TrinityCore
Loading...
Searching...
No Matches
WorldSocketThread Member List

This is the complete list of members for WorldSocketThread, including all inherited members.

_connectionsTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_ioContextTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_newSocketsTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_newSocketsLockTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_socketsTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_stoppedTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_threadTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
_updateTimerTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
AddNewSockets()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inlineprotected
AddSocket(std::shared_ptr< WorldSocket > &&sock)Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
GetConnectionCount() constTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
GetIoContext()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
NetworkThread()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
NetworkThread(NetworkThread const &)=deleteTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >
NetworkThread(NetworkThread &&)=deleteTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >
operator=(NetworkThread const &)=deleteTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >
operator=(NetworkThread &&)=deleteTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >
Run()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inlineprotected
SocketAdded(std::shared_ptr< WorldSocket > const &sock) overrideWorldSocketThreadvirtual
SocketContainer typedefTrinity::Net::NetworkThread< WorldSocket, WorldSocketThread >private
SocketRemoved(std::shared_ptr< WorldSocket >const &sock) overrideWorldSocketThreadvirtual
Start()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
Stop()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
Update()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inlineprotected
Wait()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inline
~NetworkThread()Trinity::Net::NetworkThread< WorldSocket, WorldSocketThread >inlinevirtual