing) const |
|
Position | GetHitSpherePointFor (Position const &dest) const |
|
void | GetHitSpherePointFor (Position const &dest, float &x, float &y, float &z) const |
|
bool | GetDistanceOrder (WorldObject const *obj1, WorldObject const *obj2, bool is3D=true) const |
|
bool | IsInRange (WorldObject const *obj, float minRange, float maxRange, bool is3D=true) const |
|
bool | IsInRange2d (float x, float y, float minRange, float maxRange) const |
|
bool | IsInRange3d (float x, float y, float z, float minRange, float maxRange) const |
|
bool | isInFront (WorldObject const *target, float arc=float(M_PI)) const |
|
bool | isInBack (WorldObject const *target, float arc=float(M_PI)) const |
|
bool | IsInBetween (Position const &pos1, Position const &pos2, float size=0) const |
|
bool | IsInBetween (WorldObject const *obj1, WorldObject const *obj2, float size=0) const |
|
virtual void | CleanupsBeforeDelete (bool finalCleanup=true) |
|
virtual void | SendMessageToSet (WorldPacket const *data, bool self) const |
|
virtual void | SendMessageToSetInRange (WorldPacket const *data, float dist, bool self) const |
|
virtual void | SendMessageToSet (WorldPacket const *data, Player const *skipped_rcvr) const |
|
void | SendCombatLogMessage (WorldPackets::CombatLog::CombatLogServerPacket *combatLog) const |
|
virtual uint8 | GetLevelForTarget (WorldObject const *) const |
|
void | PlayDistanceSound (uint32 soundId, Player const *target=nullptr) const |
|
void | StopDistanceSound (Player const *target=nullptr) const |
|
void | PlayDirectSound (uint32 soundId, Player const *target=nullptr, uint32 broadcastTextId=0) const |
|
void | PlayDirectMusic (uint32 musicId, Player const *target=nullptr) const |
|
void | PlayObjectSound (int32 soundKitId, ObjectGuid targetObject, Player const *target=nullptr, int32 broadcastTextId=0) const |
|
void | AddObjectToRemoveList () |
|
float | GetGridActivationRange () const |
|
float | GetVisibilityRange () const |
|
float | GetSightRange (WorldObject const *target=nullptr) const |
|
bool | CanSeeOrDetect (WorldObject const *obj, bool implicitDetect=false, bool distanceCheck=false, bool checkAlert=false) const |
|
virtual void | SetMap (Map *map) |
|
virtual void | ResetMap () |
|
Map * | GetMap () const |
|
Map * | FindMap () const |
|
void | SetZoneScript () |
|
ZoneScript * | FindZoneScript () const |
|
ZoneScript * | GetZoneScript () const |
|
Scenario * | GetScenario () const |
|
TempSummon * | SummonCreature (uint32 entry, Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
|
TempSummon * | SummonCreature (uint32 entry, float x, float y, float z, float o=0, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, ObjectGuid privateObjectOwner=ObjectGuid::Empty) |
|
TempSummon * | SummonPersonalClone (Position const &pos, TempSummonType despawnType=TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime=0s, uint32 vehId=0, uint32 spellId=0, Player *privateObjectOwner=nullptr) |
|
GameObject * | SummonGameObject (uint32 entry, Position const &pos, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
|
GameObject * | SummonGameObject (uint32 entry, float x, float y, float z, float ang, QuaternionData const &rot, Seconds respawnTime, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN) |
|
Creature * | SummonTrigger (float x, float y, float z, float ang, Milliseconds despawnTime, CreatureAI *(*GetAI)(Creature *)=nullptr) |
|
void | SummonCreatureGroup (uint8 group, std::list< TempSummon * > *list=nullptr) |
|
Creature * | FindNearestCreature (uint32 entry, float range, bool alive=true) const |
|
Creature * | FindNearestCreatureWithOptions (float range, FindCreatureOptions const &options) const |
|
GameObject * | FindNearestGameObject (uint32 entry, float range, bool spawnedOnly=true) const |
|
GameObject * | FindNearestGameObjectWithOptions (float range, FindGameObjectOptions const &options) const |
|
GameObject * | FindNearestUnspawnedGameObject (uint32 entry, float range) const |
|
GameObject * | FindNearestGameObjectOfType (GameobjectTypes type, float range) const |
|
Player * | SelectNearestPlayer (float range) const |
|
virtual ObjectGuid | GetCreatorGUID () const =0 |
|
virtual ObjectGuid | GetOwnerGUID () const =0 |
|
virtual ObjectGuid | GetCharmerOrOwnerGUID () const |
|
ObjectGuid | GetCharmerOrOwnerOrOwnGUID () const |
|
Unit * | GetOwner () const |
|
Unit * | GetCharmerOrOwner () const |
|
Unit * | GetCharmerOrOwnerOrSelf () const |
|
Player * | GetCharmerOrOwnerPlayerOrPlayerItself () const |
|
Player * | GetAffectingPlayer () const |
|
Player * | GetSpellModOwner () const |
|
int32 | CalculateSpellDamage (Unit const *target, SpellEffectInfo const &spellEffectInfo, int32 const *basePoints=nullptr, float *variance=nullptr, uint32 castItemId=0, int32 itemLevel=-1) const |
|
float | GetSpellMaxRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
|
float | GetSpellMinRangeForTarget (Unit const *target, SpellInfo const *spellInfo) const |
|
double | ApplyEffectModifiers (SpellInfo const *spellInfo, uint8 effIndex, double value) const |
|
int32 | CalcSpellDuration (SpellInfo const *spellInfo, std::vector< SpellPowerCost > const *powerCosts) const |
