TrinityCore
instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript Struct Reference
+ Inheritance diagram for instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript:

Public Member Functions

 instance_eye_of_eternity_InstanceMapScript (InstanceMap *map)
 
void OnPlayerEnter (Player *player) override
 
void OnPlayerLeave (Player *player) override
 
bool SetBossState (uint32 type, EncounterState state) override
 
void SpawnGameObject (uint32 entry, Position const &pos)
 
void OnGameObjectCreate (GameObject *go) override
 
void OnCreatureCreate (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
void ProcessEvent (WorldObject *, uint32 eventId, WorldObject *) override
 
void VortexHandling ()
 
void PowerSparksHandling ()
 
void SetData (uint32 data, uint32) override
 
ObjectGuid GetGuidData (uint32 data) const override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (InstanceMap *map)
 
 InstanceScript (InstanceScript const &right)=delete
 
 InstanceScript (InstanceScript &&right)=delete
 
InstanceScriptoperator= (InstanceScript const &right)=delete
 
InstanceScriptoperator= (InstanceScript &&right)=delete
 
virtual ~InstanceScript ()
 
virtual void Create ()
 
void Load (char const *data)
 
std::string GetSaveData ()
 
std::string UpdateBossStateSaveData (std::string const &oldData, UpdateBossStateSaveDataEvent const &event)
 
std::string UpdateAdditionalSaveData (std::string const &oldData, UpdateAdditionalSaveDataEvent const &event)
 
Optional< uint32GetEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual Optional< uint32ComputeEntranceLocationForCompletedEncounters (uint32 completedEncountersMask) const
 
virtual void Update (uint32)
 
void UpdateCombatResurrection (uint32 diff)
 
virtual bool IsEncounterInProgress () const
 
virtual void OnCreatureCreate (Creature *creature) override
 
virtual void OnCreatureRemove (Creature *creature) override
 
virtual void OnGameObjectCreate (GameObject *go) override
 
virtual void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
virtual ObjectGuid GetGuidData (uint32 type) const override
 
void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoCloseDoorOrButton (ObjectGuid guid)
 
void DoRespawnGameObject (ObjectGuid guid, Seconds timeToDespawn=1min)
 
void DoUpdateWorldState (int32 worldStateId, int32 value)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateCriteria (CriteriaType type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoRemoveAurasDueToSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayers (uint32 spell, bool includePets=false, bool includeControlled=false)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets=false, bool includeControlled=false)
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (uint32 id) const
 
DungeonEncounterEntry const * GetBossDungeonEncounter (Creature const *creature) const
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
bool IsEncounterCompleted (uint32 dungeonEncounterId) const
 
bool IsEncounterCompletedInMaskByBossId (uint32 completedEncountersMask, uint32 bossId) const
 
uint32 GetEncounterCount () const
 
void SetEntranceLocation (uint32 worldSafeLocationId)
 
void SetTemporaryEntranceLocation (uint32 worldSafeLocationId)
 
uint32 GetEntranceLocation () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
void SendEncounterUnit (EncounterFrameType type, Unit const *unit, Optional< int32 > param1={}, Optional< int32 > param2={})
 
void SendEncounterStart (uint32 inCombatResCount=0, uint32 maxInCombatResCount=0, uint32 inCombatResChargeRecovery=0, uint32 nextCombatResChargeTime=0)
 
void SendEncounterEnd ()
 
void SendBossKillCredit (uint32 encounterId)
 
void UpdatePhasing ()
 
void InitializeCombatResurrections (uint8 charges=1, uint32 interval=0)
 
void AddCombatResurrectionCharge ()
 
void UseCombatResurrection ()
 
void ResetCombatResurrections ()
 
uint8 GetCombatResurrectionCharges () const
 
uint32 GetCombatResurrectionChargeInterval () const
 
void RegisterPersistentScriptValue (PersistentInstanceScriptValueBase *value)
 
std::string const & GetHeader () const
 
std::vector< PersistentInstanceScriptValueBase * > & GetPersistentScriptValues ()
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
 ZoneScript (ZoneScript const &right)
 
 ZoneScript (ZoneScript &&right) noexcept
 
ZoneScriptoperator= (ZoneScript const &right)
 
ZoneScriptoperator= (ZoneScript &&right) noexcept
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void OnCreatureCreate (Creature *)
 
virtual void OnCreatureRemove (Creature *)
 
virtual void OnGameObjectCreate (GameObject *)
 
virtual void OnGameObjectRemove (GameObject *)
 
virtual void OnAreaTriggerCreate (AreaTrigger *areaTrigger)
 
virtual void OnAreaTriggerRemove (AreaTrigger *areaTrigger)
 
virtual void OnUnitDeath (Unit *unit)
 
virtual ObjectGuid GetGuidData (uint32) const
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void TriggerGameEvent (uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void ProcessEvent (WorldObject *, uint32, WorldObject *)
 
virtual void DoAction (uint32 actionId, WorldObject *source=nullptr, WorldObject *target=nullptr)
 
virtual void OnFlagStateChange (GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)
 
virtual bool CanCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 
virtual void OnCaptureFlag (AreaTrigger *areaTrigger, Player *player)
 

