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◆ AddSC_instance_halls_of_origination()
void AddSC_instance_halls_of_origination |
( |
| ) |
|
◆ creatureData
Initial value:=
{
{ 0, 0 }
}
@ NPC_TEMPLE_GUARDIAN_ANHUUR
@ NPC_BRANN_BRONZEBEARD_0
@ BOSS_TEMPLE_GUARDIAN_ANHUUR
Definition at line 43 of file instance_halls_of_origination.cpp.
◆ doorData
Initial value:=
{
}
@ GO_DOODAD_ULDUM_LASERBEAMS01
@ GO_DOODAD_ULDUM_LIGHTMACHINE_03
@ GO_DOODAD_ULDUM_ELEVATOR_COL01
@ GO_DOODAD_ULDUM_LIGHTMACHINE_01
@ GO_DOODAD_ULDUM_LASERBEAMS_01
@ GO_DOODAD_ULDUM_LASERBEAMS_03
@ GO_VAULT_OF_LIGHTS_DOOR
@ GO_DOODAD_ULDUM_LIGHTMACHINE_04
@ GO_DOODAD_ULDUM_LIGHTMACHINE_02
@ GO_DOODAD_ULDUM_LASERBEAMS_02
Definition at line 26 of file instance_halls_of_origination.cpp.
◆ encounters
◆ gameObjectData