TrinityCore
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#include <DB2Structure.h>
Public Attributes | |
uint32 | ID |
float | CreatureHealthMod |
float | PlayerHealthMod |
float | CreatureAutoAttackDPSMod |
float | CreatureArmorMod |
float | PlayerManaMod |
float | PlayerPrimaryStatMod |
float | PlayerSecondaryStatMod |
float | ArmorConstantMod |
float | CreatureSpellDamageMod |
Definition at line 1552 of file DB2Structure.h.
float ExpectedStatModEntry::ArmorConstantMod |
Definition at line 1562 of file DB2Structure.h.
float ExpectedStatModEntry::CreatureArmorMod |
Definition at line 1558 of file DB2Structure.h.
float ExpectedStatModEntry::CreatureAutoAttackDPSMod |
Definition at line 1557 of file DB2Structure.h.
float ExpectedStatModEntry::CreatureHealthMod |
Definition at line 1555 of file DB2Structure.h.
float ExpectedStatModEntry::CreatureSpellDamageMod |
Definition at line 1563 of file DB2Structure.h.
uint32 ExpectedStatModEntry::ID |
Definition at line 1554 of file DB2Structure.h.
float ExpectedStatModEntry::PlayerHealthMod |
Definition at line 1556 of file DB2Structure.h.
float ExpectedStatModEntry::PlayerManaMod |
Definition at line 1559 of file DB2Structure.h.
float ExpectedStatModEntry::PlayerPrimaryStatMod |
Definition at line 1560 of file DB2Structure.h.
float ExpectedStatModEntry::PlayerSecondaryStatMod |
Definition at line 1561 of file DB2Structure.h.