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TrinityCore
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This is the complete list of members for SceneMgr, including all inherited members.
| _delayedScenes | SceneMgr | private |
| _isDebuggingScenes | SceneMgr | private |
| _player | SceneMgr | private |
| _scenesByInstance | SceneMgr | private |
| _standaloneSceneInstanceID | SceneMgr | private |
| AddInstanceIdToSceneMap(uint32 sceneInstanceID, SceneTemplate const *sceneTemplate) | SceneMgr | |
| CancelScene(uint32 sceneInstanceID, bool removeFromMap=true) | SceneMgr | |
| CancelSceneByPackageId(uint32 sceneScriptPackageId) | SceneMgr | |
| CancelSceneBySceneId(uint32 sceneId) | SceneMgr | |
| GetActiveSceneCount(uint32 sceneScriptPackageId=0) const | SceneMgr | |
| GetInstanceIdBySceneId(uint32 sceneId) const | SceneMgr | |
| GetNewStandaloneSceneInstanceID() | SceneMgr | inline |
| GetPlayer() const | SceneMgr | inline |
| GetSceneTemplateByInstanceMap() const | SceneMgr | inline |
| GetSceneTemplateFromInstanceId(uint32 sceneInstanceID) const | SceneMgr | |
| HasScene(uint32 sceneInstanceID, uint32 sceneScriptPackageId=0) const | SceneMgr | |
| IsInDebugSceneMode() const | SceneMgr | inline |
| OnSceneCancel(uint32 sceneInstanceID) | SceneMgr | |
| OnSceneComplete(uint32 sceneInstanceID) | SceneMgr | |
| OnSceneTrigger(uint32 sceneInstanceID, std::string const &triggerName) | SceneMgr | |
| PlayScene(uint32 sceneId, Position const *position=nullptr) | SceneMgr | |
| PlaySceneByPackageId(uint32 sceneScriptPackageId, EnumFlag< SceneFlag > playbackflags, Position const *position=nullptr) | SceneMgr | |
| PlaySceneByTemplate(SceneTemplate const *sceneTemplate, Position const *position=nullptr) | SceneMgr | |
| RecreateScene(uint32 sceneScriptPackageId, EnumFlag< SceneFlag > playbackflags, Position const *position=nullptr) | SceneMgr | inline |
| RemoveAurasDueToSceneId(uint32 sceneId) | SceneMgr | |
| RemoveSceneInstanceId(uint32 sceneInstanceID) | SceneMgr | |
| SceneMgr(Player *player) | SceneMgr | |
| SceneMgr(SceneMgr const &)=delete | SceneMgr | |
| SceneMgr(SceneMgr &&)=delete | SceneMgr | |
| ToggleDebugSceneMode() | SceneMgr | inline |
| TriggerDelayedScenes() | SceneMgr | |
| ~SceneMgr() | SceneMgr |