Private Attributes

GuidList vortexTriggers
 
GuidList portalTriggers
 
ObjectGuid malygosGUID
 
ObjectGuid irisGUID
 
ObjectGuid lastPortalGUID
 
ObjectGuid platformGUID
 
ObjectGuid exitPortalGUID
 
ObjectGuid heartOfMagicGUID
 
ObjectGuid alexstraszaBunnyGUID
 
ObjectGuid giftBoxBunnyGUID
 
Position focusingIrisPosition
 
Position exitPortalPosition
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static bool ServerAllowsTwoSideGroups ()
 
static char const * GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
InstanceMapinstance
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
template<typename T >
void LoadDungeonEncounterData (T const &encounters)
 
void AddObject (Creature *obj, bool add)
 
void AddObject (GameObject *obj, bool add)
 
void AddObject (WorldObject *obj, uint32 type, bool add)
 
virtual void AddDoor (GameObject *door, bool add)
 
void AddMinion (Creature *minion, bool add)
 
virtual void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
void UpdateSpawnGroups ()
 
BossInfoGetBossInfo (uint32 id)
 
virtual void AfterDataLoad ()
 
bool _SkipCheckRequiredBosses (Player const *player=nullptr) const
 

Detailed Description

Definition at line 48 of file instance_eye_of_eternity.cpp.

Constructor & Destructor Documentation

◆ instance_eye_of_eternity_InstanceMapScript()

instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::instance_eye_of_eternity_InstanceMapScript ( InstanceMap map)
inline

Definition at line 50 of file instance_eye_of_eternity.cpp.

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Member Function Documentation

◆ GetGuidData()

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::GetGuidData ( uint32  data) const
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 252 of file instance_eye_of_eternity.cpp.

◆ OnCreatureCreate()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnCreatureCreate ( Creature creature)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 133 of file instance_eye_of_eternity.cpp.

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◆ OnGameObjectCreate()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnGameObjectCreate ( GameObject go)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 108 of file instance_eye_of_eternity.cpp.

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◆ OnPlayerEnter()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerEnter ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 58 of file instance_eye_of_eternity.cpp.

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◆ OnPlayerLeave()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnPlayerLeave ( Player player)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 64 of file instance_eye_of_eternity.cpp.

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◆ OnUnitDeath()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 155 of file instance_eye_of_eternity.cpp.

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◆ PowerSparksHandling()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::PowerSparksHandling ( )
inline

Definition at line 215 of file instance_eye_of_eternity.cpp.

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◆ ProcessEvent()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::ProcessEvent ( WorldObject ,
uint32  eventId,
WorldObject  
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 168 of file instance_eye_of_eternity.cpp.

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◆ SetBossState()

bool instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetBossState ( uint32  type,
EncounterState  state 
)
inlineoverridevirtual

Reimplemented from InstanceScript.

Definition at line 70 of file instance_eye_of_eternity.cpp.

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◆ SetData()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SetData ( uint32  data,
uint32   
)
inlineoverridevirtual

Reimplemented from ZoneScript.

Definition at line 236 of file instance_eye_of_eternity.cpp.

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◆ SpawnGameObject()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::SpawnGameObject ( uint32  entry,
Position const &  pos 
)
inline
Todo:
this should be handled in map, maybe add a summon function in map

Definition at line 102 of file instance_eye_of_eternity.cpp.

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◆ VortexHandling()

void instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::VortexHandling ( )
inline

Definition at line 186 of file instance_eye_of_eternity.cpp.

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Member Data Documentation

◆ alexstraszaBunnyGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::alexstraszaBunnyGUID
private

Definition at line 284 of file instance_eye_of_eternity.cpp.

◆ exitPortalGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::exitPortalGUID
private

Definition at line 282 of file instance_eye_of_eternity.cpp.

◆ exitPortalPosition

Position instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::exitPortalPosition
private

Definition at line 287 of file instance_eye_of_eternity.cpp.

◆ focusingIrisPosition

Position instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::focusingIrisPosition
private

Definition at line 286 of file instance_eye_of_eternity.cpp.

◆ giftBoxBunnyGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::giftBoxBunnyGUID
private

Definition at line 285 of file instance_eye_of_eternity.cpp.

◆ heartOfMagicGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::heartOfMagicGUID
private

Definition at line 283 of file instance_eye_of_eternity.cpp.

◆ irisGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::irisGUID
private

Definition at line 279 of file instance_eye_of_eternity.cpp.

◆ lastPortalGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::lastPortalGUID
private

Definition at line 280 of file instance_eye_of_eternity.cpp.

◆ malygosGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::malygosGUID
private

Definition at line 278 of file instance_eye_of_eternity.cpp.

◆ platformGUID

ObjectGuid instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::platformGUID
private

Definition at line 281 of file instance_eye_of_eternity.cpp.

◆ portalTriggers

GuidList instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::portalTriggers
private

Definition at line 277 of file instance_eye_of_eternity.cpp.

◆ vortexTriggers

GuidList instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript::vortexTriggers
private

Definition at line 276 of file instance_eye_of_eternity.cpp.


The documentation for this struct was generated from the following file: