TrinityCore
BfGraveyardWG Class Reference

#include <BattlefieldWG.h>

+ Inheritance diagram for BfGraveyardWG:

Public Member Functions

 BfGraveyardWG (BattlefieldWG *Bf)
 
void SetTextId (uint32 textId)
 
uint32 GetTextId () const
 
- Public Member Functions inherited from BfGraveyard
 BfGraveyard (Battlefield *Bf)
 
virtual ~BfGraveyard ()=default
 
void GiveControlTo (TeamId team)
 
TeamId GetControlTeamId () const
 
float GetDistance (Player *player)
 
void Initialize (TeamId startcontrol, uint32 gy)
 
void SetSpirit (Creature *spirit, TeamId team)
 
bool HasNpc (ObjectGuid guid)
 
uint32 GetGraveyardId () const
 

Protected Attributes

uint32 m_GossipTextId
 
- Protected Attributes inherited from BfGraveyard
TeamId m_ControlTeam
 
uint32 m_GraveyardId
 
ObjectGuid m_SpiritGuide [PVP_TEAMS_COUNT]
 
Battlefieldm_Bf
 

Detailed Description

Definition at line 127 of file BattlefieldWG.h.

Constructor & Destructor Documentation

◆ BfGraveyardWG()

BfGraveyardWG::BfGraveyardWG ( BattlefieldWG Bf)

Definition at line 1352 of file BattlefieldWG.cpp.

Member Function Documentation

◆ GetTextId()

uint32 BfGraveyardWG::GetTextId ( ) const
inline

Definition at line 133 of file BattlefieldWG.h.

◆ SetTextId()

void BfGraveyardWG::SetTextId ( uint32  textId)
inline

Definition at line 132 of file BattlefieldWG.h.

+ Here is the caller graph for this function:

Member Data Documentation

◆ m_GossipTextId

uint32 BfGraveyardWG::m_GossipTextId
protected

Definition at line 136 of file BattlefieldWG.h.


The documentation for this class was generated from the following files: