This is the complete list of members for GameObjectModel, including all inherited members.
| Create(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | static |
| DisableLosBlocking(bool enable) | GameObjectModel | inline |
| EnableCollision(bool enable) | GameObjectModel | inline |
| GameObjectModel() | GameObjectModel | inlineprivate |
| getBounds() const | GameObjectModel | inline |
| GetDisplayId() const | GameObjectModel | inline |
| GetInvRot() const | GameObjectModel | inline |
| GetLiquidLevel(G3D::Vector3 const &point, VMAP::LocationInfo &info, float &liqHeight) const | GameObjectModel | |
| GetLocationInfo(G3D::Vector3 const &point, VMAP::LocationInfo &info, PhaseShift const &phaseShift) const | GameObjectModel | |
| GetNameSetId() const | GameObjectModel | inline |
| GetPackedRotation() const | GameObjectModel | inline |
| GetPosition() const | GameObjectModel | inline |
| GetRotation() const | GameObjectModel | inline |
| GetScale() const | GameObjectModel | inline |
| GetWorldModel() const | GameObjectModel | inline |
| iBound | GameObjectModel | private |
| iCollisionEnabled | GameObjectModel | private |
| iIncludeInNavMesh | GameObjectModel | private |
| iInvRot | GameObjectModel | private |
| iInvScale | GameObjectModel | private |
| iLosBlockingDisabled | GameObjectModel | private |
| iModel | GameObjectModel | private |
| IncludeInNavMesh(bool enable) | GameObjectModel | inline |
| initialize(std::unique_ptr< GameObjectModelOwnerBase > modelOwner, std::string const &dataPath) | GameObjectModel | private |
| IntersectRay(G3D::Ray const &ray, float &maxDist, bool stopAtFirstHit, PhaseShift const &phaseShift, VMAP::ModelIgnoreFlags ignoreFlags) const | GameObjectModel | |
| iPos | GameObjectModel | private |
| iScale | GameObjectModel | private |
| IsCollisionEnabled() const | GameObjectModel | inline |
| IsIncludedInNavMesh() const | GameObjectModel | inline |
| IsLosBlockingDisabled() const | GameObjectModel | inline |
| IsMapObject() const | GameObjectModel | |
| owner | GameObjectModel | private |
| UpdatePosition() | GameObjectModel | |
| ~GameObjectModel() | GameObjectModel | |