TrinityCore
Battleground Member List

This is the complete list of members for Battleground, including all inherited members.

_battlegroundTemplateBattlegroundprivate
_CheckSafePositions(uint32 diff)Battlegroundinlineprotected
_GetPlayer(ObjectGuid guid, bool offlineRemove, char const *context) constBattlegroundprotected
_GetPlayer(BattlegroundPlayerMap::iterator itr, char const *context)Battlegroundinlineprotected
_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const *context) constBattlegroundinlineprotected
_GetPlayerForTeam(Team team, BattlegroundPlayerMap::const_iterator itr, char const *context) constBattlegroundprotected
_playerPositionsBattlegroundprivate
_preparationStartTimeBattlegroundprivate
_ProcessJoin(uint32 diff)Battlegroundinlineprotected
_ProcessLeave(uint32 diff)Battlegroundinlineprotected
_ProcessOfflineQueue()Battlegroundinlineprotected
_ProcessPlayerPositionBroadcast(uint32 diff)Battlegroundprotected
_ProcessProgress(uint32 diff)Battlegroundinlineprotected
_pvpDifficultyEntryBattlegroundprivate
_pvpStatIdsBattlegroundprivate
_winnerTeamIdBattlegroundprivate
AddOrSetPlayerToCorrectBgGroup(Player *player, Team team)Battleground
AddPlayer(Player *player, BattlegroundQueueTypeId queueId)Battlegroundvirtual
AddPlayerPosition(WorldPackets::Battleground::BattlegroundPlayerPosition const &position)Battleground
AddPoint(Team team, uint32 points=1)Battlegroundinline
AddToBGFreeSlotQueue()Battleground
Battleground(BattlegroundTemplate const *battlegroundTemplate)Battleground
Battleground(Battleground const &)Battleground
BattlegroundPlayerMap typedefBattleground
BattlegroundScoreMap typedefBattleground
BlockMovement(Player *player)Battleground
BroadcastWorker(Do &_do)Battleground
BuildPvPLogDataPacket(WorldPackets::Battleground::PVPMatchStatistics &pvpLogData) constBattlegroundvirtual
CanAwardArenaPoints() constBattlegroundinline
CastSpellOnTeam(uint32 SpellID, Team team)Battleground
CheckWinConditions()Battlegroundinlinevirtual
DecreaseInvitedCount(Team team)Battlegroundinline
EndBattleground(Team winner)Battlegroundvirtual
EndNow()Battlegroundprotected
EventPlayerLoggedIn(Player *player)Battleground
EventPlayerLoggedOut(Player *player)Battleground
FindBgMap() constBattlegroundinline
GetAlivePlayersCountByTeam(Team team) constBattleground
GetArenaMatchmakerRating(Team team) constBattlegroundinline
GetArenaTeamIdByIndex(TeamId teamId) constBattlegroundinline
GetArenaTeamIdForTeam(Team team) constBattlegroundinline
GetArenaType() constBattlegroundinline
GetBattlegroundPlayerData(ObjectGuid const &playerGuid) constBattlegroundinline
GetBattlegroundScore(Player *player) constBattleground
GetBGCreature(uint32 type, bool logError=true)Battleground
GetBgMap() constBattleground
GetBGObject(uint32 type, bool logError=true)Battleground
GetBgRaid(Team team) constBattlegroundinline
GetBonusHonorFromKill(uint32 kills) constBattleground
GetBracketId() constBattleground
GetClientInstanceID() constBattlegroundinline
GetElapsedTime() constBattlegroundinline
GetExploitTeleportLocation(Team)Battlegroundinlinevirtual
GetFreeSlotsForTeam(Team team) constBattleground
GetInstanceID() constBattlegroundinline
GetInvitedCount(Team team) constBattlegroundinline
GetMapId() constBattleground
GetMaxLevel() constBattleground
GetMaxPlayers() constBattleground
GetMaxPlayersPerTeam() constBattleground
GetMinLevel() constBattleground
GetMinPlayers() constBattleground
GetMinPlayersPerTeam() constBattleground
GetName() constBattleground
GetPlayers() constBattlegroundinline
GetPlayerScoresSize() constBattlegroundinline
GetPlayersCountByTeam(Team team) constBattlegroundinline
GetPlayersSize() constBattlegroundinline
GetPlayerTeam(ObjectGuid guid) constBattleground
GetPrematureWinner()Battleground
GetPvpStatIds() constBattlegroundinline
GetRemainingTime() constBattlegroundinline
GetScriptId() constBattleground
GetStartDelayTime() constBattlegroundinline
GetStartMaxDist() constBattleground
GetStatus() constBattlegroundinline
GetTeamIndexByTeamId(Team team)Battlegroundinlinestatic
GetTeamScore(TeamId teamId) constBattleground
GetTeamStartPosition(TeamId teamId) constBattleground
GetTypeID() constBattleground
GetUniqueBracketId() constBattleground
GetWeakPtr() constBattlegroundinline
GetWinner() constBattlegroundinline
HandleKillPlayer(Player *player, Player *killer)Battlegroundvirtual