|
int32 | ModSpellDuration (SpellInfo const *spellInfo, WorldObject const *target, int32 duration, bool positive, uint32 effectMask) const |
|
void | ModSpellCastTime (SpellInfo const *spellInfo, int32 &castTime, Spell *spell=nullptr) const |
|
void | ModSpellDurationTime (SpellInfo const *spellInfo, int32 &durationTime, Spell *spell=nullptr) const |
|
virtual float | MeleeSpellMissChance (Unit const *victim, WeaponAttackType attType, SpellInfo const *spellInfo) const |
|
virtual SpellMissInfo | MeleeSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
|
SpellMissInfo | MagicSpellHitResult (Unit *victim, SpellInfo const *spellInfo) const |
|
SpellMissInfo | SpellHitResult (Unit *victim, SpellInfo const *spellInfo, bool canReflect=false) const |
|
void | SendSpellMiss (Unit *target, uint32 spellID, SpellMissInfo missInfo) |
|
virtual uint32 | GetFaction () const =0 |
|
virtual void | SetFaction (uint32) |
|
FactionTemplateEntry const * | GetFactionTemplateEntry () const |
|
ReputationRank | GetReactionTo (WorldObject const *target) const |
|
bool | IsHostileTo (WorldObject const *target) const |
|
bool | IsHostileToPlayers () const |
|
bool | IsFriendlyTo (WorldObject const *target) const |
|
bool | IsNeutralToAll () const |
|
SpellCastResult | CastSpell (CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ }) |
|
void | SendPlayOrphanSpellVisual (ObjectGuid const &target, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
|
void | SendPlayOrphanSpellVisual (Position const &targetLocation, uint32 spellVisualId, float travelSpeed, bool speedAsTime=false, bool withSourceOrientation=false) |
|
void | SendCancelOrphanSpellVisual (uint32 id) |
|
bool | IsValidAttackTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
|
bool | IsValidAssistTarget (WorldObject const *target, SpellInfo const *bySpell=nullptr) const |
|
Unit * | GetMagicHitRedirectTarget (Unit *victim, SpellInfo const *spellInfo) |
|
virtual uint32 | GetCastSpellXSpellVisualId (SpellInfo const *spellInfo) const |
|
template<typename Container > |
void | GetGameObjectListWithEntryInGrid (Container &gameObjectContainer, uint32 entry, float maxSearchRange=250.0f) const |
|
template<typename Container > |
void | GetGameObjectListWithOptionsInGrid (Container &gameObjectContainer, float maxSearchRange, FindGameObjectOptions const &options) const |
|
template<typename Container > |
void | GetCreatureListWithEntryInGrid (Container &creatureContainer, uint32 entry, float maxSearchRange=250.0f) const |
|
template<typename Container > |
void | GetCreatureListWithOptionsInGrid (Container &creatureContainer, float maxSearchRange, FindCreatureOptions const &options) const |
|
template<typename Container > |
void | GetPlayerListInGrid (Container &playerContainer, float maxSearchRange, bool alive=true) const |
|
void | DestroyForNearbyPlayers () |
|
virtual void | UpdateObjectVisibility (bool forced=true) |
|
virtual void | UpdateObjectVisibilityOnCreate () |
|
virtual void | UpdateObjectVisibilityOnDestroy () |
|
void | UpdatePositionData () |
|
void | BuildUpdate (UpdateDataMapType &) override |
|
bool | AddToObjectUpdate () override |
|
void | RemoveFromObjectUpdate () override |
|
void | AddToNotify (uint16 f) |
|
bool | isNeedNotify (uint16 f) const |
|
uint16 | GetNotifyFlags () const |
|
void | ResetAllNotifies () |
|
bool | isActiveObject () const |
|
void | setActive (bool isActiveObject) |
|
bool | IsFarVisible () const |
|
void | SetFarVisible (bool on) |
|
bool | IsVisibilityOverridden () const |
|
void | SetVisibilityDistanceOverride (VisibilityDistanceType type) |
|
void | SetIsStoredInWorldObjectGridContainer (bool apply) |
|
bool | IsAlwaysStoredInWorldObjectGridContainer () const |
|
bool | IsStoredInWorldObjectGridContainer () const |
|
TransportBase * | GetTransport () const |
|
float | GetTransOffsetX () const |
|
float | GetTransOffsetY () const |
|
float | GetTransOffsetZ () const |
|
float | GetTransOffsetO () const |
|
Position const & | GetTransOffset () const |
|
uint32 | GetTransTime () const |
|
int8 | GetTransSeat () const |
|
virtual ObjectGuid | GetTransGUID () const |
|
void | SetTransport (TransportBase *t) |
|
virtual float | GetStationaryX () const |
|
virtual float | GetStationaryY () const |
|
virtual float | GetStationaryZ () const |
|
virtual float | GetStationaryO () const |
|
float | GetFloorZ () const |
|
virtual float | GetCollisionHeight () const |
|
float | GetMapWaterOrGroundLevel (float x, float y, float z, float *ground=nullptr) const |
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float | GetMapHeight (float x, float y, float z, bool vmap=true, float distanceToSearch=50.0f) const |
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std::string | GetDebugInfo () const override |
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virtual uint16 | GetAIAnimKitId () const |
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virtual uint16 | GetMovementAnimKitId () const |
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virtual uint16 | GetMeleeAnimKitId () const |
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bool | IsPrivateObject () const |
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ObjectGuid | GetPrivateObjectOwner () const |
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void | SetPrivateObjectOwner (ObjectGuid const &owner) |
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bool | CheckPrivateObjectOwnerVisibility (WorldObject const *seer) const |
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SmoothPhasing * | GetOrCreateSmoothPhasing () |
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SmoothPhasing * | GetSmoothPhasing () |
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SmoothPhasing const * | GetSmoothPhasing () const |
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virtual | ~Object () |
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bool | IsInWorld () const |
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virtual void | AddToWorld () |
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virtual void | RemoveFromWorld () |
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ObjectGuid const & | GetGUID () const |
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uint32 | GetEntry () const |
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void | SetEntry (uint32 entry) |
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float | GetObjectScale () const |
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virtual void | SetObjectScale (float scale) |
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uint32 | GetDynamicFlags () const |
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bool | HasDynamicFlag (uint32 flag) const |
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void | SetDynamicFlag (uint32 flag) |
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void | RemoveDynamicFlag (uint32 flag) |
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void | ReplaceAllDynamicFlags (uint32 flag) |
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TypeID | GetTypeId () const |
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bool | isType (uint16 mask) const |
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virtual void | BuildCreateUpdateBlockForPlayer (UpdateData *data, Player *target) const |
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void | SendUpdateToPlayer (Player *player) |
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void | BuildValuesUpdateBlockForPlayer (UpdateData *data, Player const *target) const |
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void | BuildValuesUpdateBlockForPlayerWithFlag (UpdateData *data, UF::UpdateFieldFlag flags, Player const *target) const |
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void | BuildDestroyUpdateBlock (UpdateData *data) const |
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void | BuildOutOfRangeUpdateBlock (UpdateData *data) const |
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ByteBuffer & | PrepareValuesUpdateBuffer (UpdateData *data) const |
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virtual void | DestroyForPlayer (Player *target) const |
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void | SendOutOfRangeForPlayer (Player *target) const |
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virtual void | ClearUpdateMask (bool remove) |
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virtual std::string | GetNameForLocaleIdx (LocaleConstant locale) const =0 |
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virtual bool | hasQuest (uint32) const |
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virtual bool | hasInvolvedQuest (uint32) const |
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void | SetIsNewObject (bool enable) |
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bool | IsDestroyedObject () const |
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void | SetDestroyedObject (bool destroyed) |
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virtual void | BuildUpdate (UpdateDataMapType &) |
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void | BuildFieldsUpdate (Player *, UpdateDataMapType &) const |
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bool | IsWorldObject () const |
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WorldObject * | ToWorldObject () |
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WorldObject const * | ToWorldObject () const |
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bool | IsItem () const |
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Item * | ToItem () |
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Item const * | ToItem () const |
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bool | IsPlayer () const |
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Player * | ToPlayer () |
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Player const * | ToPlayer () const |
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bool | IsCreature () const |
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Creature * | ToCreature () |
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Creature const * | ToCreature () const |
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bool | IsUnit () const |
