179 return GetMagistersTerraceAI<boss_vexallusAI>(creature);
212 return GetMagistersTerraceAI<npc_pure_energyAI>(creature);
@ SPELL_PURE_ENERGY_PASSIVE
void AddSC_boss_vexallus()
@ H_SPELL_SUMMON_PURE_ENERGY2
@ H_SPELL_SUMMON_PURE_ENERGY1
@ SPELL_SUMMON_PURE_ENERGY
void JustEngagedWith(Unit *who) override
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
void SetDisplayFromModel(uint32 modelIdx)
void ScheduleEvent(uint32 eventId, Milliseconds time, uint32 group=0, uint8 phase=0)
void MoveFollow(Unit *target, float dist, ChaseAngle angle, Optional< Milliseconds > duration={}, MovementSlot slot=MOTION_SLOT_ACTIVE)
void Summon(Creature const *summon)
SpellCastResult DoCastVictim(uint32 spellId, CastSpellExtraArgs const &args={})
Unit * SelectTarget(SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
SpellCastResult DoCast(uint32 spellId)
MotionMaster * GetMotionMaster()
bool HasUnitState(const uint32 f) const
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
SpellCastResult CastSpell(CastSpellTargetArg const &targets, uint32 spellId, CastSpellExtraArgs const &args={ })
CreatureAI * GetAI(Creature *creature) const override
CreatureAI * GetAI(Creature *creature) const override
bool HealthAbovePct(uint32 pct) const
void JustSummoned(Creature *summoned) override
boss_vexallusAI(Creature *creature)
void JustEngagedWith(Unit *who) override
uint32 _intervalHealthAmount
void UpdateAI(uint32 diff) override
void KilledUnit(Unit *) override
void DamageTaken(Unit *, uint32 &, DamageEffectType, SpellInfo const *) override
void JustDied(Unit *killer) override
npc_pure_energyAI(Creature *creature)