TrinityCore
GameObjectModel Member List

This is the complete list of members for GameObjectModel, including all inherited members.

_collisionEnabledGameObjectModelprivate
Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelstatic
enableCollision(bool enable)GameObjectModelinline
GameObjectModel()GameObjectModelinlineprivate
getBounds() constGameObjectModelinline
GetLiquidLevel(G3D::Vector3 const &point, VMAP::LocationInfo &info, float &liqHeight) constGameObjectModel
GetLocationInfo(G3D::Vector3 const &point, VMAP::LocationInfo &info, PhaseShift const &phaseShift) constGameObjectModel
GetNameSetId() constGameObjectModelinline
getPosition() constGameObjectModelinline
iBoundGameObjectModelprivate
iInvRotGameObjectModelprivate
iInvScaleGameObjectModelprivate
iModelGameObjectModelprivate
initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelprivate
intersectRay(G3D::Ray const &ray, float &maxDist, bool stopAtFirstHit, PhaseShift const &phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) constGameObjectModel
iPosGameObjectModelprivate
iScaleGameObjectModelprivate
isCollisionEnabled() constGameObjectModelinline
isMapObject() constGameObjectModel
ownerGameObjectModelprivate
UpdatePosition()GameObjectModel
~GameObjectModel()GameObjectModel