TrinityCore
SceneMgr Member List

This is the complete list of members for SceneMgr, including all inherited members.

_delayedScenesSceneMgrprivate
_isDebuggingScenesSceneMgrprivate
_playerSceneMgrprivate
_scenesByInstanceSceneMgrprivate
_standaloneSceneInstanceIDSceneMgrprivate
AddInstanceIdToSceneMap(uint32 sceneInstanceID, SceneTemplate const *sceneTemplate)SceneMgr
CancelScene(uint32 sceneInstanceID, bool removeFromMap=true)SceneMgr
CancelSceneByPackageId(uint32 sceneScriptPackageId)SceneMgr
CancelSceneBySceneId(uint32 sceneId)SceneMgr
GetActiveSceneCount(uint32 sceneScriptPackageId=0) constSceneMgr
GetNewStandaloneSceneInstanceID()SceneMgrinline
GetPlayer() constSceneMgrinline
GetSceneTemplateByInstanceMap() constSceneMgrinline
GetSceneTemplateFromInstanceId(uint32 sceneInstanceID) constSceneMgr
HasScene(uint32 sceneInstanceID, uint32 sceneScriptPackageId=0) constSceneMgr
IsInDebugSceneMode() constSceneMgrinline
OnSceneCancel(uint32 sceneInstanceID)SceneMgr
OnSceneComplete(uint32 sceneInstanceID)SceneMgr
OnSceneTrigger(uint32 sceneInstanceID, std::string const &triggerName)SceneMgr
PlayScene(uint32 sceneId, Position const *position=nullptr)SceneMgr
PlaySceneByPackageId(uint32 sceneScriptPackageId, EnumFlag< SceneFlag > playbackflags, Position const *position=nullptr)SceneMgr
PlaySceneByTemplate(SceneTemplate const *sceneTemplate, Position const *position=nullptr)SceneMgr
RecreateScene(uint32 sceneScriptPackageId, EnumFlag< SceneFlag > playbackflags, Position const *position=nullptr)SceneMgrinline
RemoveAurasDueToSceneId(uint32 sceneId)SceneMgr
RemoveSceneInstanceId(uint32 sceneInstanceID)SceneMgr
SceneMgr(Player *player)SceneMgr
SceneMgr(SceneMgr const &)=deleteSceneMgr
SceneMgr(SceneMgr &&)=deleteSceneMgr
ToggleDebugSceneMode()SceneMgrinline
TriggerDelayedScenes()SceneMgr
~SceneMgr()SceneMgr