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npc_eye_of_acherus::npc_eye_of_acherusAI Struct Reference

Public Member Functions

 npc_eye_of_acherusAI (Creature *creature)
 
void OnCharmed (bool) override
 
void UpdateAI (uint32 diff) override
 
void MovementInform (uint32 movementType, uint32 pointId) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_eye_of_acherus::npc_eye_of_acherusAI::npc_eye_of_acherusAI ( Creature creature)
inline
368  : ScriptedAI(creature)
369  {
371  if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
372  owner->SendAutoRepeatCancel(me);
373 
375 
377 
380  init.SetFall();
381  init.Launch();
382  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
Position const EyeOFAcherusFallPoint
Definition: chapter1.cpp:359
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
CreatureTemplate const * GetCreatureTemplate() const
Definition: Creature.h:558
Unit * GetCharmerOrOwner() const
Definition: Unit.cpp:7627
float GetPositionY() const
Definition: Position.h:105
Definition: chapter1.cpp:355
float GetPositionZ() const
Definition: Position.h:106
uint32 Modelid1
Definition: Creature.h:84
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:2664
Definition: MoveSplineInit.h:52
float GetPositionX() const
Definition: Position.h:104
void SetReactState(ReactStates st)
Definition: Creature.h:502

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Member Function Documentation

void npc_eye_of_acherus::npc_eye_of_acherusAI::MovementInform ( uint32  movementType,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

415  {
416  if (movementType == WAYPOINT_MOTION_TYPE && pointId == POINT_EYE_MOVE_END - 1)
417  {
419  me->RemoveAllAuras();
420 
421  if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
422  {
423  owner->RemoveAura(SPELL_EYE_FLIGHT_BOOST);
424  for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
425  me->SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
426 
427  Talk(TALK_CONTROL, owner);
428  }
429  me->SetDisableGravity(false);
431  }
432 
433  if (movementType == POINT_MOTION_TYPE && pointId == POINT_EYE_FALL)
434  {
435  me->SetDisableGravity(true);
438  }
439  }
UnitMoveType
Definition: Unit.h:597
Definition: chapter1.cpp:353
void RemoveAllAuras()
Definition: Unit.cpp:3920
#define MAX_MOVE_TYPE
Definition: Unit.h:610
Definition: UpdateFields.h:146
EventMap _events
Definition: chapter1.cpp:442
Definition: chapter1.cpp:348
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Player * ToPlayer()
Definition: Object.h:191
Creature *const me
Definition: CreatureAI.h:71
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Unit * GetCharmerOrOwner() const
Definition: Unit.cpp:7627
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:1080
Definition: chapter1.cpp:355
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: chapter1.cpp:347
Definition: chapter1.cpp:356
Definition: Unit.h:560
Definition: chapter1.cpp:350
uint8_t uint8
Definition: Define.h:152
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
Definition: Unit.h:299
Definition: MotionMaster.h:39
Definition: MotionMaster.h:46

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void npc_eye_of_acherus::npc_eye_of_acherusAI::OnCharmed ( bool  )
inlineoverridevirtual

Reimplemented from CreatureAI.

384 { }
void npc_eye_of_acherus::npc_eye_of_acherusAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

387  {
388  _events.Update(diff);
389 
390  while (uint32 eventId = _events.ExecuteEvent())
391  {
392  switch (eventId)
393  {
394  case EVENT_MOVE_START:
395  {
397 
399  if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
400  {
401  for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i)
402  me->SetSpeed(UnitMoveType(i), owner->GetSpeedRate(UnitMoveType(i)), true);
403  Talk(TALK_MOVE_START, owner);
404  }
405  me->GetMotionMaster()->MovePath(me->GetEntry() * 100, false);
406  break;
407  }
408  default:
409  break;
410  }
411  }
412  }
UnitMoveType
Definition: Unit.h:597
#define MAX_MOVE_TYPE
Definition: Unit.h:610
EventMap _events
Definition: chapter1.cpp:442
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Player * ToPlayer()
Definition: Object.h:191
Definition: chapter1.cpp:352
Creature *const me
Definition: CreatureAI.h:71
void SetControlled(bool apply, UnitState state)
Definition: Unit.cpp:13808
Unit * GetCharmerOrOwner() const
Definition: Unit.cpp:7627
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void Update(uint32 time)
Definition: EventMap.h:54
Definition: chapter1.cpp:347
Definition: Unit.h:560
Definition: chapter1.cpp:350
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void MovePath(uint32 path_id, bool repeatable)
Definition: MotionMaster.cpp:618
uint8_t uint8
Definition: Define.h:152
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
uint32 GetEntry() const
Definition: Object.h:107

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Member Data Documentation

EventMap npc_eye_of_acherus::npc_eye_of_acherusAI::_events
private

The documentation for this struct was generated from the following file: