TrinityCore
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GameObjectModel Member List

This is the complete list of members for GameObjectModel, including all inherited members.

Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelstatic
DisableLosBlocking(bool enable)GameObjectModelinline
EnableCollision(bool enable)GameObjectModelinline
GameObjectModel()GameObjectModelinlineprivate
getBounds() constGameObjectModelinline
GetDisplayId() constGameObjectModelinline
GetInvRot() constGameObjectModelinline
GetLiquidLevel(G3D::Vector3 const &point, VMAP::LocationInfo &info, float &liqHeight) constGameObjectModel
GetLocationInfo(G3D::Vector3 const &point, VMAP::LocationInfo &info, PhaseShift const &phaseShift) constGameObjectModel
GetNameSetId() constGameObjectModelinline
GetPackedRotation() constGameObjectModelinline
GetPosition() constGameObjectModelinline
GetRotation() constGameObjectModelinline
GetScale() constGameObjectModelinline
GetWorldModel() constGameObjectModelinline
iBoundGameObjectModelprivate
iCollisionEnabledGameObjectModelprivate
iIncludeInNavMeshGameObjectModelprivate
iInvRotGameObjectModelprivate
iInvScaleGameObjectModelprivate
iLosBlockingDisabledGameObjectModelprivate
iModelGameObjectModelprivate
IncludeInNavMesh(bool enable)GameObjectModelinline
initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath)GameObjectModelprivate
IntersectRay(G3D::Ray const &ray, float &maxDist, bool stopAtFirstHit, PhaseShift const &phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) constGameObjectModel
iPosGameObjectModelprivate
iScaleGameObjectModelprivate
IsCollisionEnabled() constGameObjectModelinline
IsIncludedInNavMesh() constGameObjectModelinline
IsLosBlockingDisabled() constGameObjectModelinline
IsMapObject() constGameObjectModel
ownerGameObjectModelprivate
UpdatePosition()GameObjectModel
~GameObjectModel()GameObjectModel