HandleKillUnit(Creature *, Unit *)Battlegroundvirtual
HandlePlayerUnderMap(Player *)Battlegroundinlinevirtual
HasFreeSlots() constBattleground
IncreaseInvitedCount(Team team)Battlegroundinline
isArena() constBattleground
isBattleground() constBattleground
IsPlayerInBattleground(ObjectGuid guid) constBattleground
IsPlayerMercenaryInBattleground(ObjectGuid guid) constBattleground
isRated() constBattlegroundinline
m_ArenaTeamIdsBattlegroundprivate
m_ArenaTeamMMRBattlegroundprivate
m_ArenaTypeBattlegroundprivate
m_BgRaidsBattlegroundprivate
m_ClientInstanceIDBattlegroundprivate
m_EndTimeBattlegroundprivate
m_EventsBattlegroundprotected
m_InBGFreeSlotQueueBattlegroundprivate
m_InstanceIDBattlegroundprivate
m_InvitedAllianceBattlegroundprivate
m_InvitedHordeBattlegroundprivate
m_IsRatedBattlegroundprivate
m_LastPlayerPositionBroadcastBattlegroundprivate
m_MapBattlegroundprivate
m_OfflineQueueBattlegroundprivate
m_PlayersBattlegroundprotected
m_PlayersCountBattlegroundprivate
m_PrematureCountDownBattlegroundprivate
m_PrematureCountDownTimerBattlegroundprivate
m_ResetStatTimerBattlegroundprivate
m_SetDeleteThisBattlegroundprivate
m_StartDelayTimeBattlegroundprivate
m_StartTimeBattlegroundprivate
m_StatusBattlegroundprivate
m_TeamScoresBattlegroundprotected
m_ValidStartPositionTimerBattlegroundprivate
m_weakRefBattlegroundprivate
ModifyStartDelayTime(int diff)Battlegroundinline
operator=(Battleground const &)=deleteBattleground
PlayerAddedToBGCheckIfBGIsRunning(Player *player)Battlegroundprotected
PlayerScoresBattlegroundprotected
PlaySoundToAll(uint32 SoundID)Battleground
PlaySoundToTeam(uint32 SoundID, Team team)Battleground
PostUpdateImpl(uint32)Battlegroundinlineprotectedvirtual
PreUpdateImpl(uint32)Battlegroundinlineprotectedvirtual
PSendMessageToAll(uint32 entry, ChatMsg type, Player const *source,...)Battleground
RemoveAuraOnTeam(uint32 SpellID, Team team)Battleground
RemoveFromBGFreeSlotQueue()Battleground
RemovePlayer(Player *, ObjectGuid, uint32)Battlegroundinlineprotectedvirtual
RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool SendPacket)Battlegroundvirtual
RemovePlayerPosition(ObjectGuid guid)Battleground
RemovePoint(Team team, uint32 points=1)Battlegroundinline
Reset()Battleground
RewardHonorToTeam(uint32 Honor, Team team)Battleground
RewardReputationToTeam(uint32 faction_id, uint32 Reputation, Team team)Battleground
RewardXPAtKill(Player *killer, Player *victim)Battleground
SendBroadcastText(uint32 id, ChatMsg msgType, WorldObject const *target=nullptr)Battleground
SendChatMessage(Creature *source, uint8 textId, WorldObject *target=nullptr)Battleground
SendMessageToAll(uint32 entry, ChatMsg type, Player const *source=nullptr)Battleground
SendPacketToAll(WorldPacket const *packet) constBattleground
SendPacketToTeam(Team team, WorldPacket const *packet, Player *except=nullptr) constBattleground
SetArenaMatchmakerRating(Team team, uint32 MMR)Battlegroundinline
SetArenaTeamIdForTeam(Team team, uint32 ArenaTeamId)Battlegroundinline
SetArenaType(uint8 type)Battlegroundinline
SetBgMap(BattlegroundMap *map)Battleground
SetBgRaid(Team team, Group *bg_raid)Battleground
SetBracket(PVPDifficultyEntry const *bracketEntry)Battleground
SetClientInstanceID(uint32 InstanceID)Battlegroundinline
SetDeleteThis()Battlegroundinline
SetElapsedTime(uint32 Time)Battlegroundinline
SetInstanceID(uint32 InstanceID)Battlegroundinline
SetRated(bool state)Battlegroundinline
SetRemainingTime(uint32 Time)Battlegroundinline
SetStartDelayTime(int Time)Battlegroundinline
SetStatus(BattlegroundStatus Status)Battlegroundinline
SetTeamPoint(Team team, uint32 points=0)Battlegroundinline
SetWeakPtr(Trinity::unique_weak_ptr< Battleground > weakRef)Battlegroundinline
SetWinner(PvPTeamId winnerTeamId)Battlegroundinline
StartBattleground()Battleground
StartDelayTimesBattlegroundprotected
StartMessageIdsBattlegroundprotected
StartPositionBattlegroundprivate
TeleportPlayerToExploitLocation(Player *player)Battleground
ToBeDeleted() constBattlegroundinline
Update(uint32 diff)Battleground
UpdatePlayerScore(Player *player, uint32 type, uint32 value, bool doAddHonor=true)Battleground
UpdatePlayersCountByTeam(Team team, bool remove)Battlegroundinline
UpdatePvpStat(Player *player, uint32 pvpStatId, uint32 value)Battleground
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false)Battleground
~Battleground()Battlegroundvirtual