TrinityCore
boss_lady_vashj Struct Reference
+ Inheritance diagram for boss_lady_vashj:

Public Member Functions

 boss_lady_vashj (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EventTaintedElementalDeath ()
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void StartEvent (Unit *who)
 
void JustEngagedWith (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void CastShootOrMultishot ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
uint32 GetBossId () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ScriptedAI (Creature *creature, uint32 scriptId)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
virtual void UpdateAI (uint32 diff) override
 
void AttackStart (Unit *) override
 == Triggered Actions Requested ================== More...
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void AddThreat (Unit *victim, float amount, Unit *who=nullptr)
 
void ModifyThreatByPercent (Unit *victim, int32 pct, Unit *who=nullptr)
 
void ResetThreat (Unit *victim, Unit *who=nullptr)
 
void ResetThreatList (Unit *who=nullptr)
 
float GetThreat (Unit const *victim, Unit const *who=nullptr)
 
void ForceCombatStop (Creature *who, bool reset=true)
 
void ForceCombatStopForCreatureEntry (uint32 entry, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void ForceCombatStopForCreatureEntry (std::vector< uint32 > creatureEntries, float maxSearchRange=250.0f, bool samePhase=true, bool reset=true)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
UnitDoSelectBelowHpPctFriendlyWithEntry (uint32 entry, float range, uint8 hpPct=1, bool excludeSelf=true)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, Milliseconds despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsLFR () const
 
bool IsNormal () const
 
bool IsHeroic () const
 
bool IsMythic () const
 
bool IsMythicPlus () const
 
bool IsHeroicOrHigher () const
 
bool IsTimewalking () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
- Public Member Functions inherited from CreatureAI
 CreatureAI (Creature *creature, uint32 scriptId={})
 
virtual ~CreatureAI ()
 
uint32 GetId () const
 
bool IsEngaged () const
 
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual void EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
void JustEnteredCombat (Unit *) override
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 
virtual void OnHealthDepleted (Unit *, bool)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void JustSummonedGameobject (GameObject *)
 
virtual void SummonedGameobjectDespawn (GameObject *)
 
virtual void JustRegisteredDynObject (DynamicObject *)
 
virtual void JustUnregisteredDynObject (DynamicObject *)
 
virtual void JustRegisteredAreaTrigger (AreaTrigger *)
 
virtual void JustUnregisteredAreaTrigger (AreaTrigger *)
 
virtual void SpellHit (WorldObject *, SpellInfo const *)
 
virtual void SpellHitTarget (WorldObject *, SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted () const
 
virtual void JustAppeared ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool isNew) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat ()
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void AttackStart (Unit *victim) override
 == Triggered Actions Requested ================== More...
 
virtual void CorpseRemoved (uint32 &)
 == State checks ================================= More...
 
virtual Optional< QuestGiverStatusGetDialogStatus (Player const *player)
 == Gossip system ================================ More...
 
virtual bool OnGossipHello (Player *)
 
virtual bool OnGossipSelect (Player *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void OnQuestAccept (Player *, Quest const *)
 
virtual void OnQuestReward (Player *, Quest const *, LootItemType, uint32)
 
virtual void WaypointStarted (uint32, uint32)
 == Waypoints system ============================= More...
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual PlayerAIGetAIForCharmedPlayer (Player *)
 
int32 VisualizeBoundary (Seconds duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *victim)
 
virtual void UpdateAI (uint32 diff)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool isNew)
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 offset, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 
virtual void JustExitedCombat ()
 
virtual void OnDespawn ()
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellInfo const *)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastSelf (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastVictim (uint32 spellId, CastSpellExtraArgs const &args={})
 
SpellCastResult DoCastAOE (uint32 spellId, CastSpellExtraArgs const &args={})
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void OnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptinstance
 
ObjectGuid ShieldGeneratorChannel [4]
 
uint32 AggroTimer
 
uint32 ShockBlastTimer
 
uint32 EntangleTimer
 
uint32 StaticChargeTimer
 
uint32 ForkedLightningTimer
 
uint32 CheckTimer
 
uint32 EnchantedElementalTimer
 
uint32 TaintedElementalTimer
 
uint32 CoilfangEliteTimer
 
uint32 CoilfangStriderTimer
 
uint32 SummonSporebatTimer
 
uint32 SummonSporebatStaticTimer
 
uint8 EnchantedElementalPos
 
uint8 Phase
 
bool Entangle
 
bool Intro
 
bool CanAttack
 
bool JustCreated
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Static Public Member Functions inherited from CreatureAI
static void DoZoneInCombat (Creature *creature)
 
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static std::unordered_map< std::pair< uint32, Difficulty >, AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith (Unit *who)
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade (Seconds delayToRespawn=30s, Creature *who=nullptr)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
CreatureDoSummon (uint32 entry, Position const &pos, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, Milliseconds despawnTime=30s, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EvadeReason::Other)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Definition at line 134 of file boss_lady_vashj.cpp.