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Unit * | ToUnit () |
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Unit const * | ToUnit () const |
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bool | IsGameObject () const |
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GameObject * | ToGameObject () |
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GameObject const * | ToGameObject () const |
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bool | IsCorpse () const |
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Corpse * | ToCorpse () |
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Corpse const * | ToCorpse () const |
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bool | IsDynObject () const |
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DynamicObject * | ToDynObject () |
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DynamicObject const * | ToDynObject () const |
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bool | IsAreaTrigger () const |
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AreaTrigger * | ToAreaTrigger () |
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AreaTrigger const * | ToAreaTrigger () const |
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bool | IsSceneObject () const |
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SceneObject * | ToSceneObject () |
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SceneObject const * | ToSceneObject () const |
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bool | IsConversation () const |
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Conversation * | ToConversation () |
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Conversation const * | ToConversation () const |
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template<typename T > |
void | ForceUpdateFieldChange (UF::UpdateFieldSetter< T > const &) |
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virtual std::string | GetDebugInfo () const |
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Trinity::unique_weak_ptr< Object > | GetWeakPtr () const |
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virtual Loot * | GetLootForPlayer (Player const *player) const |
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virtual void | BuildValuesUpdateWithFlag (ByteBuffer *data, UF::UpdateFieldFlag flags, Player const *target) const |
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constexpr | WorldLocation (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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constexpr | WorldLocation (uint32 mapId, Position const &position) |
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constexpr void | WorldRelocate (WorldLocation const &loc) |
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constexpr void | WorldRelocate (WorldLocation const *loc) |
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constexpr void | WorldRelocate (uint32 mapId, Position const &pos) |
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constexpr void | WorldRelocate (uint32 mapId=MAPID_INVALID, float x=0.f, float y=0.f, float z=0.f, float o=0.f) |
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constexpr WorldLocation | GetWorldLocation () const |
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constexpr uint32 | GetMapId () const |
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std::string | GetDebugInfo () const |
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constexpr | Position (float x=0, float y=0, float z=0, float o=0) |
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bool | operator== (Position const &a) const |
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constexpr void | Relocate (float x, float y) |
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constexpr void | Relocate (float x, float y, float z) |
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constexpr void | Relocate (float x, float y, float z, float o) |
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constexpr void | Relocate (Position const &pos) |
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constexpr void | Relocate (Position const *pos) |
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void | RelocateOffset (Position const &offset) |
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constexpr void | SetOrientation (float orientation) |
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constexpr float | GetPositionX () const |
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constexpr float | GetPositionY () const |
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constexpr float | GetPositionZ () const |
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constexpr float | GetOrientation () const |
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constexpr void | GetPosition (float &x, float &y) const |
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constexpr void | GetPosition (float &x, float &y, float &z) const |
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constexpr void | GetPosition (float &x, float &y, float &z, float &o) const |
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constexpr Position | GetPosition () const |
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Streamer< XY > | PositionXYStream () |
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ConstStreamer< XY > | PositionXYStream () const |
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Streamer< XYZ > | PositionXYZStream () |
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ConstStreamer< XYZ > | PositionXYZStream () const |
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Streamer< XYZO > | PositionXYZOStream () |
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ConstStreamer< XYZO > | PositionXYZOStream () const |
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Streamer< PackedXYZ > | PositionPackedXYZStream () |
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ConstStreamer< PackedXYZ > | PositionPackedXYZStream () const |
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bool | IsPositionValid () const |
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constexpr float | GetExactDist2dSq (const float x, const float y) const |
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constexpr float | GetExactDist2dSq (Position const &pos) const |
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constexpr float | GetExactDist2dSq (Position const *pos) const |
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float | GetExactDist2d (const float x, const float y) const |
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float | GetExactDist2d (Position const &pos) const |
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float | GetExactDist2d (Position const *pos) const |
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constexpr float | GetExactDistSq (float x, float y, float z) const |
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constexpr float | GetExactDistSq (Position const &pos) const |
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constexpr float | GetExactDistSq (Position const *pos) const |
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float | GetExactDist (float x, float y, float z) const |
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float | GetExactDist (Position const &pos) const |
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float | GetExactDist (Position const *pos) const |
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void | GetPositionOffsetTo (Position const &endPos, Position &retOffset) const |
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Position | GetPositionWithOffset (Position const &offset) const |
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float | GetAbsoluteAngle (float x, float y) const |
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float | GetAbsoluteAngle (Position const &pos) const |
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float | GetAbsoluteAngle (Position const *pos) const |
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float | ToAbsoluteAngle (float relAngle) const |
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float | ToRelativeAngle (float absAngle) const |
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float | GetRelativeAngle (float x, float y) const |
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float | GetRelativeAngle (Position const &pos) const |
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float | GetRelativeAngle (Position const *pos) const |
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constexpr bool | IsInDist2d (float x, float y, float dist) const |
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constexpr bool | IsInDist2d (Position const *pos, float dist) const |
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constexpr bool | IsInDist (float x, float y, float z, float dist) const |
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constexpr bool | IsInDist (Position const &pos, float dist) const |
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constexpr bool | IsInDist (Position const *pos, float dist) const |
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bool | IsWithinBox (Position const ¢er, float xradius, float yradius, float zradius) const |
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bool | IsWithinDoubleVerticalCylinder (Position const *center, float radius, float height) const |
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bool | HasInArc (float arcangle, Position const *pos, float border=2.0f) const |
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bool | HasInLine (Position const *pos, float objSize, float width) const |
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std::string | ToString () const |
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virtual | ~GridObject () |
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bool | IsInGrid () const |
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void | AddToGrid (GridRefManager< Player > &m) |
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void | RemoveFromGrid () |
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