TrinityCore
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Trinity::Net::NetworkThread< SocketType, DerivedThread > Member List

This is the complete list of members for Trinity::Net::NetworkThread< SocketType, DerivedThread >, including all inherited members.

_connectionsTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_ioContextTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_newSocketsTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_newSocketsLockTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_socketsTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_stoppedTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_threadTrinity::Net::NetworkThread< SocketType, DerivedThread >private
_updateTimerTrinity::Net::NetworkThread< SocketType, DerivedThread >private
AddNewSockets()Trinity::Net::NetworkThread< SocketType, DerivedThread >inlineprotected
AddSocket(std::shared_ptr< SocketType > &&sock)Trinity::Net::NetworkThread< SocketType, DerivedThread >inline
GetConnectionCount() constTrinity::Net::NetworkThread< SocketType, DerivedThread >inline
GetIoContext()Trinity::Net::NetworkThread< SocketType, DerivedThread >inline
NetworkThread()Trinity::Net::NetworkThread< SocketType, DerivedThread >inline
NetworkThread(NetworkThread const &)=deleteTrinity::Net::NetworkThread< SocketType, DerivedThread >
NetworkThread(NetworkThread &&)=deleteTrinity::Net::NetworkThread< SocketType, DerivedThread >
operator=(NetworkThread const &)=deleteTrinity::Net::NetworkThread< SocketType, DerivedThread >
operator=(NetworkThread &&)=deleteTrinity::Net::NetworkThread< SocketType, DerivedThread >
Run()Trinity::Net::NetworkThread< SocketType, DerivedThread >inlineprotected
SocketAdded(std::shared_ptr< SocketType > const &)Trinity::Net::NetworkThread< SocketType, DerivedThread >inlineprotectedvirtual
SocketContainer typedefTrinity::Net::NetworkThread< SocketType, DerivedThread >private
SocketRemoved(std::shared_ptr< SocketType > const &)Trinity::Net::NetworkThread< SocketType, DerivedThread >inlineprotectedvirtual
Start()Trinity::Net::NetworkThread< SocketType, DerivedThread >inline
Stop()Trinity::Net::NetworkThread< SocketType, DerivedThread >inline
Update()Trinity::Net::NetworkThread< SocketType, DerivedThread >inlineprotected
Wait()Trinity::Net::NetworkThread< SocketType, DerivedThread >inline
~NetworkThread()Trinity::Net::NetworkThread< SocketType, DerivedThread >inlinevirtual