TrinityCore
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battleground_strand_of_the_ancients Member List

This is the complete list of members for battleground_strand_of_the_ancients, including all inherited members.

_attackersbattleground_strand_of_the_ancientsprivate
_boatGUIDsbattleground_strand_of_the_ancientsprivate
_collisionDoorGUIDbattleground_strand_of_the_ancientsprivate
_dynamicBombGUIDsbattleground_strand_of_the_ancientsprivate
_endRoundTimerbattleground_strand_of_the_ancientsprivate
_gateGUIDsbattleground_strand_of_the_ancientsprivate
_graveyardCentralbattleground_strand_of_the_ancientsprivate
_graveyardEastbattleground_strand_of_the_ancientsprivate
_graveyardWestbattleground_strand_of_the_ancientsprivate
_initSecondRoundbattleground_strand_of_the_ancientsprivate
_kanrethadGUIDbattleground_strand_of_the_ancientsprivate
_roundScoresbattleground_strand_of_the_ancientsprivate
_shipsStartedbattleground_strand_of_the_ancientsprivate
_signaledRoundTwobattleground_strand_of_the_ancientsprivate
_signaledRoundTwoHalfMinbattleground_strand_of_the_ancientsprivate
_staticBombGUIDsbattleground_strand_of_the_ancientsprivate
_statusbattleground_strand_of_the_ancientsprivate
_timerEnabledbattleground_strand_of_the_ancientsprivate
_titanRelicGUIDbattleground_strand_of_the_ancientsprivate
_totalTimebattleground_strand_of_the_ancientsprivate
_updateWaitTimerbattleground_strand_of_the_ancientsprivate
battlegroundBattlegroundScriptprotected
battleground_strand_of_the_ancients(BattlegroundMap *map)battleground_strand_of_the_ancientsinlineexplicit
battlegroundMapBattlegroundScriptprotected
BattlegroundScript(BattlegroundMap *map) noexceptBattlegroundScriptexplicit
CanCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
CaptureGraveyard(StrandOfTheAncientsGraveyard graveyard, TeamId teamId)battleground_strand_of_the_ancientsinline
DoAction(uint32 actionId, WorldObject *source, WorldObject *target) overridebattleground_strand_of_the_ancientsinlinevirtual
EndRound()battleground_strand_of_the_ancientsinline
FindKanrethad() constbattleground_strand_of_the_ancientsinline
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptvirtual
GetData(uint32 dataId) const overridebattleground_strand_of_the_ancientsinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGate(uint32 entry)battleground_strand_of_the_ancientsinlinestatic
GetGuidData(uint32) constZoneScriptinlinevirtual
GetPrematureWinner()BattlegroundScriptvirtual
HandleCaptureGraveyardAction(GameObject const *graveyardBanner, Player const *player)battleground_strand_of_the_ancientsinline
IsGateDestroyed(GateInfo const *gateInfo) constbattleground_strand_of_the_ancientsinline
MakeObjectsInteractable(DefenseLine defenseLine) constbattleground_strand_of_the_ancientsinline
OnAreaTriggerCreate(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnAreaTriggerRemove(AreaTrigger *areaTrigger)ZoneScriptinlinevirtual
OnCaptureFlag(AreaTrigger *areaTrigger, Player *player)ZoneScriptinlinevirtual
OnCreatureCreate(Creature *creature) overridebattleground_strand_of_the_ancientsinlinevirtual
OnCreatureGroupDepleted(CreatureGroup const *creatureGroup)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *)ZoneScriptinlinevirtual
OnEnd(Team winner) overridebattleground_strand_of_the_ancientsinlinevirtual
OnFlagDropped(ObjectGuid const &flagGuid, Player *player)ZoneScriptinlinevirtual
OnFlagStateChange(GameObject *flagInBase, FlagState oldValue, FlagState newValue, Player *player)ZoneScriptinlinevirtual
OnFlagTaken(GameObject *flag, Player *player)ZoneScriptinlinevirtual
OnGameObjectCreate(GameObject *gameobject) overridebattleground_strand_of_the_ancientsinlinevirtual
OnGameObjectRemove(GameObject *)ZoneScriptinlinevirtual
OnInit() overridebattleground_strand_of_the_ancientsinlinevirtual
OnPlayerJoined(Player *player, bool inBattleground) overridebattleground_strand_of_the_ancientsinlinevirtual
OnPlayerKilled(Player *victim, Player *killer)BattlegroundScriptinlinevirtual
OnPlayerLeft(Player *player)BattlegroundScriptinlinevirtual
OnPrepareStage1()BattlegroundScriptinlinevirtual
OnPrepareStage2()BattlegroundScriptinlinevirtual
OnPrepareStage3()BattlegroundScriptinlinevirtual
OnStart()BattlegroundScriptinlinevirtual
OnUnitDeath(Unit *unit)ZoneScriptinlinevirtual
OnUnitKilled(Creature *victim, Unit *killer) overridebattleground_strand_of_the_ancientsinlinevirtual
OnUpdate(uint32 diff) overridebattleground_strand_of_the_ancientsinlinevirtual
operator=(ZoneScript const &right)ZoneScript
operator=(ZoneScript &&right) noexceptZoneScript
ProcessEvent(WorldObject *obj, uint32 eventId, WorldObject *invoker) overridebattleground_strand_of_the_ancientsinlinevirtual
Reset()battleground_strand_of_the_ancientsinline
ResetObjs()battleground_strand_of_the_ancientsinline
SendTransportInit(Player *player) constbattleground_strand_of_the_ancientsinline
SetData(uint32, uint32)ZoneScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
StartShips()battleground_strand_of_the_ancientsinline
TeleportPlayers() constbattleground_strand_of_the_ancientsinline
TeleportToEntrancePosition(Player *player) constbattleground_strand_of_the_ancientsinline
TitanRelicActivated(Player const *clicker)battleground_strand_of_the_ancientsinline
ToggleTimer()battleground_strand_of_the_ancientsinline
TriggerGameEvent(uint32 gameEventId, WorldObject *source=nullptr, WorldObject *target=nullptr) overrideBattlegroundScriptvirtual
UpdateWorldState(int32 worldStateId, int32 value, bool hidden=false) constBattlegroundScriptprotected
ZoneScript() noexceptZoneScript
ZoneScript(ZoneScript const &right)ZoneScript
ZoneScript(ZoneScript &&right) noexceptZoneScript
~BattlegroundScript() override=defaultBattlegroundScript
~ZoneScript()ZoneScriptvirtual