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TrinityCore
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This is the complete list of members for InstanceLockMgr, including all inherited members.
| _instanceLockDataById | InstanceLockMgr | private |
| _instanceLocksByPlayer | InstanceLockMgr | private |
| _locksMutex | InstanceLockMgr | mutableprivate |
| _temporaryInstanceLocksByPlayer | InstanceLockMgr | private |
| _unloading | InstanceLockMgr | private |
| CanJoinInstanceLock(ObjectGuid const &playerGuid, MapDb2Entries const &entries, InstanceLock const *instanceLock) const | InstanceLockMgr | |
| CreateInstanceLockForNewInstance(ObjectGuid const &playerGuid, MapDb2Entries const &entries, uint32 instanceId) | InstanceLockMgr | |
| FindActiveInstanceLock(ObjectGuid const &playerGuid, MapDb2Entries const &entries) const | InstanceLockMgr | |
| FindActiveInstanceLock(ObjectGuid const &playerGuid, MapDb2Entries const &entries, bool ignoreTemporary, bool ignoreExpired) const | InstanceLockMgr | private |
| FindInstanceLock(LockMap const &locks, ObjectGuid const &playerGuid, MapDb2Entries const &entries) | InstanceLockMgr | privatestatic |
| GetInstanceLocksForPlayer(ObjectGuid const &playerGuid) const | InstanceLockMgr | |
| GetNextResetTime(MapDb2Entries const &entries) | InstanceLockMgr | static |
| GetStatistics() const | InstanceLockMgr | |
| Instance() | InstanceLockMgr | static |
| InstanceLockMgr() | InstanceLockMgr | private |
| InstanceLockMgr(InstanceLockMgr const &right)=delete | InstanceLockMgr | private |
| InstanceLockMgr(InstanceLockMgr &&right)=delete | InstanceLockMgr | private |
| Load() | InstanceLockMgr | |
| LockMap typedef | InstanceLockMgr | private |
| OnSharedInstanceLockDataDelete(uint32 instanceId) | InstanceLockMgr | |
| operator=(InstanceLockMgr const &right)=delete | InstanceLockMgr | private |
| operator=(InstanceLockMgr &&right)=delete | InstanceLockMgr | private |
| PlayerLockMap typedef | InstanceLockMgr | private |
| ResetInstanceLocksForPlayer(ObjectGuid const &playerGuid, Optional< uint32 > mapId, Optional< Difficulty > difficulty, std::vector< InstanceLock const * > *locksReset, std::vector< InstanceLock const * > *locksFailedToReset) | InstanceLockMgr | |
| Unload() | InstanceLockMgr | |
| UpdateInstanceLockExtensionForPlayer(ObjectGuid const &playerGuid, MapDb2Entries const &entries, bool extended) | InstanceLockMgr | |
| UpdateInstanceLockForPlayer(CharacterDatabaseTransaction trans, ObjectGuid const &playerGuid, MapDb2Entries const &entries, InstanceLockUpdateEvent &&updateEvent) | InstanceLockMgr | |
| UpdateSharedInstanceLock(CharacterDatabaseTransaction trans, InstanceLockUpdateEvent &&updateEvent) | InstanceLockMgr | |
| ~InstanceLockMgr() | InstanceLockMgr | private |