TrinityCore
GridStates.h
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_GRIDSTATES_H
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#define TRINITY_GRIDSTATES_H
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#include "
GridDefines.h
"
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#include "
NGrid.h
"
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class
Map
;
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class
TC_GAME_API
GridState
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{
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public
:
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virtual
~GridState
() { };
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virtual
void
Update
(
Map
&,
NGridType
&,
GridInfo
&,
uint32
t_diff)
const
= 0;
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};
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class
TC_GAME_API
InvalidState
:
public
GridState
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{
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public
:
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void
Update
(
Map
&,
NGridType
&,
GridInfo
&,
uint32
t_diff)
const override
;
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};
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class
TC_GAME_API
ActiveState
:
public
GridState
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{
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public
:
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void
Update
(
Map
&,
NGridType
&,
GridInfo
&,
uint32
t_diff)
const override
;
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};
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class
TC_GAME_API
IdleState
:
public
GridState
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{
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public
:
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void
Update
(
Map
&,
NGridType
&,
GridInfo
&,
uint32
t_diff)
const override
;
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};
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class
TC_GAME_API
RemovalState
:
public
GridState
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{
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public
:
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void
Update
(
Map
&,
NGridType
&,
GridInfo
&,
uint32
t_diff)
const override
;
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};
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#endif
TC_GAME_API
#define TC_GAME_API
Definition:
Define.h:123
uint32
uint32_t uint32
Definition:
Define.h:142
GridDefines.h
NGrid.h
ActiveState
Definition:
GridStates.h:40
GridInfo
Definition:
NGrid.h:31
GridState
Definition:
GridStates.h:27
GridState::~GridState
virtual ~GridState()
Definition:
GridStates.h:29
GridState::Update
virtual void Update(Map &, NGridType &, GridInfo &, uint32 t_diff) const =0
IdleState
Definition:
GridStates.h:46
InvalidState
Definition:
GridStates.h:34
Map
Definition:
Map.h:189
NGrid
Definition:
NGrid.h:70
RemovalState
Definition:
GridStates.h:52
Vignettes::Update
void Update(VignetteData &vignette, WorldObject const *owner)
Definition:
Vignette.cpp:90
server
game
Grids
GridStates.h
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