TrinityCore
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This is the complete list of members for GameObjectModel, including all inherited members.
_collisionEnabled | GameObjectModel | private |
Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | static |
enableCollision(bool enable) | GameObjectModel | inline |
GameObjectModel() | GameObjectModel | inlineprivate |
getBounds() const | GameObjectModel | inline |
GetLiquidLevel(G3D::Vector3 const &point, VMAP::LocationInfo &info, float &liqHeight) const | GameObjectModel | |
GetLocationInfo(G3D::Vector3 const &point, VMAP::LocationInfo &info, PhaseShift const &phaseShift) const | GameObjectModel | |
GetNameSetId() const | GameObjectModel | inline |
getPosition() const | GameObjectModel | inline |
iBound | GameObjectModel | private |
iInvRot | GameObjectModel | private |
iInvScale | GameObjectModel | private |
iModel | GameObjectModel | private |
initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | private |
intersectRay(G3D::Ray const &ray, float &maxDist, bool stopAtFirstHit, PhaseShift const &phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const | GameObjectModel | |
iPos | GameObjectModel | private |
iScale | GameObjectModel | private |
isCollisionEnabled() const | GameObjectModel | inline |
isMapObject() const | GameObjectModel | |
owner | GameObjectModel | private |
UpdatePosition() | GameObjectModel | |
~GameObjectModel() | GameObjectModel |