TrinityCore
Matrix.h File Reference
`#include "G3D/g3dmath.h"`
`#include "G3D/Vector3.h"`
`#include "G3D/Vector4.h"`
`#include "G3D/Matrix3.h"`
`#include "G3D/Matrix4.h"`
`#include "G3D/ReferenceCount.h"`
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## Classes

class  G3D::Matrix

class  G3D::Matrix::Impl

class  G3D::Matrix::SortRank

G3D

## Macros

#define DECLARE_METHODS_1(method)

## Functions

G3D::Matrix operator- (const G3D::Matrix::T &v, const G3D::Matrix &M)

G3D::Matrix operator* (const G3D::Matrix::T &v, const G3D::Matrix &M)

G3D::Matrix operator+ (const G3D::Matrix::T &v, const G3D::Matrix &M)

G3D::Matrix abs (const G3D::Matrix &M)

## Detailed Description

2005-10-23 2007-07-18

## Macro Definition Documentation

 #define DECLARE_METHODS_1 ( method )
Value:
inline Matrix method() const {\
Matrix C(impl->R, impl->C);\
impl->method(*C.impl);\
return C;\
}\
void method(Matrix& out) const;

## Function Documentation

 G3D::Matrix abs ( const G3D::Matrix & M )
inline
632  {
633  return M.abs();
634 }

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 G3D::Matrix operator* ( const G3D::Matrix::T & v, const G3D::Matrix & M )
inline
624  {
625  return M * v;
626 }
 G3D::Matrix operator+ ( const G3D::Matrix::T & v, const G3D::Matrix & M )
inline
628  {
629  return M + v;
630 }
 G3D::Matrix operator- ( const G3D::Matrix::T & v, const G3D::Matrix & M )
inline
620  {
621  return M.lsub(v);
622 }
Matrix lsub(const T &B) const
Definition: Matrix.h:417

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