TrinityCore
GameEventMgr.cpp File Reference
#include "GameEventMgr.h"
#include "BattlegroundMgr.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "DatabaseEnv.h"
#include "DB2Stores.h"
#include "GameObject.h"
#include "GameObjectAI.h"
#include "GameTime.h"
#include "Language.h"
#include "Log.h"
#include "Map.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PoolMgr.h"
#include "StringConvert.h"
#include "World.h"
#include "WorldStateMgr.h"
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Classes

class  GameEventAIHookWorker
 

Functions

bool IsHolidayActive (HolidayIds id)
 
bool IsEventActive (uint16 eventId)
 

Function Documentation

◆ IsEventActive()

bool IsEventActive ( uint16  eventId)

Definition at line 1778 of file GameEventMgr.cpp.

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◆ IsHolidayActive()

bool IsHolidayActive ( HolidayIds  id)

Definition at line 1763 of file GameEventMgr.cpp.

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