Constructor & Destructor Documentation

◆ boss_lady_vashj()

boss_lady_vashj::boss_lady_vashj ( Creature creature)
inline

Definition at line 136 of file boss_lady_vashj.cpp.

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Member Function Documentation

◆ CastShootOrMultishot()

void boss_lady_vashj::CastShootOrMultishot ( )
inline

Definition at line 286 of file boss_lady_vashj.cpp.

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◆ EventTaintedElementalDeath()

void boss_lady_vashj::EventTaintedElementalDeath ( )
inline

Definition at line 219 of file boss_lady_vashj.cpp.

◆ Initialize()

void boss_lady_vashj::Initialize ( )
inline

Definition at line 146 of file boss_lady_vashj.cpp.

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◆ JustDied()

void boss_lady_vashj::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 230 of file boss_lady_vashj.cpp.

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◆ JustEngagedWith()

void boss_lady_vashj::JustEngagedWith ( Unit who)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 246 of file boss_lady_vashj.cpp.

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◆ KilledUnit()

void boss_lady_vashj::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 225 of file boss_lady_vashj.cpp.

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◆ MoveInLineOfSight()

void boss_lady_vashj::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

Definition at line 259 of file boss_lady_vashj.cpp.

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◆ Reset()

void boss_lady_vashj::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 190 of file boss_lady_vashj.cpp.

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◆ StartEvent()

void boss_lady_vashj::StartEvent ( Unit who)
inline

Definition at line 237 of file boss_lady_vashj.cpp.

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◆ UpdateAI()

void boss_lady_vashj::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

Definition at line 307 of file boss_lady_vashj.cpp.

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Member Data Documentation

◆ AggroTimer

uint32 boss_lady_vashj::AggroTimer

Definition at line 170 of file boss_lady_vashj.cpp.

◆ CanAttack

bool boss_lady_vashj::CanAttack

Definition at line 187 of file boss_lady_vashj.cpp.

◆ CheckTimer

uint32 boss_lady_vashj::CheckTimer

Definition at line 175 of file boss_lady_vashj.cpp.

◆ CoilfangEliteTimer

uint32 boss_lady_vashj::CoilfangEliteTimer

Definition at line 178 of file boss_lady_vashj.cpp.

◆ CoilfangStriderTimer

uint32 boss_lady_vashj::CoilfangStriderTimer

Definition at line 179 of file boss_lady_vashj.cpp.

◆ EnchantedElementalPos

uint8 boss_lady_vashj::EnchantedElementalPos

Definition at line 182 of file boss_lady_vashj.cpp.

◆ EnchantedElementalTimer

uint32 boss_lady_vashj::EnchantedElementalTimer

Definition at line 176 of file boss_lady_vashj.cpp.

◆ Entangle

bool boss_lady_vashj::Entangle

Definition at line 185 of file boss_lady_vashj.cpp.

◆ EntangleTimer

uint32 boss_lady_vashj::EntangleTimer

Definition at line 172 of file boss_lady_vashj.cpp.

◆ ForkedLightningTimer

uint32 boss_lady_vashj::ForkedLightningTimer

Definition at line 174 of file boss_lady_vashj.cpp.

◆ instance

InstanceScript* boss_lady_vashj::instance

Definition at line 166 of file boss_lady_vashj.cpp.

◆ Intro

bool boss_lady_vashj::Intro

Definition at line 186 of file boss_lady_vashj.cpp.

◆ JustCreated

bool boss_lady_vashj::JustCreated

Definition at line 188 of file boss_lady_vashj.cpp.

◆ Phase

uint8 boss_lady_vashj::Phase

Definition at line 183 of file boss_lady_vashj.cpp.

◆ ShieldGeneratorChannel

ObjectGuid boss_lady_vashj::ShieldGeneratorChannel[4]

Definition at line 168 of file boss_lady_vashj.cpp.

◆ ShockBlastTimer

uint32 boss_lady_vashj::ShockBlastTimer

Definition at line 171 of file boss_lady_vashj.cpp.

◆ StaticChargeTimer

uint32 boss_lady_vashj::StaticChargeTimer

Definition at line 173 of file boss_lady_vashj.cpp.

◆ SummonSporebatStaticTimer

uint32 boss_lady_vashj::SummonSporebatStaticTimer

Definition at line 181 of file boss_lady_vashj.cpp.

◆ SummonSporebatTimer

uint32 boss_lady_vashj::SummonSporebatTimer

Definition at line 180 of file boss_lady_vashj.cpp.

◆ TaintedElementalTimer

uint32 boss_lady_vashj::TaintedElementalTimer

Definition at line 177 of file boss_lady_vashj.cpp.


The documentation for this struct was generated from the following file: