TrinityCore
VMAP::StaticMapTree Member List

This is the complete list of members for VMAP::StaticMapTree, including all inherited members.

CanLoadMap(const std::string &basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager2 *vm)VMAP::StaticMapTreestatic
getHeight(const G3D::Vector3 &pPos, float maxSearchDist) constVMAP::StaticMapTree
getIntersectionTime(const G3D::Ray &pRay, float &pMaxDist, bool pStopAtFirstHit, ModelIgnoreFlags ignoreFlags) constVMAP::StaticMapTreeprivate
GetLocationInfo(const G3D::Vector3 &pos, LocationInfo &info) constVMAP::StaticMapTree
getModelInstances(ModelInstance *&models, uint32 &count)VMAP::StaticMapTree
getObjectHitPos(const G3D::Vector3 &pos1, const G3D::Vector3 &pos2, G3D::Vector3 &pResultHitPos, float pModifyDist) constVMAP::StaticMapTree
getTileFileName(uint32 mapID, uint32 tileX, uint32 tileY)VMAP::StaticMapTreestatic
iBasePathVMAP::StaticMapTreeprivate
iLoadedPrimaryTilesVMAP::StaticMapTreeprivate
iLoadedSpawnsVMAP::StaticMapTreeprivate
iLoadedTilesVMAP::StaticMapTreeprivate
iMapIDVMAP::StaticMapTreeprivate
InitMap(std::string const &fname)VMAP::StaticMapTree
iNTreeValuesVMAP::StaticMapTreeprivate
isInLineOfSight(const G3D::Vector3 &pos1, const G3D::Vector3 &pos2, ModelIgnoreFlags ignoreFlags) constVMAP::StaticMapTree
iSpawnIndicesVMAP::StaticMapTreeprivate
iTreeVMAP::StaticMapTreeprivate
iTreeValuesVMAP::StaticMapTreeprivate
loadedSpawnMap typedefVMAP::StaticMapTreeprivate
loadedTileMap typedefVMAP::StaticMapTreeprivate
LoadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)VMAP::StaticMapTree
numLoadedTiles() constVMAP::StaticMapTreeinline
OpenMapTileFile(std::string const &basePath, uint32 mapID, uint32 tileX, uint32 tileY, VMapManager2 *vm)VMAP::StaticMapTreeprivatestatic
operator=(StaticMapTree const &right)=deleteVMAP::StaticMapTreeprivate
packTileID(uint32 tileX, uint32 tileY)VMAP::StaticMapTreeinlinestatic
StaticMapTree(uint32 mapID, const std::string &basePath)VMAP::StaticMapTree
StaticMapTree(StaticMapTree const &right)=deleteVMAP::StaticMapTreeprivate
UnloadMap(VMapManager2 *vm)VMAP::StaticMapTree
UnloadMapTile(uint32 tileX, uint32 tileY, VMapManager2 *vm)VMAP::StaticMapTree
unpackTileID(uint32 ID, uint32 &tileX, uint32 &tileY)VMAP::StaticMapTreeinlinestatic
~StaticMapTree()VMAP::StaticMapTree