TrinityCore
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arena_enigma_crucible Member List

This is the complete list of members for arena_enigma_crucible, including all inherited members.

_doorGUIDsarena_enigma_crucibleprivate
_schedulerarena_enigma_crucibleprivate
_zoSorgGUIDarena_enigma_crucibleprivate
arena_enigma_crucible(BattlegroundMap *map)arena_enigma_crucibleinlineexplicit
ArenaScript(BattlegroundMap *map)ArenaScriptexplicit
battlegroundBattlegroundScriptprotected
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CreateCreature(uint32 entry, float x, float y, float z, float o) constArenaScriptprotected
CreateObject(uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, GOState goState=GO_STATE_READY) constArenaScriptprotected
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overridearena_enigma_crucibleinlinevirtual
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32) constZoneScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner()BattlegroundScriptvirtual
HandleKill(Player const *victim) constarena_enigma_crucibleinline
HandleReactionLowHealth(Player const *victim) constarena_enigma_crucibleinline
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overridearena_enigma_crucibleinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner)BattlegroundScriptinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameobject) overridearena_enigma_crucibleinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnInit()BattlegroundScriptinlinevirtual
OnPlayerJoined(Player *player, bool) overridearena_enigma_crucibleinlinevirtual
OnPlayerKilled(Player *victim, Player *killer)BattlegroundScriptinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2() overridearena_enigma_crucibleinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart() overridearena_enigma_crucibleinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer)BattlegroundScriptinlinevirtual
OnUpdate(uint32 diff) overridearena_enigma_crucibleinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker)ZoneScriptinlinevirtual
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~ArenaScript() override=defaultArenaScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual